Update for grid API changes (#8152)
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@@ -138,8 +138,8 @@ namespace Content.MapRenderer.Painters
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private (float x, float y) TransformLocalPosition(Vector2 position, IMapGrid grid)
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{
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var xOffset = (int) Math.Abs(grid.LocalBounds.Left);
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var yOffset = (int) Math.Abs(grid.LocalBounds.Bottom);
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var xOffset = (int) Math.Abs(grid.LocalAABB.Left);
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var yOffset = (int) Math.Abs(grid.LocalAABB.Bottom);
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var tileSize = grid.TileSize;
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var x = ((float) Math.Floor(position.X) + xOffset) * tileSize * TilePainter.TileImageSize;
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@@ -114,7 +114,7 @@ namespace Content.MapRenderer.Painters
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var tileXSize = grid.TileSize * TilePainter.TileImageSize;
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var tileYSize = grid.TileSize * TilePainter.TileImageSize;
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var bounds = grid.LocalBounds;
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var bounds = grid.LocalAABB;
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var left = bounds.Left;
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var right = bounds.Right;
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@@ -31,7 +31,7 @@ namespace Content.MapRenderer.Painters
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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var bounds = grid.LocalBounds;
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var bounds = grid.LocalAABB;
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var xOffset = Math.Abs(bounds.Left);
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var yOffset = Math.Abs(bounds.Bottom);
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var tileSize = grid.TileSize * TileImageSize;
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@@ -118,7 +118,7 @@ namespace Content.Server.StationEvents.Events
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return false;
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}
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var bounds = mapGrid.LocalBounds;
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var bounds = mapGrid.LocalAABB;
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var randomX = _robustRandom.Next((int) bounds.Left, (int) bounds.Right);
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var randomY = _robustRandom.Next((int) bounds.Bottom, (int) bounds.Top);
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@@ -208,7 +208,7 @@ namespace Content.Server.StationEvents.Events
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var found = false;
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var gridBounds = grid.WorldBounds;
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var gridBounds = grid.WorldAABB;
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var gridPos = grid.WorldPosition;
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for (var i = 0; i < 10; i++)
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