metalgearsloth
c0abea8047
Content side for removing IMap / IMapGrid comps ( #12357 )
2022-11-04 10:12:25 +11:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
keronshb
073e394268
Singulo field gen power fix + powered collide fix ( #10443 )
...
* Connected check
* Power gen fix
2022-08-14 19:37:58 -07:00
Visne
58769634c7
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Leon Friedrich
099d38b562
Fix station deletion bug ( #10348 )
2022-08-07 13:53:07 +10:00
keronshb
0eece4b47f
Containment Field Rework ( #9312 )
2022-08-05 14:22:37 +10:00
metalgearsloth
3787d27769
Nerf singulo pulling ( #9181 )
2022-06-26 23:54:18 +10:00
ScalyChimp
9b54a8a2ae
ECS containmentfieldgeneratorcomponent ( #8757 )
...
* ECS containmentfieldgeneratorcomponent
* Fix tests and clean up one line
* check for anchored in a better way
* Fix dependency exception
I'm not really happy with this solution, it's not very good but I'm not
sure how to do it better without refactoring way more than I want to. Maybe
I'm missing something.
* review
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-16 23:46:21 +10:00
wrexbe
33c03fa0a0
Singulo eats unpowered containment gens ( #8343 )
2022-05-26 17:35:19 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Leon Friedrich
8fb48a09ef
Improve singularity shader ( #7647 )
...
* Working example
* vector arrays
* simplify math
* max distance
* max distance
* PVS override
* rename count
2022-04-28 22:43:16 +10:00
metalgearsloth
de6651ac01
Update content for new lookup API ( #7363 )
2022-04-06 19:35:18 +10:00
metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
metalgearsloth
a2476ed974
Stabilise singularity a lot more ( #5725 )
2021-12-15 13:47:12 +11:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
c2e6da1e54
Inline QueueDelete
2021-12-03 11:43:22 +01:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
metalgearsloth
f472bbab88
Singularity fixes ( #4383 )
...
* Singularity fixes
* Fix the rest
* Woops
* ahh
* Nerf singulo for now
* Final touchups for now
* Review
2021-08-23 00:54:03 +10:00
metalgearsloth
224bd9849b
Remove IStartCollide from singulo ( #4313 )
...
I accidentally glanced at the rest of singulo code and went blind.
2021-07-21 12:33:22 +02:00
DrSmugleaf
716bee0746
Remove IClientSingularityInstance, move visual effects to SingularityDistortionComponent ( #4194 )
...
* Remove IClientSingularityInstance
* In and out 5 minute refactor
* Component states for singularity distortion
* Fix distortion states
* Address reviews
2021-06-24 12:48:11 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00