Acruid
7a55c07e22
The entity spawned when an item is thrown from a stack now properly sets its stack size to 1. This resolves https://github.com/space-wizards/space-station-14/issues/312 .
2019-09-01 16:23:30 -07:00
Acruid
9ffbb51fd1
Items are now dropped at the pointer location if the pointer is withing the interaction range. Previously the dropped item was always placed at the player entity location.
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Resolves https://github.com/space-wizards/space-station-14/issues/235 .
2019-09-01 16:01:57 -07:00
DamianX
f3b460c8b4
IDs and access ( #319 )
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* something about access
* Fixed deny animation
2019-09-01 22:57:22 +02:00
DamianX
264a63b7f6
Wires! ( #315 )
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* Wires!
* Use state instead of messages
* cleanup
* Update submodule
* actually fix conflict
* Maybe fix conflicts?
* Localized strings, removed hardcoded sprite path
* cleanup
* More localization and sounds
2019-09-01 22:15:34 +02:00
Acruid
9acf37e99d
PowerStorageComponent now prints battery statistics to the examine window.
2019-08-30 23:36:07 -07:00
Pieter-Jan Briers
5716671dcf
Fix some compiler warnings.
2019-08-29 16:59:59 +02:00
Pieter-Jan Briers
6bdd26506c
Don't spawn all bullets in a magazine until necessary.
2019-08-29 15:05:42 +02:00
Pieter-Jan Briers
ecb7cd3c66
Update all the NuGet packages & submodule.
2019-08-27 22:39:32 +02:00
Pieter-Jan Briers
293f88599d
Update submodule.
2019-08-27 22:00:38 +02:00
Pieter-Jan Briers
ee029de5e7
Allow stack component count to be VV'd.
2019-08-25 15:07:26 +02:00
ShadowCommander
34e7edb5f5
Fix for clicking an item in the offhand with the activehand ( #314 )
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* Fix for clicking an item in the offhand with the activehand
* Renamed attacked to entity
2019-08-25 13:10:59 +02:00
Pieter-Jan Briers
77216af44e
Don't copy project dependencies for content projects.
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#850
2019-08-22 18:44:35 +02:00
Pieter-Jan Briers
ffbff0d765
Fix build
2019-08-22 11:10:14 +02:00
metalgearsloth
9431011ba5
Add more dakka ( #307 )
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* Add more dakka
Some slight codebase changes to facilitate more robust behaviour.
* Update Content.Server/GameObjects/Components/Projectiles/ProjectileComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Remix last stereo to mono
hpistol + ltrifle
2019-08-22 11:08:32 +02:00
Pieter-Jan Briers
ecbf9a7706
Fix build
2019-08-22 09:28:24 +02:00
DamianX
f0053f15bf
Added pickaxe, asteroid rock and floors ( #301 )
2019-08-21 22:50:15 +02:00
ShadowCommander
66c5affa65
Merge branch 'master' of https://github.com/space-wizards/space-station-14
2019-08-20 18:27:12 -07:00
DamianX
be4197351a
Fixed examine things ( #308 )
2019-08-19 22:27:25 +02:00
DamianX
4dcbf28714
IoC'd random ( #302 )
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* Implemented RobustRandom
* update submodule
* update submodule
* Fix benchmark
2019-08-17 12:09:09 -07:00
ShadowCommander
1c81f6097f
Merge branch 'master' of https://github.com/space-wizards/space-station-14
2019-08-16 15:46:06 -07:00
DamianX
88920696f3
Vending Machines ( #296 )
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* Vending Machines
* addressed review
2019-08-14 10:49:28 +02:00
Pieter-Jan Briers
72ba0d9458
Don't let bullets fly forever. Give them 10 seconds until deleted.
2019-08-13 23:43:44 +02:00
Pieter-Jan Briers
96eb4afdf6
Import a ton of backpack types.
2019-08-12 21:34:35 +02:00
Pieter-Jan Briers
d4384aef73
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
ShadowCommander
0071321c53
Merge branch 'master' into Input
2019-08-10 16:08:48 -07:00
ShadowCommander
b59c1a2b0f
Merge remote-tracking branch 'upstream/master'
2019-08-10 15:46:57 -07:00
Acruid
8b593d28c6
AI Wander & Barker ( #286 )
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* Retrofit the AI system with new IoC features.
Fixed bug with turret rotation.
* Added new AI WanderProcessor, and it works.
* RNG walking directions are a bit more random now.
* Wander now actually uses the MoverSystem to move.
Wander now talks when he reaches his destination.
* Adds a new Static Barker AI for vending machines, so that they periodically advertise their brand.
* Barker now says some generic slogans.
Misc bug cleanup.
* Removed useless UsedImplicitly attribute from AI dependencies, suppressed unused variable warnings instead.
2019-08-10 14:19:52 +02:00
metalgearsloth
4b30c7e710
Add more tiles and walls ( #289 )
2019-08-10 14:17:49 +02:00
ShadowCommander
7753ae7c3a
Added OpenStorage trigger on ActivateItemInWorld
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When ActivateItemInWorld is pressed when hovering over a InventoryButton and the InventorySlot contains a storage item, it will open the StorageGUI.
2019-08-07 15:56:22 -07:00
ShadowCommander
8c59d2e3b9
Removed extra dependencies
2019-08-06 01:09:44 -07:00
ShadowCommander
ca9cc36a93
Merge remote-tracking branch 'upstream/master' into Input
2019-08-04 16:10:06 -07:00
ShadowCommander
7422d9148a
Refactored input system
2019-08-04 16:03:51 -07:00
Pieter-Jan Briers
02da078baf
Unified those messy FrameEventArgs.
2019-08-04 01:08:55 +02:00
Pieter-Jan Briers
3488ca0173
Try to work around space-wizards/space-station-14#284
2019-08-03 15:07:47 +02:00
Pieter-Jan Briers
8cf5195db6
.NET Core support.
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Also dropped x86 because apparently unit tests still work.
2019-08-02 22:45:41 +02:00
ShadowCommander
151d3a3672
Fixed HandsGui and added an icon to access worn inventories ( #279 )
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* Fixed HandsGui children so that HandsGui is clickable
* Added TextureButton for opening Storage items
* Update ClientInventoryComponent.cs
Fixed HandleComponentState so that it only updates the inventory when there are changes.
* Implemented storage button on Inventory
Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
2019-08-01 01:38:24 +02:00
Pieter-Jan Briers
d5ec234fd3
Ignore some client components on the server.
2019-07-31 22:42:36 +02:00
Pieter-Jan Briers
ceb8cc8421
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Acruid
2ea8bbf4eb
Reagents & Solutions ( #280 )
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* Added the ReagentPrototype class.
* Added the new Solution class.
* Added new shared SolutionComponent to the ECS system.
* Added some basic element and chemical reagent prototypes.
* Added a new Beaker item utilizing the SolutionComponent. This is a testing/debug entity, and should be removed or changed soon.
* Added filters for code coverage.
* Nightly work.
* Added the server SolutionComponent class.
* Added a bucket.
Verbs set up for solution interaction.
* Adds water tank entity to the game.
* Added a full water tank entity.
Solutions are properly serialized.
Solution can be poured between two containers.
* Solution class can now be enumerated.
SolutionComponent now calculates the color of the solution.
* Minor Cleanup.
2019-07-31 14:10:06 +02:00
Pieter-Jan Briers
211dd56f94
Correctly send saying entity UID to clients.
2019-07-30 23:11:27 +02:00
Pieter-Jan Briers
1132e5b6a7
Update submodule: light cleanup.
2019-07-30 13:31:46 +02:00
Pieter-Jan Briers
930cb61af8
Flashlight improvements:
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1. Sound effects
2. fixed sprite having a hole
2019-07-27 11:56:36 +02:00
Pieter-Jan Briers
2e230c089b
Opening lockers or crates makes sound now.
2019-07-27 09:23:00 +02:00
Acruid
232e4951b0
Fixes InteractionSystem so that a player can pick up an item from a grid that isn't at the world origin.
2019-07-24 10:59:19 -07:00
Pieter-Jan Briers
1fbb5915aa
Better inventory window, inventory buttons on game HUD.
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Part of #272
2019-07-23 23:24:47 +02:00
Víctor Aguilera Puerto
5f276cd39d
Simple quick equip ( #275 )
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* Quick equip
* Minor improvements.
2019-07-19 16:31:56 +02:00
Pieter-Jan Briers
8cb3b9b2e6
Make respawn command work without argument.
2019-07-19 12:40:03 +02:00
Pieter-Jan Briers
1a92d08399
Improves examine code
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Examining now has larger range. Ghosts have no range limit.
Fixed some messy code and some bad netcode.
2019-07-19 10:45:55 +02:00
metalgearsloth
1f320eccd7
Add basic teleportation and portals ( #269 )
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* Add basic teleportation and portals
* Address PJB's feedback and minor cleanup
2019-07-19 10:09:33 +02:00
Pieter-Jan Briers
22c5b6eb31
Better join chat messages.
2019-07-19 01:21:09 +02:00