Commit Graph

88 Commits

Author SHA1 Message Date
Leon Friedrich
29ad3e50ac Fix weapon cooldown serialization while mapping (#15123) 2023-04-05 17:37:50 -06:00
metalgearsloth
e93d5113ad Remove .Owner from melee weapons (#14600) 2023-03-12 15:56:05 +11:00
metalgearsloth
f9aaadcfc5 Use hitsound for 0 damage weapons (#14508) 2023-03-09 00:28:57 -08:00
Vordenburg
4183b5f449 Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
jicksaw
993a343631 Fix cuffing in harm mode sometimes not working (#13701) 2023-01-26 21:04:26 -04:00
metalgearsloth
8bc5f29f9f Prevent subfloor melee attacks (#12899)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-17 14:47:15 +11:00
metalgearsloth
6908f27cd1 Use time offsets for gun and melee (#13041)
Doesn't stop the pickup serialization.
2022-12-15 15:35:08 -06:00
Chief-Engineer
388d186fc7 Add stamina logs (#12921) 2022-12-12 15:21:15 +11:00
metalgearsloth
83fede79eb Add simple miss chances for NPCs (#12978)
Doesn't consider juking potential but okay for now.
2022-12-11 07:37:09 -06:00
Nemanja
913e1ee676 Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00
Nemanja
dad7d17c10 zombie claw animation fix (#12537) 2022-11-19 08:07:09 -08:00
metalgearsloth
8aefee0f39 Fix melee sound prediction (#12598) 2022-11-15 11:56:10 +11:00
metalgearsloth
d17cee61e0 Predicted melee sounds and effects (#12569)
I didn't want to do this without lag comp. Need to see how it goes in a live environment with moving targets.
2022-11-13 15:33:54 -06:00
metalgearsloth
fb3f6fa80f Predicted stamina (#12413)
* Predicted stamina

Needed to do some semblence of predicted melee.

* Okay now done.

* Pause support

* Comment
2022-11-08 14:34:07 -06:00
metalgearsloth
fc9991cff2 Polish melee effects (#11653)
* Polish melee effects

* adjustments

* Animation changes

* Fix fist
2022-11-08 14:28:49 -06:00
metalgearsloth
4720201607 Reset melee cd on hand selected (#11709) 2022-11-04 12:18:00 +11:00
metalgearsloth
123a9dbf02 Lag compensation for melee (#11885)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-17 15:54:31 +11:00
metalgearsloth
0560d9fb50 Fix gloves melee (#11841) 2022-10-15 13:20:05 -07:00
metalgearsloth
a93d6eb5b6 Fix CanDisarm (#11843) 2022-10-14 23:14:07 -05:00
metalgearsloth
86303c06f9 Unify melee ranges (#11708) 2022-10-09 16:29:51 +11:00
metalgearsloth
fb839f865e Make CanAttack check for container (#11650) 2022-10-03 18:50:09 -07:00
metalgearsloth
649420b641 Fix melee windup persisting in some circumstances (#11625) 2022-10-03 18:12:45 -07:00
metalgearsloth
f456ad911e Pathfinder rework (#11452) 2022-09-30 14:39:48 +10:00
metalgearsloth
f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
metalgearsloth
fae71aeb3e Use red damage animation for guns too (#10938) 2022-09-06 18:01:35 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Leon Friedrich
a231429cb4 Make energy swords use RgbLightController (#7344) 2022-04-16 15:11:48 +10:00
Paul Ritter
2ff40d5a1f Serv3 rework content changes (#7145) 2022-04-03 02:01:22 +02:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
metalgearsloth
0a28df0cd7 Sprite netsync purge wave 2 (#6560) 2022-02-12 15:18:00 -07:00
Júlio César Ueti
6d5eee0d4c Add ESwords (now Inventory refactor compliant!) (#6000)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-24 23:55:48 +11:00
Leon Friedrich
7e49b22a74 Verb predict (#5638) 2021-12-16 21:42:02 +11:00
Vera Aguilera Puerto
e3478f894e Re-do InteractionSystem IEntity -> EntityUid conversion (#5767) 2021-12-13 22:17:18 -07:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
2ff16a580b Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Vera Aguilera Puerto
ed3bf94a3b Electrocution. (#4958)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-10-25 16:21:56 +02:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00