Commit Graph

92 Commits

Author SHA1 Message Date
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth
81a1c6d7de Weather effects (#12528)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2023-01-17 20:26:52 +11:00
Kara
572b762f2c Tile prying removes decals (#13363) 2023-01-07 02:24:50 -08:00
Pieter-Jan Briers
a323671984 Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Leon Friedrich
6fa2391e42 Replaces anchored lookup flag with static (#13036) 2022-12-15 15:29:46 +11:00
metalgearsloth
3b3963083b Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
metalgearsloth
c9a2ab1cee Remove transform methods from mapgrid (#12233) 2022-11-01 11:27:18 +11:00
metalgearsloth
78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
Jacob Tong
e5f2a0c410 Fix tile prying offset (#11206) 2022-09-14 17:07:44 +10:00
Morb
ebcce52abe Localize tile names (#11060) 2022-09-14 12:53:37 +10:00
metalgearsloth
a0f2e7ac92 Fix griddrag and tethergun (#10510) 2022-08-31 20:11:45 -07:00
Jacob Tong
61d975644a Implement lattice cutting (#10920)
* Add lattice cutting

* Add delay when spacing the floor.

* Add LatticeCutting to jaws of life

* Add warning

* Minor fixes

* Add atmos decompression delay

* Add CanWirecutter and lattice item drops

* Remove atmos check

* Prevent tile replacement edge case
2022-08-31 03:24:51 -05:00
metalgearsloth
a549a85e81 Update tiles to modern standards (#10436) 2022-08-10 17:05:40 +10:00
Morb
1e6e4a2e34 Add bare footstep sounds (#10272) 2022-08-08 19:03:56 +10:00
Paul Ritter
f77aff7b94 prototype composition (#9979) & updates submodule
* prototype composition

* a

* fixes build

* fixes test

* updates submodule

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2022-08-01 14:39:37 +02:00
Leon Friedrich
c7ad6b709e Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Leon Friedrich
fa4c6f63f8 Nullable grid Uid (#8798) 2022-06-20 10:14:35 +10:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
Vera Aguilera Puerto
4a1b4fb18c Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (#8170) 2022-05-14 19:06:43 -07:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
metalgearsloth
9561323592 Add the ability for mappers to drag grids around. (#7769)
* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging
2022-05-10 12:27:37 +10:00
metalgearsloth
72da2db62d Content changes for grid splitting (#7645) (#7746)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 13:54:25 +10:00
Vera Aguilera Puerto
86a89005ae Makes TurfHelpers.IsBlockedTurf use the resolves pattern. (#7720) 2022-04-23 16:40:16 -07:00
metalgearsloth
ecaad9c349 Revert "Update submodule (again)" (#7730) 2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c Content changes for grid splitting (#7645)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:59:38 +10:00
Paul Ritter
f12b9fd511 abstract prototype id validation (#7519) 2022-04-15 14:34:28 -07:00
metalgearsloth
de6651ac01 Update content for new lookup API (#7363) 2022-04-06 19:35:18 +10:00
Paul Ritter
2ff40d5a1f Serv3 rework content changes (#7145) 2022-04-03 02:01:22 +02:00
Moony
12b682ee4d Tile variants content (#6956) 2022-03-09 20:59:44 +01:00
metalgearsloth
836930e733 EntityLookup as a system for content (#6931) 2022-03-03 21:18:35 +11:00
wrexbe
4571dca1eb Tiles Name->ID, DisplayName->Name (#5991) 2022-01-04 17:26:07 -07:00
Vera Aguilera Puerto
151778a1b9 More error fixes. 2021-12-04 12:47:09 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Kara D
e7c2131d97 Tile proto parenting 2021-12-02 19:06:48 -07:00
Vera Aguilera Puerto
94fa6efefb Misc Atmos Improvements (#5613)
* Revert "Remove atmos archiving."

This reverts commit 7fa10bd17b.

* Explosive Depressurization now brings tiles down to TCMB.

* Tiles now specify heat capacity.

* Do not serialize archived gas mixture values.

* Remove bad idea

* dumb typo

* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!

* Clean up heat capacity methods

* Better logging based on the original monstermos' logging

* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
metalgearsloth
32c36ad221 Give pried tiles a random rotation (#5482)
Also made it so they start with a random offset to avoid the additional MoveEvent going out.
2021-11-23 10:15:49 -07:00
Vera Aguilera Puerto
872bc79cf8 Fixes some YAML linter errors.
The remaining errors are mostly the linter being overzealous.
2021-11-12 11:22:46 +01:00
20kdc
7f4c9327e2 Fix construction to some extent on rotated grids (#5024)
* Fix things to some extent on rotated grids

* Use Box2Rotated overload of IEntityLookup in GetEntitiesInTile
2021-10-25 16:14:21 +02:00
moonheart08
86e2f2005e Allows placing cables on lattices. (#4984)
Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)
2021-10-23 17:32:33 -07:00
metalgearsloth
f0f7cd0e76 Update content for physics query namespace change (#4701) 2021-10-10 14:18:19 +11:00
metalgearsloth
4e46cf7d27 Make content use EntityLookupFlags (#4531)
* Use lookup flags

* Woops
2021-08-29 14:23:11 +10:00
Galactic Chimp
57016d14b4 removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Galactic Chimp
f531c65a0b Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
metalgearsloth
500b9cb1ea Make Saltern driveable (#4257)
* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
2021-07-21 21:15:12 +10:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Swept
5f9ba812ca Reorganizes Resources/Constructible (#4252) 2021-07-15 18:30:50 +00:00
Vera Aguilera Puerto
46d3a56eff ContentTileDefinition defines the path where tile sprites are. (#4260) 2021-07-12 10:32:23 +02:00
Galactic Chimp
ce3c59e0e6 replacing sound (collection) names with SoundSpecifier - part 1 2021-07-10 17:35:33 +02:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Vera Aguilera Puerto
0c68f2973e Adds YAML linter validators for content tiles.
- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00