Commit Graph

267 Commits

Author SHA1 Message Date
Leon Friedrich
c7ad6b709e Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Kara
7a553781cc Frezon (#9980)
* stuff i'll have to fix anyway when n2o gets merged

* everything except the finished reactions

* freon coolant reaction but with bad curve

* miasmic subsumation

* freon production

* nitrogen and diff temp scaling

* uhh meant to change that

* #

* hitting that frezon boof
2022-07-27 04:55:28 -05:00
Morber
efb17f1e98 Nuke ops war anounce sound (#9035) 2022-07-15 02:16:41 -07:00
Kara
b9a0894d7c Event refactor (#9589)
* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
2022-07-10 20:48:41 -05:00
metalgearsloth
5107bc3be7 Bullet impact effects (#9530) 2022-07-09 13:46:11 +10:00
Rane
f432592b0d Convert rat king to use a ghost role spawner (#9459)
* Convert rat king to use a ghost role spawner

* fix literally unplayable spelling mistake
2022-07-06 13:43:23 +10:00
Vera Aguilera Puerto
aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00
Jessica M
6f76c95a36 Fixes tongue twister disease message, also adds it to the outbreak event (#9400) 2022-07-04 00:28:58 -07:00
metalgearsloth
20f4c9988b Fix station announcements (#9380)
* Fix station announcements

Doesn't just get what's on the grid. Also made it generic so other systems can use a station filter.

* bumped

* a
2022-07-04 16:00:51 +10:00
metalgearsloth
ef0aa51e41 Eshuttle doors and colour (#9175) 2022-06-26 18:19:27 +10:00
metalgearsloth
3da454140d Add department-specific radio channels (#9061)
* Add department-specific radio channels

This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.

ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.

IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.

The ugly is that the integer channel number is hard-coded and also shows
up in chat.

Comms are not modeled at this time. You cannot break comms (yet).

All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.

* Remove debugging print

* Convert to prototypes

* Use prototype names in headset prototype

* Adjust list style

* Document prototype fields

* cringe

* some cleanup

* colours

* Remove alphas at least

* cc

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2022-06-23 20:11:03 +10:00
wrexbe
bee053a38c Get test map (#8987) 2022-06-22 00:44:19 +10:00
wrexbe
81e3b2da88 Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00
Leon Friedrich
fa4c6f63f8 Nullable grid Uid (#8798) 2022-06-20 10:14:35 +10:00
EmoGarbage404
d3926b7c4b Silent Station Events (#8938) 2022-06-17 20:53:02 -07:00
Rane
1dc78ec88a Port miasma from nyano (#8926)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-06-17 00:00:23 -07:00
EmoGarbage404
9be066a8cb The Rat King [Antag] (#8706)
* vending machine go spit

* who's da rat, bozo

* fixes

* crown + fixes

* aaaa

* aa

* lololol

* removing vending shit + most annoying fix alive

* paul review

* moony fixes

* sloth review

* Minor diseasesystem fix

* inverse moment

* A

* Also reduce args allocations

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-16 10:53:26 +10:00
keronshb
f7b1bda3e5 Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
EmoGarbage404
63fd01f3bb Zombie Rework & Polymorph Expansion (#8413)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-06-12 15:53:13 +10:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
Veritius
33faf00112 Fix comms consoles not working (#8644)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-04 02:09:04 -07:00
Veritius
237cb3d0b4 Communications Console: The ECSining (#8374)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-03 21:37:35 +10:00
wrexbe
1e0babbd50 Make AdminLogsSystem an IoC manager (#8492)
* Make log not entity system

* Fixes
2022-05-28 23:41:17 -07:00
Pieter-Jan Briers
821df271c4 Give station events command completions, cleanup (#8464) 2022-05-27 10:19:58 +10:00
Rane
b210df0d03 Port vomit from Nyano (#8349) 2022-05-23 16:03:27 -07:00
ike709
7a3087609a Adds a reoccurrence delay to station events (#8359)
* Adds a reoccurence delay to station events

* typo

* total minutes

* Update Content.Server/StationEvents/Events/StationEvent.cs

* Update Content.Server/StationEvents/Events/StationEvent.cs

* reset

Co-authored-by: ike709 <ike709@github.com>
2022-05-22 18:01:54 -07:00
metalgearsloth
58aae01ee3 Update for grid API changes (#8152) 2022-05-14 14:56:15 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
wrexbe
61d147aea9 Fixing warnings (#8131) 2022-05-13 15:35:13 +10:00
Moony
36181334b5 StationSystem/jobs/partial spawning refactor (#7580)
* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-10 13:43:30 -05:00
metalgearsloth
c01853d1fd Fix duplicate randomsentience sound 2022-05-08 15:07:59 +10:00
metalgearsloth
c95bf87e74 Add attention.ogg and soundspecifiers for events (#7977) 2022-05-07 15:41:15 +10:00
T-Stalker
eb9c603583 Remove unnecesary audio string and puts the proper vox annoucement to two events (#7982)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-07 15:09:29 +10:00
EmoGarbage404
8fc1f4d06c Zombie Bugfix (#7641)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

* Update BibleSystem.cs

* Update ZombieOutbreak.cs

* Update zombie.ftl

* Update ZombieTransferSystem.cs

* Update DiseaseZombieSystem.cs

* Update DiseaseZombieSystem.cs

* Tunes outbreak to only happen toward the end of a round.

* Update BibleSystem.cs

* general fixes+cleaning code

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-19 18:54:10 -07:00
EmoGarbage404
db56d5ef60 Zombies!!! (#7509)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-18 17:30:22 -05:00
Pieter-Jan Briers
b3e7c7af1f Remove usage of CreateNetMessage. (#7563) 2022-04-15 11:55:49 -07:00
Chris V
ef6d147763 Quickfix: Give color to some announcements (#7488) 2022-04-10 13:54:07 -07:00
Rane
48fb4debc8 New sounds for diseases (#7250) 2022-03-28 16:11:45 -07:00
Rane
1759bf509b Disease Tweaks (#7136) 2022-03-20 15:29:12 -07:00
metalgearsloth
84225dde3d Fix sloth's disease shit (#7123) 2022-03-14 13:51:42 -07:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
Chris V
3a31a33075 Add a Color parameter to dispatching announcements, change the color of certain common messages (#6840) 2022-03-02 00:21:28 +11:00
Moony
7d9c7e46ab Fancier powergrid check (#6901) 2022-02-27 00:01:39 -07:00
moonheart08
3cc5efc86d Fix bug not caught in testing. 2022-02-26 21:52:47 -06:00
Moony
8b2184a53c Two more events (#6906)
* vent clog!

* forgot you

* Breaker flip event, to annoy engineering.

* small fix.
2022-02-26 21:04:01 -06:00
moonheart08
44d5d41d60 fix the fact that RandomSentience was not actually making a ghost role. Oops! 2022-02-25 23:40:15 -06:00
Moony
0898c8a837 More events (#6894)
* Implements bureaucratic error and random sentience.

* Adds the Vent Critters event.

* bug moment

* forgot ignores.

* undo something i included in the PR by mistake.

* address review
2022-02-25 23:10:09 -06:00
metalgearsloth
b87806f7ed Fix some build warnings (#6832)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-02-21 14:41:50 +11:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Leon Friedrich
4540c03ba2 Fix grid-check audio volume (#6686) 2022-02-13 19:53:44 +11:00