Zachary Higgs
241d0e12e2
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called ( #34525 )
...
* Fix superSlippery and stepTrigger values persist
- made values in SpillTileReaction's public so we can query the
prototype
- made the default values for slippery component and
StepTriggerComponent based on default constants
for easier resetting
- added a calculation and check in UpdateSlips to check
if a super slip is present as well as Update
relevant steptrigger and slip values based on the contents of the
solution
* The worlds biggest change
---------
Co-authored-by: Myra <vascreeper@yahoo.com >
2025-02-17 21:53:23 +01:00
keronshb
c82f77ef07
Wizard Touch Spells (Smite, Cluwne's Curse, Slippery Slope) ( #34531 )
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* Renames Smite Spells yml to Touch Spells and Renames Smite Spells region to the same
* Adds wizard clothes requirement to Smite. Adds Cluwne spell. Adds EnsureCompOnTouchSpellEvent and implements it in the magicsystem
* Adds Smite and Cluwne to the grimore and loc for them
* Adds Slippery Slope spell and SlipOnCollide
* Adds handled for comp spell event
* Removes super slippery
* Removes EnsureCompOnTouchSpell it was redundant with ChangeComponentsSpellEvent
* Makes requirement-free action for smite
* checks if we should be slipping what we touch
* Removes SlipOnCollide, adds negative speed for steptrigger
* Removes slip on collide adds negative speed for steptrigger
2025-02-02 20:23:41 +01:00
SlamBamActionman
9ee43eed2c
Add Galoshes slowdown over slippery surfaces ( #30967 )
...
* first draft
* Fixed it all, just need to rename stuff
* Rename and add comments
* Clean-up
* Access added
2024-08-23 19:59:51 +10:00
Plykiya
1d55a439ff
Make NoSlip component networked ( #30425 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-27 23:17:06 -07:00
K-Dynamic
8db252e7dc
Nerf & standardised slip times ( #27879 )
...
* standardised slip times
* puddle and gib soap
* banana peels
* cleaned yaml by shifting to component
* error slip
* error slip intersect
* intersect ratio return
* error and omega soap changes
* SlipocalypseClusterSoap 2 tc cost
2024-07-17 09:26:02 +10:00
Джексон Миссиссиппи
cf148288a0
Add an admin smite for making people slip really far (and localize the admin smites better) ( #27246 )
...
* Sliiiiiiiiiiiiiiiiiip
* what
* Localize!
* antiterminate
2024-05-11 22:01:58 -04:00
KISS
54dd273f66
Landmine stepoff ( #22962 )
...
* make landmine work on stepping off
* update methods naming
* made both step modes possible
* updated stepoff event raise to not interfere with game physics internals
* added comments
* figuring out how audiosystem works
* added beep sound effect, updated how stepoff trigger works to make it more consistent
* updated source in attributions.yml
* made stepoff working every time
* introduced suggested changes
* updated janitor's WetSignMine to have audio
* made cleaner events and bashing my head at OnEndCollide event raise
* inverted conditional where applicable
* review
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-03-24 16:33:45 +11:00
Errant
e061cb3f8c
Thrown soap/banana/(etc?) will fail to slip until it lands ( #24494 )
...
* throw miss
* event
* whoops
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* fix popup duplication
* Separate cancellable event
* no popup, no problem
* remove leftover stuff
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-03-20 12:57:39 +01:00
Arendian
9e484c4b61
Fix sliding bug ( #24846 )
...
* Fix slip bug
* debug assert
* count
* DebugAssert
2024-02-03 19:10:50 +11:00
Arendian
4f3b8d740c
Spacelube slide ( #24801 )
...
* Space lube now makes you slide
* review
* oh lord he slippin
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-02-01 21:39:10 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
metalgearsloth
040538a0b7
Minor slippery stuff ( #20535 )
2023-09-28 20:27:35 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Leon Friedrich
8af149e61c
Add climb & slip tests ( #15459 )
2023-04-16 23:07:03 -07:00
Slava0135
620c40e087
Add explosive banana peel 2 ( #14491 )
2023-03-23 11:54:14 -04:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Ygg01
75ea093d78
Fluid spread refactor ( #11908 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Fix undefined
2022-11-15 22:30:59 +11:00
Leon Friedrich
92e92dceb0
Unrevert #10934
2022-10-25 11:06:00 +11:00
Emisse
80fd37041f
Revert "Fix unintentional inventory relayed event handling " ( #12182 )
2022-10-24 17:06:04 +02:00
Leon Friedrich
145471be2d
Fix unintentional inventory relayed event handling ( #10934 )
...
* Add InventoryRelayedEvent<TEvent>
* implement relays
* typos
* a
2022-10-24 01:04:49 -07:00
metalgearsloth
1782eb6ad7
Fix even more warnings ( #11968 )
...
Also more instances of someone using TryComp instead of HasComp
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-16 08:49:22 -07:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
metalgearsloth
12e1a961d6
Reduce knocked down players tile friction ( #11035 )
2022-09-10 23:49:10 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Kara
459f8d23eb
Shards damage barefoot users + steptrigger-related general cleanup ( #9585 )
2022-07-10 02:28:37 -07:00
keronshb
0dbc8ba0f6
Removes extra Sound from slippery component ( #8841 )
2022-06-16 19:32:34 +10:00
wrexbe
1e0babbd50
Make AdminLogsSystem an IoC manager ( #8492 )
...
* Make log not entity system
* Fixes
2022-05-28 23:41:17 -07:00
Pieter-Jan Briers
ebfe5e888f
Kick mines (real) ( #8056 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-18 14:07:35 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Absolute-Potato
856df8921a
Slip Nerfs ( #7733 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-05-06 14:36:03 +10:00
hubismal
6ec1572dd6
Players are propelled forward when slipping ( #7886 )
...
* Slippery System checks if players are already down before slipping them again. Prevents chains of banana peels accelerating players to supersonic speeds.
* Slippery items and puddles now propel people, some more than others.
* a white space
2022-05-01 01:02:29 -05:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Leon Friedrich
013edcc545
Prevent inventory events from being relayed to pockets ( #6074 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-01-10 15:37:20 +11:00
moonheart08
d5ce221b77
Actually no a bit lower is better.
2022-01-08 15:46:38 -06:00
moonheart08
52536b9dcf
nerf min slip speed.
2022-01-08 15:45:54 -06:00
Pieter-Jan Briers
a0af197259
Set outside prediction flags on system/inputs to work without prediction.
...
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
Leon Friedrich
7f81f0b8b8
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Vera Aguilera Puerto
f6371c6e62
Make all current admin logs use ToPrettyString
2021-12-11 16:00:10 +01:00
Vera Aguilera Puerto
8985a672de
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
2021-12-08 10:33:52 +01:00
pointer-to-null
0109aa804c
Tiny admin log slip message fix. ( #5719 )
2021-12-07 15:49:17 -07:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth
8af335097f
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
pointer-to-null
090e74792c
Status effects fix. Refresh the status effect cooldown. ( #5708 )
2021-12-06 23:18:07 -07:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
2bfec7ec62
Some more fixes
2021-12-04 14:14:22 +01:00