Files
tbd-station-14/Content.Client/Construction/ConstructionMenu.cs

402 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.EntitySystems;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Placement;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.Utility;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.Construction
{
public class ConstructionMenu : SS14Window
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IEntitySystemManager _systemManager = default!;
private readonly Button BuildButton;
private readonly Button EraseButton;
private readonly LineEdit SearchBar;
private readonly Tree RecipeList;
private readonly TextureRect InfoIcon;
private readonly Label InfoLabel;
private readonly ItemList StepList;
private CategoryNode RootCategory;
// This list is flattened in such a way that the top most deepest category is first.
private List<CategoryNode> FlattenedCategories;
private readonly PlacementManager Placement;
protected override Vector2? CustomSize => (500, 350);
public ConstructionMenu()
{
IoCManager.InjectDependencies(this);
Placement = (PlacementManager) IoCManager.Resolve<IPlacementManager>();
Placement.PlacementChanged += OnPlacementChanged;
Title = "Construction";
var hSplitContainer = new HSplitContainer();
// Left side
var recipes = new VBoxContainer {CustomMinimumSize = new Vector2(150.0f, 0.0f)};
SearchBar = new LineEdit {PlaceHolder = "Search"};
RecipeList = new Tree {SizeFlagsVertical = SizeFlags.FillExpand, HideRoot = true};
recipes.AddChild(SearchBar);
recipes.AddChild(RecipeList);
hSplitContainer.AddChild(recipes);
// Right side
var guide = new VBoxContainer();
var info = new HBoxContainer();
InfoIcon = new TextureRect();
InfoLabel = new Label
{
SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsVertical = SizeFlags.ShrinkCenter
};
info.AddChild(InfoIcon);
info.AddChild(InfoLabel);
guide.AddChild(info);
var stepsLabel = new Label
{
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
Text = "Steps"
};
guide.AddChild(stepsLabel);
StepList = new ItemList
{
SizeFlagsVertical = SizeFlags.FillExpand, SelectMode = ItemList.ItemListSelectMode.None
};
guide.AddChild(StepList);
var buttonsContainer = new HBoxContainer();
BuildButton = new Button
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
TextAlign = Label.AlignMode.Center,
Text = "Build!",
Disabled = true,
ToggleMode = true
};
EraseButton = new Button
{
TextAlign = Label.AlignMode.Center, Text = "Clear Ghosts", ToggleMode = true
};
buttonsContainer.AddChild(BuildButton);
buttonsContainer.AddChild(EraseButton);
guide.AddChild(buttonsContainer);
hSplitContainer.AddChild(guide);
Contents.AddChild(hSplitContainer);
BuildButton.OnToggled += OnBuildToggled;
EraseButton.OnToggled += OnEraseToggled;
SearchBar.OnTextChanged += OnTextEntered;
RecipeList.OnItemSelected += OnItemSelected;
PopulatePrototypeList();
PopulateTree();
}
/// <inheritdoc />
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
Placement.PlacementChanged -= OnPlacementChanged;
}
}
private void OnItemSelected()
{
var prototype = (ConstructionPrototype) RecipeList.Selected.Metadata;
if (prototype == null)
{
InfoLabel.Text = "";
InfoIcon.Texture = null;
StepList.Clear();
BuildButton.Disabled = true;
}
else
{
BuildButton.Disabled = false;
InfoLabel.Text = prototype.Description;
InfoIcon.Texture = prototype.Icon.Frame0();
StepList.Clear();
foreach (var forward in prototype.Stages.Select(a => a.Forward))
{
if (forward == null)
{
continue;
}
Texture icon;
string text;
switch (forward)
{
case ConstructionStepMaterial mat:
switch (mat.Material)
{
case ConstructionStepMaterial.MaterialType.Metal:
icon = _resourceCache.GetResource<TextureResource>(
"/Textures/Objects/Materials/sheet_metal.png");
text = $"Metal x{mat.Amount}";
break;
case ConstructionStepMaterial.MaterialType.Glass:
icon = _resourceCache.GetResource<TextureResource>(
"/Textures/Objects/Materials/sheet_glass.png");
text = $"Glass x{mat.Amount}";
break;
case ConstructionStepMaterial.MaterialType.Cable:
icon = _resourceCache.GetResource<TextureResource>(
"/Textures/Objects/Tools/cable_coil.png");
text = $"Cable Coil x{mat.Amount}";
break;
default:
throw new NotImplementedException();
}
break;
case ConstructionStepTool tool:
switch (tool.ToolQuality)
{
case ToolQuality.Anchoring:
icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.rsi/icon.png");
text = "Wrench";
break;
case ToolQuality.Prying:
icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.rsi/icon.png");
text = "Crowbar";
break;
case ToolQuality.Screwing:
icon = _resourceCache.GetResource<TextureResource>(
"/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
text = "Screwdriver";
break;
case ToolQuality.Welding:
icon = _resourceCache.GetResource<RSIResource>("/Textures/Objects/tools.rsi")
.RSI["welder"].Frame0;
text = $"Welding tool ({tool.Amount} fuel)";
break;
case ToolQuality.Cutting:
icon = _resourceCache.GetResource<TextureResource>(
"/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
text = "Wirecutters";
break;
default:
throw new NotImplementedException();
}
break;
default:
throw new NotImplementedException();
}
StepList.AddItem(text, icon, false);
}
}
}
private void OnTextEntered(LineEdit.LineEditEventArgs args)
{
var str = args.Text;
PopulateTree(string.IsNullOrWhiteSpace(str) ? null : str.ToLowerInvariant());
}
private void OnBuildToggled(BaseButton.ButtonToggledEventArgs args)
{
if (args.Pressed)
{
var prototype = (ConstructionPrototype) RecipeList.Selected.Metadata;
if (prototype == null)
{
return;
}
if (prototype.Type == ConstructionType.Item)
{
var constructSystem = _systemManager.GetEntitySystem<ConstructionSystem>();
constructSystem.TryStartItemConstruction(prototype.ID);
BuildButton.Pressed = false;
return;
}
Placement.BeginHijackedPlacing(
new PlacementInformation
{
IsTile = false,
PlacementOption = prototype.PlacementMode
},
new ConstructionPlacementHijack(_systemManager.GetEntitySystem<ConstructionSystem>(), prototype));
}
else
{
Placement.Clear();
}
BuildButton.Pressed = args.Pressed;
}
private void OnEraseToggled(BaseButton.ButtonToggledEventArgs args)
{
if (args.Pressed) Placement.Clear();
Placement.ToggleEraserHijacked(new ConstructionPlacementHijack(_systemManager.GetEntitySystem<ConstructionSystem>(), null));
EraseButton.Pressed = args.Pressed;
}
private void OnPlacementChanged(object sender, EventArgs e)
{
BuildButton.Pressed = false;
EraseButton.Pressed = false;
}
private void PopulatePrototypeList()
{
RootCategory = new CategoryNode("", null);
var count = 1;
foreach (var prototype in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
{
var currentNode = RootCategory;
foreach (var category in prototype.CategorySegments)
{
if (!currentNode.ChildCategories.TryGetValue(category, out var subNode))
{
count++;
subNode = new CategoryNode(category, currentNode);
currentNode.ChildCategories.Add(category, subNode);
}
currentNode = subNode;
}
currentNode.Prototypes.Add(prototype);
}
// Do a pass to sort the prototype lists and flatten the hierarchy.
void Recurse(CategoryNode node)
{
// I give up we're using recursion to flatten this.
// There probably IS a way to do it.
// I'm too stupid to think of what that way is.
foreach (var child in node.ChildCategories.Values)
{
Recurse(child);
}
node.Prototypes.Sort(ComparePrototype);
FlattenedCategories.Add(node);
node.FlattenedIndex = FlattenedCategories.Count - 1;
}
FlattenedCategories = new List<CategoryNode>(count);
Recurse(RootCategory);
}
private void PopulateTree(string searchTerm = null)
{
RecipeList.Clear();
var categoryItems = new Tree.Item[FlattenedCategories.Count];
categoryItems[RootCategory.FlattenedIndex] = RecipeList.CreateItem();
// Yay more recursion.
Tree.Item ItemForNode(CategoryNode node)
{
if (categoryItems[node.FlattenedIndex] != null)
{
return categoryItems[node.FlattenedIndex];
}
var item = RecipeList.CreateItem(ItemForNode(node.Parent));
item.Text = node.Name;
item.Selectable = false;
categoryItems[node.FlattenedIndex] = item;
return item;
}
foreach (var node in FlattenedCategories)
{
foreach (var prototype in node.Prototypes)
{
if (searchTerm != null)
{
var found = false;
// TODO: don't run ToLowerInvariant() constantly.
if (prototype.Name.ToLowerInvariant().IndexOf(searchTerm, StringComparison.Ordinal) != -1)
{
found = true;
}
else
{
foreach (var keyw in prototype.Keywords.Concat(prototype.CategorySegments))
{
// TODO: don't run ToLowerInvariant() constantly.
if (keyw.ToLowerInvariant().IndexOf(searchTerm, StringComparison.Ordinal) != -1)
{
found = true;
break;
}
}
}
if (!found)
{
continue;
}
}
var subItem = RecipeList.CreateItem(ItemForNode(node));
subItem.Text = prototype.Name;
subItem.Metadata = prototype;
}
}
}
private static int ComparePrototype(ConstructionPrototype x, ConstructionPrototype y)
{
return string.Compare(x.Name, y.Name, StringComparison.Ordinal);
}
private class CategoryNode
{
public readonly string Name;
public readonly CategoryNode Parent;
public readonly SortedDictionary<string, CategoryNode>
ChildCategories = new SortedDictionary<string, CategoryNode>();
public readonly List<ConstructionPrototype> Prototypes = new List<ConstructionPrototype>();
public int FlattenedIndex = -1;
public CategoryNode(string name, CategoryNode parent)
{
Name = name;
Parent = parent;
}
}
}
}