PrPleGoo
66344c3ac7
Activate with an EventArg object for a parameter
2019-04-05 19:44:32 +02:00
PrPleGoo
c90d54664b
UseEntity with an EventArg object for a parameter
2019-04-05 19:42:49 +02:00
PrPleGoo
7d85141c9b
AfterAttack with an EventArg object for a parameter
2019-04-05 19:40:46 +02:00
PrPleGoo
9b2be2ba50
RangedAttackBy with an EventArg object for a parameter
2019-04-05 19:32:18 +02:00
PrPleGoo
ddde077d16
AttackByEventArgs inherits from EventArgs again
2019-04-05 19:29:16 +02:00
PrPleGoo
495315565a
AttackHand with an EventArg object for a parameter
2019-04-05 19:27:39 +02:00
PrPleGoo
ee7a29326d
AttackBy with an EventArg object for a parameter
2019-04-05 19:22:38 +02:00
Pieter-Jan Briers
f5bb790edb
Footstep sounds. ( #182 )
2019-04-05 02:04:34 +02:00
Pieter-Jan Briers
ea581e67c8
Correctly implement movement blocking and undo that appearance mess.
2019-04-04 19:43:01 +02:00
Pieter-Jan Briers
0fe1407214
Move movement to client.
2019-04-04 16:18:43 +02:00
Pieter-Jan Briers
9f3f09871e
Wires are now actually hidden by floor tiles. ( #181 )
2019-04-04 15:09:06 +02:00
ScumbagDog
1af1ee2ad4
Made a fancier lasergun ( #174 )
...
Laserguns now have an internal capacitor that can be recharged by using it with a power cell
Makes the final fix for #138
2019-04-01 20:06:43 +02:00
clusterfack
bc98d3cef8
Fix examine going to all clients ( #175 )
...
It was using the incorrect overload
2019-03-30 23:46:54 +01:00
Pieter-Jan Briers
2bfb03cd29
Update submodule, unfuck scripts, clean up solution file.
2019-03-30 23:20:50 +01:00
clusterfack
a73c76cd02
Fix being able to store larger or the same size storage containers within another ( #172 )
2019-03-30 13:56:29 +01:00
Silver
0869b05ffd
Update Projects and References
2019-03-30 00:31:45 -06:00
Víctor Aguilera Puerto
d090e98bd4
[Ready] SoundComponent ( #164 )
...
Requires https://github.com/space-wizards/space-station-14/pull/768
- [x] Play sounds
- [x] SoundSchedules actually work
- [x] Send sound to specific users
- [x] Make existing components use SoundComponent
- [x] Add ScheduledSounds from prototypes
- [x] Add Play methods equivalent to those of AudioSystem.
- [x] Document most code.
2019-03-28 14:31:49 +01:00
Pieter-Jan Briers
8926669f3a
Better feedback when failing to insert into storage.
2019-03-28 11:48:18 +01:00
Pieter-Jan Briers
3fb42ca4ee
Make ClothingComponent Storeable.
...
This fixes being unable to store clothing into lockers.
2019-03-28 11:47:45 +01:00
Remie Richards
c0caaaa8e5
Fix pickup verb. ( #165 )
2019-03-27 13:29:43 +01:00
Injazz
c5e077efc1
mob dead state tweaks ( #162 )
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~~well, it SHOULD make mob rotate on death, but it doesn't, i have no idea why~~
- Blocks character movement in crit/death
- rotates character ~~360noscope~~ 90 degrees to convince you it's lying down when dead
resolves #145
resolves #158
related to #115
2019-03-27 13:29:06 +01:00
Pieter-Jan Briers
de26699cfe
Pick up verb.
2019-03-26 13:46:07 +01:00
Pieter-Jan Briers
3b83ba9f65
ContainerSlot deletes contained entity on deletion.
2019-03-26 09:35:51 +01:00
Pieter-Jan Briers
e3a39a21a2
Prevent epilepsy seizures from lights running out of power.
2019-03-25 22:47:54 +01:00
Injazz
4a5168f14c
Destructible component rework ( #157 )
...
* Walls are destructible now
* Added girders that spawn after wall’s destruction
* Girders drop metal sheet on destruction
2019-03-25 22:27:03 +01:00
Pieter-Jan Briers
b9e18b43e7
Prevent thunk sound spam.
2019-03-25 13:01:03 +01:00
Pieter-Jan Briers
6d0c2ed362
Magazines now correctly get saved to the map.
2019-03-24 23:37:28 +01:00
Víctor Aguilera Puerto
d9ff72c907
Adds small lights and small light bulbs. ( #156 )
...
In the future, someone might want to edit the sprites so the bulb is white and not yellow.
Here's some screenshots:


2019-03-24 18:05:32 +01:00
Víctor Aguilera Puerto
03856b79b4
Fix the sound bug when clicking on lights. ( #155 )
...
It was updating lights when there was nothing to be updated, which caused the sound to play.
2019-03-23 22:42:41 +01:00
Víctor Aguilera Puerto
4f2ae14b3f
Light bulbs can now be colored! ( #154 )
...
-Also fixes a bug where bulb type didn't matter when inserting a new bulb into a light fixture.
-And a bug where bulb state changing didn't change the light itself.
P.S. Also note I didn't add any colored lightbulb prototypes, as I don't think they're necessary right now. To see the changes, please use VV! In the future, it might be possible to change the lightbulb's color with a multitool or something in-game.
2019-03-23 22:30:05 +01:00
Pieter-Jan Briers
0882435293
Fancy guns. ( #152 )
2019-03-23 15:04:14 +01:00
Víctor Aguilera Puerto
b3aa1f6dcd
Wall lights now require light bulbs. ( #151 )
...
* Adds light_tube.rsi
Sprites taken from CEV Eris!
* Adds LightBulbComponent
* Wall lights now use light bulbs!
* Light bulb now updates its sprite when it changes.
* Comments the code.
* Adds license and copyright to new sprites
2019-03-22 23:59:13 +01:00
Pieter-Jan Briers
58e8aef5d8
Fix removing items from inventory dropping them too.
2019-03-22 23:53:43 +01:00
Pieter-Jan Briers
5b0f49bab7
Reset relative of entities to 0 on pickup.
...
This mostly helps with akwardness related to sound positioning.
2019-03-22 22:18:17 +01:00
Víctor Aguilera Puerto
62eb7db0c7
Adds Ointment and Brutepack. ( #150 )
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* Add Ointment and Brutepack to StackType
* Add Ointment and Brutepack sprites
* HealingComponent now works correctly with StackComponent
* Adds Ointment and Brutepack prototypes
* Adds Ointment and Brutepack to stationstation
2019-03-22 15:03:29 +01:00
Víctor Aguilera Puerto
6649d06fd8
HealingComponent can now heal different types of damage ( #146 )
...
```
- type: Healing
heal: 100
damage: Heat
```
2019-03-21 19:34:03 +01:00
Pieter-Jan Briers
45b803ce41
Simplify Healing Component deletion.
...
I just fixed the bug causing it to need explicit dropping so this hack
can go.
2019-03-21 17:51:25 +01:00
Pieter-Jan Briers
e1ca54fc2e
Fix crash when deleting held entity.
2019-03-21 17:49:21 +01:00
Injazz
3b40b4aafa
Healing component and Medkit ( #143 )
...
Medkit to heal yourself and your buddy
known issues:
- [ ] it doesn't restore screen effects that happens when health status go into crit and dead
2019-03-21 16:55:16 +01:00
Pieter-Jan Briers
8b694b1899
Bullets no longer open doors.
2019-03-20 15:02:19 +01:00
Pieter-Jan Briers
34f4c12e00
APCs now go click when breaker is switched.
2019-03-20 14:11:03 +01:00
Pieter-Jan Briers
c17bc612ff
Lights now go CLUNK when turned on.
2019-03-20 01:12:38 +01:00
Pieter-Jan Briers
d7ef38701b
Actually position gun sounds.
2019-03-19 22:41:19 +01:00
Pieter-Jan Briers
e1f6a2bbd5
Spawn point system.
...
Hey we can place spawn points on the map now instead of hardcoding them!
Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00
Pieter-Jan Briers
694d6e5b33
Fix crash when putting gun into backpack.
2019-03-17 14:37:05 +01:00
Pieter-Jan Briers
f779755c11
Doors are now automated.
2019-03-17 13:24:26 +01:00
Pieter-Jan Briers
84aa369809
Airlocks rewritten to use appearances, use less ugly sprite from Eris.
2019-03-16 20:40:07 +01:00
Pieter-Jan Briers
415b7e96fd
Transform refactor. ( #139 )
...
space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
Pieter-Jan Briers
7ca90d11b3
Gun stuff ( #132 )
...
* Guns can now be fully automatic.
Take that BYOND.
* Improve delay handling
* Bullet spread
* Fix firing guns on pickup
2018-12-13 14:49:57 +01:00
Acruid
69946c79d8
Fixes inventories and throwing. ( #133 )
2018-12-13 14:49:05 +01:00