Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
metalgearsloth
81a1c6d7de
Weather effects ( #12528 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2023-01-17 20:26:52 +11:00
Kara
572b762f2c
Tile prying removes decals ( #13363 )
2023-01-07 02:24:50 -08:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization ( #13066 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-12-20 14:25:34 -08:00
Leon Friedrich
6fa2391e42
Replaces anchored lookup flag with static ( #13036 )
2022-12-15 15:29:46 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
metalgearsloth
c9a2ab1cee
Remove transform methods from mapgrid ( #12233 )
2022-11-01 11:27:18 +11:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Jacob Tong
e5f2a0c410
Fix tile prying offset ( #11206 )
2022-09-14 17:07:44 +10:00
Morb
ebcce52abe
Localize tile names ( #11060 )
2022-09-14 12:53:37 +10:00
metalgearsloth
a0f2e7ac92
Fix griddrag and tethergun ( #10510 )
2022-08-31 20:11:45 -07:00
Jacob Tong
61d975644a
Implement lattice cutting ( #10920 )
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* Add lattice cutting
* Add delay when spacing the floor.
* Add LatticeCutting to jaws of life
* Add warning
* Minor fixes
* Add atmos decompression delay
* Add CanWirecutter and lattice item drops
* Remove atmos check
* Prevent tile replacement edge case
2022-08-31 03:24:51 -05:00
metalgearsloth
a549a85e81
Update tiles to modern standards ( #10436 )
2022-08-10 17:05:40 +10:00
Morb
1e6e4a2e34
Add bare footstep sounds ( #10272 )
2022-08-08 19:03:56 +10:00
Paul Ritter
f77aff7b94
prototype composition ( #9979 ) & updates submodule
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* prototype composition
* a
* fixes build
* fixes test
* updates submodule
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2022-08-01 14:39:37 +02:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Leon Friedrich
fa4c6f63f8
Nullable grid Uid ( #8798 )
2022-06-20 10:14:35 +10:00
Acruid
4f9be42f40
Remove Explicit GridId References ( #8315 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-12 11:54:41 +10:00
Vera Aguilera Puerto
4a1b4fb18c
Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent ( #8170 )
2022-05-14 19:06:43 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
metalgearsloth
9561323592
Add the ability for mappers to drag grids around. ( #7769 )
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* Add the ability for mappers to drag grids around.
* Less message spam
* Also flinging
2022-05-10 12:27:37 +10:00
metalgearsloth
72da2db62d
Content changes for grid splitting ( #7645 ) ( #7746 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 13:54:25 +10:00
Vera Aguilera Puerto
86a89005ae
Makes TurfHelpers.IsBlockedTurf use the resolves pattern. ( #7720 )
2022-04-23 16:40:16 -07:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 00:59:38 +10:00
Paul Ritter
f12b9fd511
abstract prototype id validation ( #7519 )
2022-04-15 14:34:28 -07:00
metalgearsloth
de6651ac01
Update content for new lookup API ( #7363 )
2022-04-06 19:35:18 +10:00
Paul Ritter
2ff40d5a1f
Serv3 rework content changes ( #7145 )
2022-04-03 02:01:22 +02:00
Moony
12b682ee4d
Tile variants content ( #6956 )
2022-03-09 20:59:44 +01:00
metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
wrexbe
4571dca1eb
Tiles Name->ID, DisplayName->Name ( #5991 )
2022-01-04 17:26:07 -07:00
Vera Aguilera Puerto
151778a1b9
More error fixes.
2021-12-04 12:47:09 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Kara D
e7c2131d97
Tile proto parenting
2021-12-02 19:06:48 -07:00
Vera Aguilera Puerto
94fa6efefb
Misc Atmos Improvements ( #5613 )
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* Revert "Remove atmos archiving."
This reverts commit 7fa10bd17b .
* Explosive Depressurization now brings tiles down to TCMB.
* Tiles now specify heat capacity.
* Do not serialize archived gas mixture values.
* Remove bad idea
* dumb typo
* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!
* Clean up heat capacity methods
* Better logging based on the original monstermos' logging
* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
metalgearsloth
32c36ad221
Give pried tiles a random rotation ( #5482 )
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Also made it so they start with a random offset to avoid the additional MoveEvent going out.
2021-11-23 10:15:49 -07:00
Vera Aguilera Puerto
872bc79cf8
Fixes some YAML linter errors.
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The remaining errors are mostly the linter being overzealous.
2021-11-12 11:22:46 +01:00
20kdc
7f4c9327e2
Fix construction to some extent on rotated grids ( #5024 )
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* Fix things to some extent on rotated grids
* Use Box2Rotated overload of IEntityLookup in GetEntitiesInTile
2021-10-25 16:14:21 +02:00
moonheart08
86e2f2005e
Allows placing cables on lattices. ( #4984 )
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Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)
2021-10-23 17:32:33 -07:00
metalgearsloth
f0f7cd0e76
Update content for physics query namespace change ( #4701 )
2021-10-10 14:18:19 +11:00
metalgearsloth
4e46cf7d27
Make content use EntityLookupFlags ( #4531 )
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* Use lookup flags
* Woops
2021-08-29 14:23:11 +10:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
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# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
metalgearsloth
500b9cb1ea
Make Saltern driveable ( #4257 )
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* Broadphase refactor (content)
* Shuttle jank
* Fixes
* Testing jank
* Features and things
* Balance stuffsies
* AHHHHHHHHHHHHHHHH
* Mass and stuff working
* Fix drops
* Another balance pass
* Balance AGEN
* Add in stuff for rotating shuttles for debugging
* Nothing to see here
* Testbed stuffsies
* Fix some tests
* Fixen test
* Try fixing map
* Shuttle movement balance pass
* lasaggne
* Basic Helmsman console working
* Slight docking cleanup
* Helmsman requires power
* Basic shuttle test
* Stuff
* Fix computations
* Add shuttle console to saltern
* Rename helmsman to shuttleconsole
* Final stretch
* More tweaks
* Fix piloting prediction for now.
2021-07-21 21:15:12 +10:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Swept
5f9ba812ca
Reorganizes Resources/Constructible ( #4252 )
2021-07-15 18:30:50 +00:00
Vera Aguilera Puerto
46d3a56eff
ContentTileDefinition defines the path where tile sprites are. ( #4260 )
2021-07-12 10:32:23 +02:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Vera Aguilera Puerto
0c68f2973e
Adds YAML linter validators for content tiles.
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- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00