Verb predict (#5638)
This commit is contained in:
@@ -1,4 +1,4 @@
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using Content.Shared.Access;
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using Content.Shared.Access.Systems;
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using JetBrains.Annotations;
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namespace Content.Client.Access
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@@ -1,10 +1,9 @@
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using System.Collections.Generic;
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using Content.Shared.Access;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Access.SharedIdCardConsoleComponent;
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using static Content.Shared.Access.Components.SharedIdCardConsoleComponent;
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namespace Content.Client.Access.UI
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{
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@@ -8,7 +8,7 @@ using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Access.SharedIdCardConsoleComponent;
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using static Content.Shared.Access.Components.SharedIdCardConsoleComponent;
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namespace Content.Client.Access.UI
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{
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@@ -46,7 +46,6 @@ namespace Content.Client.Entry
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"ResearchServer",
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"ResearchPointSource",
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"ResearchClient",
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"IdCard",
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"Access",
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"AccessReader",
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"IdCardConsole",
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@@ -155,7 +154,6 @@ namespace Content.Client.Entry
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"RefillableSolution",
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"DrainableSolution",
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"ExaminableSolution",
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"FitsInDispenser",
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"DrawableSolution",
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"InjectableSolution",
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"Barotrauma",
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@@ -295,7 +293,6 @@ namespace Content.Client.Entry
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"BatteryCharger",
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"UnpoweredFlashlight",
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"Uplink",
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"PDA",
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"SpawnItemsOnUse",
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"AmbientOnPowered",
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"Wieldable",
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@@ -80,7 +80,7 @@ namespace Content.Client.Items.Managers
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}
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else if (args.Function == ContentKeyFunctions.AltActivateItemInWorld)
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{
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_entityManager.EntityNetManager?.SendSystemNetworkMessage(new InteractInventorySlotEvent(item, altInteract: true));
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_entityManager.RaisePredictiveEvent(new InteractInventorySlotEvent(item, altInteract: true));
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}
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else
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{
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10
Content.Client/PDA/PDASystem.cs
Normal file
10
Content.Client/PDA/PDASystem.cs
Normal file
@@ -0,0 +1,10 @@
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using Content.Shared.PDA;
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using Robust.Shared.GameObjects;
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namespace Content.Client.PDA
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{
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public sealed class PDASystem : SharedPDASystem
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{
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// Nothing here. Have a lovely day.
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}
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}
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@@ -192,27 +192,43 @@ namespace Content.Client.Verbs
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/// Execute actions associated with the given verb.
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/// </summary>
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/// <remarks>
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/// Unless this is a client-exclusive verb, this will also tell the server to run the same verb. However, if the verb
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/// is disabled and has a tooltip, this function will only generate a pop-up-message instead of executing anything.
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/// Unless this is a client-exclusive verb, this will also tell the server to run the same verb.
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/// </remarks>
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public void ExecuteVerb(EntityUid target, Verb verb, VerbType verbType)
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{
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if (verb.Disabled)
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{
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if (verb.Message != null)
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_popupSystem.PopupCursor(verb.Message);
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return;
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}
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var user = _playerManager.LocalPlayer?.ControlledEntity;
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if (user == null)
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return;
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ExecuteVerb(verb, user.Value, target);
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if (!verb.ClientExclusive)
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// is this verb actually valid?
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if (verb.Disabled)
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{
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RaiseNetworkEvent(new ExecuteVerbEvent(target, verb, verbType));
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// maybe send an informative pop-up message.
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if (!string.IsNullOrWhiteSpace(verb.Message))
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_popupSystem.PopupEntity(verb.Message, user.Value);
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return;
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}
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if (verb.ClientExclusive)
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// is this a client exclusive (gui) verb?
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ExecuteVerb(verb, user.Value, target);
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else
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EntityManager.RaisePredictiveEvent(new ExecuteVerbEvent(target, verb, verbType));
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}
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public override void ExecuteVerb(Verb verb, EntityUid user, EntityUid target, bool forced = false)
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{
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// invoke any relevant actions
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verb.Act?.Invoke();
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// Maybe raise a local event
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if (verb.ExecutionEventArgs != null)
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{
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if (verb.EventTarget.IsValid())
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RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs);
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else
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RaiseLocalEvent(verb.ExecutionEventArgs);
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}
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}
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@@ -1,11 +1,12 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Access.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.PDA;
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using Content.Shared.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.PDA;
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using NUnit.Framework;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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@@ -78,7 +79,7 @@ namespace Content.IntegrationTests.Tests.PDA
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var itemSlots = sEntityManager.GetComponent<ItemSlotsComponent>(dummyPda);
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sEntityManager.EntitySysManager.GetEntitySystem<ItemSlotsSystem>()
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.TryInsert(dummyPda, pdaComponent.IdSlot, pdaIdCard);
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.TryInsert(dummyPda, pdaComponent.IdSlot, pdaIdCard, null);
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var pdaContainedId = pdaComponent.ContainedID;
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// The PDA in the hand should be found first
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@@ -4,6 +4,7 @@ using Content.Server.Access.Systems;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -115,6 +116,9 @@ namespace Content.Server.Access.Components
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public void UpdateUserInterface()
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{
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if (!Initialized)
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return;
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IdCardConsoleBoundUserInterfaceState newState;
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// this could be prettier
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if (TargetIdSlot.Item is not {Valid: true} targetIdEntity)
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@@ -5,10 +5,10 @@ using System.Linq;
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using Content.Server.Access.Components;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.PDA;
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using Content.Shared.Access;
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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@@ -1,5 +1,5 @@
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using Content.Server.Access.Components;
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using Content.Shared.Access;
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using Content.Shared.Access.Systems;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -1,18 +1,17 @@
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using Content.Server.Access.Components;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.PDA;
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using Content.Shared.Access;
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.IoC;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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namespace Content.Server.Access.Systems
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{
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public class IdCardSystem : EntitySystem
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public class IdCardSystem : SharedIdCardSystem
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{
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public override void Initialize()
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{
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@@ -2,10 +2,10 @@ using Content.Server.Administration.UI;
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using Content.Server.EUI;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.PDA;
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using Content.Server.Preferences.Managers;
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using Content.Shared.Administration;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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@@ -59,6 +59,8 @@ namespace Content.Server.Cabinet
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private void OnContainerModified(EntityUid uid, ItemCabinetComponent cabinet, ContainerModifiedMessage args)
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{
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if (!cabinet.Initialized) return;
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if (args.Container.ID == cabinet.CabinetSlot.ID)
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UpdateAppearance(uid, cabinet);
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}
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@@ -142,7 +142,7 @@ namespace Content.Server.Cargo.Components
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// attempt to attach the label
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if (_entMan.TryGetComponent(product, out PaperLabelComponent label))
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{
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EntitySystem.Get<ItemSlotsSystem>().TryInsert(Owner, label.LabelSlot, printed);
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EntitySystem.Get<ItemSlotsSystem>().TryInsert(Owner, label.LabelSlot, printed, null);
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}
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}
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@@ -197,6 +197,8 @@ namespace Content.Server.Chemistry.Components
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public void UpdateUserInterface()
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{
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if (!Initialized) return;
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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@@ -241,6 +241,8 @@ namespace Content.Server.Chemistry.Components
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public void UpdateUserInterface()
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{
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if (!Initialized) return;
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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@@ -1,4 +1,5 @@
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -1,4 +1,4 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Weapons.Melee;
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using JetBrains.Annotations;
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@@ -21,6 +21,7 @@ using Content.Shared.Database;
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using Content.Shared.GameTicking;
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using Content.Shared.Ghost;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.Station;
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@@ -20,6 +20,7 @@ using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Inventory;
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using Content.Shared.MobState.Components;
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using Content.Shared.PDA;
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using Content.Shared.Traitor.Uplink;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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@@ -41,19 +41,17 @@ namespace Content.Server.Interaction
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly PullingSystem _pullSystem = default!;
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[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<DragDropRequestEvent>(HandleDragDropRequestEvent);
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SubscribeNetworkEvent<InteractInventorySlotEvent>(HandleInteractInventorySlotEvent);
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CommandBinds.Builder
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.Bind(EngineKeyFunctions.Use,
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new PointerInputCmdHandler(HandleUseInteraction))
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.Bind(ContentKeyFunctions.AltActivateItemInWorld,
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new PointerInputCmdHandler(HandleAltUseInteraction))
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.Bind(ContentKeyFunctions.WideAttack,
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new PointerInputCmdHandler(HandleWideAttack))
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.Bind(ContentKeyFunctions.ActivateItemInWorld,
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@@ -69,36 +67,6 @@ namespace Content.Server.Interaction
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base.Shutdown();
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}
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#region Client Input Validation
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private bool ValidateClientInput(ICommonSession? session, EntityCoordinates coords, EntityUid uid, [NotNullWhen(true)] out EntityUid? userEntity)
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{
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userEntity = null;
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if (!coords.IsValid(EntityManager))
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{
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Logger.InfoS("system.interaction", $"Invalid Coordinates: client={session}, coords={coords}");
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return false;
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}
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if (uid.IsClientSide())
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{
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Logger.WarningS("system.interaction",
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$"Client sent interaction with client-side entity. Session={session}, Uid={uid}");
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return false;
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}
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userEntity = ((IPlayerSession?) session)?.AttachedEntity;
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if (userEntity == null || !userEntity.Value.IsValid())
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{
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Logger.WarningS("system.interaction",
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$"Client sent interaction with no attached entity. Session={session}");
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return false;
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}
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return true;
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}
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public override bool CanAccessViaStorage(EntityUid user, EntityUid target)
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{
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if (Deleted(target))
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@@ -119,37 +87,6 @@ namespace Content.Server.Interaction
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// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
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return storage.SubscribedSessions.Contains(actor.PlayerSession);
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}
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#endregion
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/// <summary>
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/// Handles the event were a client uses an item in their inventory or in their hands, either by
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/// alt-clicking it or pressing 'E' while hovering over it.
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/// </summary>
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private void HandleInteractInventorySlotEvent(InteractInventorySlotEvent msg, EntitySessionEventArgs args)
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{
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if (Deleted(msg.ItemUid))
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{
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Logger.WarningS("system.interaction",
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$"Client sent inventory interaction with an invalid target item. Session={args.SenderSession}");
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return;
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}
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var itemCoords = Transform(msg.ItemUid).Coordinates;
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// client sanitization
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if (!ValidateClientInput(args.SenderSession, itemCoords, msg.ItemUid, out var userEntity))
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{
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Logger.InfoS("system.interaction", $"Inventory interaction validation failed. Session={args.SenderSession}");
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return;
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}
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if (msg.AltInteract)
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// Use 'UserInteraction' function - behaves as if the user alt-clicked the item in the world.
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UserInteraction(userEntity.Value, itemCoords, msg.ItemUid, msg.AltInteract);
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else
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// User used 'E'. We want to activate it, not simulate clicking on the item
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InteractionActivate(userEntity.Value, msg.ItemUid);
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}
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#region Drag drop
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private void HandleDragDropRequestEvent(DragDropRequestEvent msg, EntitySessionEventArgs args)
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@@ -258,20 +195,6 @@ namespace Content.Server.Interaction
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return true;
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}
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public bool HandleAltUseInteraction(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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// client sanitization
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if (!ValidateClientInput(session, coords, uid, out var userEntity))
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{
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Logger.InfoS("system.interaction", $"Alt-use input validation failed");
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return true;
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}
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UserInteraction(userEntity.Value, coords, !Deleted(uid) ? uid : null, altInteract : true );
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return true;
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}
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private bool HandleTryPullObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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if (!ValidateClientInput(session, coords, uid, out var userEntity))
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@@ -295,97 +218,14 @@ namespace Content.Server.Interaction
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return _pullSystem.TogglePull(userEntity.Value, pull);
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}
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/// <summary>
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/// Resolves user interactions with objects.
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/// </summary>
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/// <remarks>
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/// Checks Whether combat mode is enabled and whether the user can actually interact with the given entity.
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/// </remarks>
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/// <param name="altInteract">Whether to use default or alternative interactions (usually as a result of
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/// alt+clicking). If combat mode is enabled, the alternative action is to perform the default non-combat
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/// interaction. Having an item in the active hand also disables alternative interactions.</param>
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public async void UserInteraction(EntityUid user, EntityCoordinates coordinates, EntityUid? target, bool altInteract = false)
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{
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// TODO COMBAT Consider using alt-interact for advanced combat? maybe alt-interact disarms?
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if (!altInteract && TryComp(user, out CombatModeComponent? combatMode) && combatMode.IsInCombatMode)
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{
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DoAttack(user, coordinates, false, target);
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return;
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}
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if (!ValidateInteractAndFace(user, coordinates))
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return;
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if (!_actionBlockerSystem.CanInteract(user))
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return;
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// Check if interacted entity is in the same container, the direct child, or direct parent of the user.
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// This is bypassed IF the interaction happened through an item slot (e.g., backpack UI)
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if (target != null && !Deleted(target.Value) && !user.IsInSameOrParentContainer(target.Value) && !CanAccessViaStorage(user, target.Value))
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{
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Logger.WarningS("system.interaction",
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$"User entity {ToPrettyString(user):user} clicked on object {ToPrettyString(target.Value):target} that isn't the parent, child, or in the same container");
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return;
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}
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// Verify user has a hand, and find what object they are currently holding in their active hand
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if (!TryComp(user, out HandsComponent? hands))
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return;
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var item = hands.GetActiveHand?.Owner;
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// TODO: Replace with body interaction range when we get something like arm length or telekinesis or something.
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var inRangeUnobstructed = user.InRangeUnobstructed(coordinates, ignoreInsideBlocker: true);
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if (target == null || Deleted(target.Value) || !inRangeUnobstructed)
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{
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if (item == null)
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return;
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if (!await InteractUsingRanged(user, item.Value, target, coordinates, inRangeUnobstructed) &&
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!inRangeUnobstructed)
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{
|
||||
var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
|
||||
user.PopupMessage(message);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// We are close to the nearby object.
|
||||
if (altInteract)
|
||||
// Perform alternative interactions, using context menu verbs.
|
||||
AltInteract(user, target.Value);
|
||||
else if (item != null && item != target)
|
||||
// We are performing a standard interaction with an item, and the target isn't the same as the item
|
||||
// currently in our hand. We will use the item in our hand on the nearby object via InteractUsing
|
||||
await InteractUsing(user, item.Value, target.Value, coordinates);
|
||||
else if (item == null)
|
||||
// Since our hand is empty we will use InteractHand/Activate
|
||||
InteractHand(user, target.Value);
|
||||
}
|
||||
|
||||
private bool ValidateInteractAndFace(EntityUid user, EntityCoordinates coordinates)
|
||||
{
|
||||
// Verify user is on the same map as the entity they clicked on
|
||||
if (coordinates.GetMapId(EntityManager) != Transform(user).MapID)
|
||||
{
|
||||
Logger.WarningS("system.interaction",
|
||||
$"User entity {ToPrettyString(user):user} clicked on a map they aren't located on");
|
||||
return false;
|
||||
}
|
||||
|
||||
_rotateToFaceSystem.TryFaceCoordinates(user, coordinates.ToMapPos(EntityManager));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uses an empty hand on an entity
|
||||
/// Finds components with the InteractHand interface and calls their function
|
||||
/// NOTE: Does not have an InRangeUnobstructed check
|
||||
/// </summary>
|
||||
public void InteractHand(EntityUid user, EntityUid target)
|
||||
public override void InteractHand(EntityUid user, EntityUid target)
|
||||
{
|
||||
// TODO PREDICTION move server-side interaction logic into the shared system for interaction prediction.
|
||||
if (!_actionBlockerSystem.CanInteract(user))
|
||||
return;
|
||||
|
||||
@@ -416,8 +256,9 @@ namespace Content.Server.Interaction
|
||||
/// Will have two behaviors, either "uses" the used entity at range on the target entity if it is capable of accepting that action
|
||||
/// Or it will use the used entity itself on the position clicked, regardless of what was there
|
||||
/// </summary>
|
||||
public async Task<bool> InteractUsingRanged(EntityUid user, EntityUid used, EntityUid? target, EntityCoordinates clickLocation, bool inRangeUnobstructed)
|
||||
public override async Task<bool> InteractUsingRanged(EntityUid user, EntityUid used, EntityUid? target, EntityCoordinates clickLocation, bool inRangeUnobstructed)
|
||||
{
|
||||
// TODO PREDICTION move server-side interaction logic into the shared system for interaction prediction.
|
||||
if (InteractDoBefore(user, used, inRangeUnobstructed ? target : null, clickLocation, false))
|
||||
return true;
|
||||
|
||||
@@ -445,8 +286,9 @@ namespace Content.Server.Interaction
|
||||
return await InteractDoAfter(user, used, inRangeUnobstructed ? target : null, clickLocation, false);
|
||||
}
|
||||
|
||||
public void DoAttack(EntityUid user, EntityCoordinates coordinates, bool wideAttack, EntityUid? targetUid = null)
|
||||
public override void DoAttack(EntityUid user, EntityCoordinates coordinates, bool wideAttack, EntityUid? target = null)
|
||||
{
|
||||
// TODO PREDICTION move server-side interaction logic into the shared system for interaction prediction.
|
||||
if (!ValidateInteractAndFace(user, coordinates))
|
||||
return;
|
||||
|
||||
@@ -456,10 +298,10 @@ namespace Content.Server.Interaction
|
||||
if (!wideAttack)
|
||||
{
|
||||
// Check if interacted entity is in the same container, the direct child, or direct parent of the user.
|
||||
if (targetUid != null && !Deleted(targetUid.Value) && !user.IsInSameOrParentContainer(targetUid.Value) && !CanAccessViaStorage(user, targetUid.Value))
|
||||
if (target != null && !Deleted(target.Value) && !user.IsInSameOrParentContainer(target.Value) && !CanAccessViaStorage(user, target.Value))
|
||||
{
|
||||
Logger.WarningS("system.interaction",
|
||||
$"User entity {ToPrettyString(user):user} clicked on object {ToPrettyString(targetUid.Value):target} that isn't the parent, child, or in the same container");
|
||||
$"User entity {ToPrettyString(user):user} clicked on object {ToPrettyString(target.Value):target} that isn't the parent, child, or in the same container");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -488,15 +330,15 @@ namespace Content.Server.Interaction
|
||||
}
|
||||
else
|
||||
{
|
||||
var ev = new ClickAttackEvent(item.Value, user, coordinates, targetUid);
|
||||
var ev = new ClickAttackEvent(item.Value, user, coordinates, target);
|
||||
RaiseLocalEvent(item.Value, ev, false);
|
||||
|
||||
if (ev.Handled)
|
||||
{
|
||||
if (targetUid != null)
|
||||
if (target != null)
|
||||
{
|
||||
_adminLogSystem.Add(LogType.AttackArmedClick, LogImpact.Medium,
|
||||
$"{ToPrettyString(user):user} attacked {ToPrettyString(targetUid.Value):target} with {ToPrettyString(item.Value):used} at {coordinates}");
|
||||
$"{ToPrettyString(user):user} attacked {ToPrettyString(target.Value):target} with {ToPrettyString(item.Value):used} at {coordinates}");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -508,10 +350,10 @@ namespace Content.Server.Interaction
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!wideAttack && targetUid != null && HasComp<ItemComponent>(targetUid.Value))
|
||||
else if (!wideAttack && target != null && HasComp<ItemComponent>(target.Value))
|
||||
{
|
||||
// We pick up items if our hand is empty, even if we're in combat mode.
|
||||
InteractHand(user, targetUid.Value);
|
||||
InteractHand(user, target.Value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -527,14 +369,14 @@ namespace Content.Server.Interaction
|
||||
}
|
||||
else
|
||||
{
|
||||
var ev = new ClickAttackEvent(user, user, coordinates, targetUid);
|
||||
var ev = new ClickAttackEvent(user, user, coordinates, target);
|
||||
RaiseLocalEvent(user, ev, false);
|
||||
if (ev.Handled)
|
||||
{
|
||||
if (targetUid != null)
|
||||
if (target != null)
|
||||
{
|
||||
_adminLogSystem.Add(LogType.AttackUnarmedClick, LogImpact.Medium,
|
||||
$"{ToPrettyString(user):user} attacked {ToPrettyString(targetUid.Value):target} at {coordinates}");
|
||||
$"{ToPrettyString(user):user} attacked {ToPrettyString(target.Value):target} at {coordinates}");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -85,9 +85,10 @@ namespace Content.Server.Labels
|
||||
args.PushMarkup(text.TrimEnd());
|
||||
}
|
||||
|
||||
|
||||
private void OnContainerModified(EntityUid uid, PaperLabelComponent label, ContainerModifiedMessage args)
|
||||
{
|
||||
if (!label.Initialized) return;
|
||||
|
||||
if (args.Container.ID != label.LabelSlot.ID)
|
||||
return;
|
||||
|
||||
|
||||
@@ -62,6 +62,9 @@ namespace Content.Server.Nuke
|
||||
{
|
||||
component.RemainingTime = component.Timer;
|
||||
_itemSlots.AddItemSlot(uid, component.Name, component.DiskSlot);
|
||||
|
||||
UpdateStatus(uid, component);
|
||||
UpdateUserInterface(uid, component);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -101,6 +104,8 @@ namespace Content.Server.Nuke
|
||||
|
||||
private void OnItemSlotChanged(EntityUid uid, NukeComponent component, ContainerModifiedMessage args)
|
||||
{
|
||||
if (!component.Initialized) return;
|
||||
|
||||
if (args.Container.ID != component.DiskSlot.ID)
|
||||
return;
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Access.Components;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Inventory.Components;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.PDA;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.Light.Components;
|
||||
using Content.Server.Light.EntitySystems;
|
||||
using Content.Server.Light.Events;
|
||||
@@ -15,9 +14,8 @@ using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.PDA
|
||||
{
|
||||
public class PDASystem : EntitySystem
|
||||
public sealed class PDASystem : SharedPDASystem
|
||||
{
|
||||
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
|
||||
[Dependency] private readonly UplinkSystem _uplinkSystem = default!;
|
||||
[Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!;
|
||||
|
||||
@@ -25,36 +23,21 @@ namespace Content.Server.PDA
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PDAComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<PDAComponent, ComponentRemove>(OnComponentRemove);
|
||||
|
||||
SubscribeLocalEvent<PDAComponent, ActivateInWorldEvent>(OnActivateInWorld);
|
||||
SubscribeLocalEvent<PDAComponent, UseInHandEvent>(OnUse);
|
||||
SubscribeLocalEvent<PDAComponent, EntInsertedIntoContainerMessage>(OnItemInserted);
|
||||
SubscribeLocalEvent<PDAComponent, EntRemovedFromContainerMessage>(OnItemRemoved);
|
||||
SubscribeLocalEvent<PDAComponent, LightToggleEvent>(OnLightToggle);
|
||||
|
||||
SubscribeLocalEvent<PDAComponent, UplinkInitEvent>(OnUplinkInit);
|
||||
SubscribeLocalEvent<PDAComponent, UplinkRemovedEvent>(OnUplinkRemoved);
|
||||
}
|
||||
|
||||
private void OnComponentInit(EntityUid uid, PDAComponent pda, ComponentInit args)
|
||||
protected override void OnComponentInit(EntityUid uid, PDAComponent pda, ComponentInit args)
|
||||
{
|
||||
base.OnComponentInit(uid, pda, args);
|
||||
|
||||
var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key);
|
||||
if (ui != null)
|
||||
ui.OnReceiveMessage += (msg) => OnUIMessage(pda, msg);
|
||||
|
||||
if (pda.IdCard != null)
|
||||
pda.IdSlot.StartingItem = pda.IdCard;
|
||||
_itemSlotsSystem.AddItemSlot(uid, $"{pda.Name}-id", pda.IdSlot);
|
||||
_itemSlotsSystem.AddItemSlot(uid, $"{pda.Name}-pen", pda.PenSlot);
|
||||
}
|
||||
|
||||
private void OnComponentRemove(EntityUid uid, PDAComponent pda, ComponentRemove args)
|
||||
{
|
||||
_itemSlotsSystem.RemoveItemSlot(uid, pda.IdSlot);
|
||||
_itemSlotsSystem.RemoveItemSlot(uid, pda.PenSlot);
|
||||
}
|
||||
|
||||
|
||||
private void OnUse(EntityUid uid, PDAComponent pda, UseInHandEvent args)
|
||||
{
|
||||
@@ -70,21 +53,15 @@ namespace Content.Server.PDA
|
||||
args.Handled = OpenUI(pda, args.User);
|
||||
}
|
||||
|
||||
private void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args)
|
||||
protected override void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args)
|
||||
{
|
||||
if (args.Container.ID == pda.IdSlot.ID)
|
||||
pda.ContainedID = EntityManager.GetComponentOrNull<IdCardComponent>(args.Entity);
|
||||
|
||||
UpdatePDAAppearance(pda);
|
||||
base.OnItemInserted(uid, pda, args);
|
||||
UpdatePDAUserInterface(pda);
|
||||
}
|
||||
|
||||
private void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args)
|
||||
protected override void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args)
|
||||
{
|
||||
if (args.Container.ID == pda.IdSlot.ID)
|
||||
pda.ContainedID = null;
|
||||
|
||||
UpdatePDAAppearance(pda);
|
||||
base.OnItemRemoved(uid, pda, args);
|
||||
UpdatePDAUserInterface(pda);
|
||||
}
|
||||
|
||||
@@ -162,12 +139,12 @@ namespace Content.Server.PDA
|
||||
|
||||
case PDAEjectIDMessage _:
|
||||
{
|
||||
_itemSlotsSystem.TryEjectToHands(pda.Owner, pda.IdSlot, playerUid);
|
||||
ItemSlotsSystem.TryEjectToHands(pda.Owner, pda.IdSlot, playerUid);
|
||||
break;
|
||||
}
|
||||
case PDAEjectPenMessage _:
|
||||
{
|
||||
_itemSlotsSystem.TryEjectToHands(pda.Owner, pda.PenSlot, playerUid);
|
||||
ItemSlotsSystem.TryEjectToHands(pda.Owner, pda.PenSlot, playerUid);
|
||||
break;
|
||||
}
|
||||
case PDAShowUplinkMessage _:
|
||||
|
||||
@@ -5,9 +5,10 @@ using Content.Server.GameTicking;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Inventory.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.PDA;
|
||||
using Content.Shared.Access;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.PDA;
|
||||
using Content.Shared.Sandbox;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -139,7 +140,7 @@ namespace Content.Server.Sandbox
|
||||
if (_entityManager.TryGetComponent(pda.Owner, out ItemSlotsComponent? itemSlots))
|
||||
{
|
||||
_entityManager.EntitySysManager.GetEntitySystem<ItemSlotsSystem>().
|
||||
TryInsert(wornItem.Owner, pda.IdSlot, newID);
|
||||
TryInsert(wornItem.Owner, pda.IdSlot, newID, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -2,13 +2,13 @@ using System.Linq;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Inventory.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.PDA;
|
||||
using Content.Server.Traitor.Uplink.Account;
|
||||
using Content.Server.Traitor.Uplink.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.PDA;
|
||||
using Content.Shared.Traitor.Uplink;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
|
||||
@@ -1,53 +1,26 @@
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Verbs
|
||||
{
|
||||
public sealed class VerbSystem : SharedVerbSystem
|
||||
{
|
||||
[Dependency] private readonly SharedAdminLogSystem _logSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeNetworkEvent<RequestServerVerbsEvent>(HandleVerbRequest);
|
||||
SubscribeNetworkEvent<ExecuteVerbEvent>(HandleTryExecuteVerb);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when asked over the network to run a given verb.
|
||||
/// </summary>
|
||||
public void HandleTryExecuteVerb(ExecuteVerbEvent args, EntitySessionEventArgs eventArgs)
|
||||
{
|
||||
var session = eventArgs.SenderSession;
|
||||
|
||||
if (session.AttachedEntity is not {} userEntity)
|
||||
{
|
||||
Logger.Warning($"{nameof(HandleTryExecuteVerb)} called by player {session} with no attached entity.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.EntityExists(args.Target))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the list of verbs. This effectively also checks that the requested verb is in fact a valid verb that
|
||||
// the user can perform.
|
||||
var verbs = GetLocalVerbs(args.Target, userEntity, args.Type)[args.Type];
|
||||
|
||||
// Note that GetLocalVerbs might waste time checking & preparing unrelated verbs even though we know
|
||||
// precisely which one we want to run. However, MOST entities will only have 1 or 2 verbs of a given type.
|
||||
// The one exception here is the "other" verb type, which has 3-4 verbs + all the debug verbs.
|
||||
|
||||
// Find the requested verb.
|
||||
if (verbs.TryGetValue(args.RequestedVerb, out var verb))
|
||||
ExecuteVerb(verb, userEntity, args.Target);
|
||||
else
|
||||
// 404 Verb not found. Note that this could happen due to something as simple as opening the verb menu, walking away, then trying
|
||||
// to run the pickup-item verb. So maybe this shouldn't even be logged?
|
||||
Logger.Info($"{nameof(HandleTryExecuteVerb)} called by player {session} with an invalid verb: {args.RequestedVerb.Category?.Text} {args.RequestedVerb.Text}");
|
||||
}
|
||||
|
||||
private void HandleVerbRequest(RequestServerVerbsEvent args, EntitySessionEventArgs eventArgs)
|
||||
@@ -73,5 +46,70 @@ namespace Content.Server.Verbs
|
||||
var response = new VerbsResponseEvent(args.EntityUid, GetLocalVerbs(args.EntityUid, attached, args.Type));
|
||||
RaiseNetworkEvent(response, player.ConnectedClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Execute the provided verb.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This will try to call the action delegates and raise the local events for the given verb.
|
||||
/// </remarks>
|
||||
public override void ExecuteVerb(Verb verb, EntityUid user, EntityUid target, bool forced = false)
|
||||
{
|
||||
// is this verb actually valid?
|
||||
if (verb.Disabled)
|
||||
{
|
||||
// Send an informative pop-up message
|
||||
if (!string.IsNullOrWhiteSpace(verb.Message))
|
||||
_popupSystem.PopupEntity(verb.Message, user, Filter.Entities(user));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// first, lets log the verb. Just in case it ends up crashing the server or something.
|
||||
LogVerb(verb, user, target, forced);
|
||||
|
||||
// then invoke any relevant actions
|
||||
verb.Act?.Invoke();
|
||||
|
||||
// Maybe raise a local event
|
||||
if (verb.ExecutionEventArgs != null)
|
||||
{
|
||||
if (verb.EventTarget.IsValid())
|
||||
RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs);
|
||||
else
|
||||
RaiseLocalEvent(verb.ExecutionEventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
public void LogVerb(Verb verb, EntityUid user, EntityUid target, bool forced)
|
||||
{
|
||||
// first get the held item. again.
|
||||
EntityUid? holding = null;
|
||||
if (TryComp(user, out SharedHandsComponent? hands) &&
|
||||
hands.TryGetActiveHeldEntity(out var heldEntity))
|
||||
{
|
||||
holding = heldEntity;
|
||||
}
|
||||
|
||||
// if this is a virtual pull, get the held entity
|
||||
if (holding != null && TryComp(holding, out HandVirtualItemComponent? pull))
|
||||
holding = pull.BlockingEntity;
|
||||
|
||||
var verbText = $"{verb.Category?.Text} {verb.Text}".Trim();
|
||||
|
||||
// lets not frame people, eh?
|
||||
var executionText = forced ? "was forced to execute" : "executed";
|
||||
|
||||
if (holding == null)
|
||||
{
|
||||
_logSystem.Add(LogType.Verb, verb.Impact,
|
||||
$"{ToPrettyString(user):user} {executionText} the [{verbText:verb}] verb targeting {ToPrettyString(target):target}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_logSystem.Add(LogType.Verb, verb.Impact,
|
||||
$"{ToPrettyString(user):user} {executionText} the [{verbText:verb}] verb targeting {ToPrettyString(target):target} while holding {ToPrettyString(holding.Value):held}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.PDA;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.PDA;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Access.Components
|
||||
namespace Content.Shared.Access.Components
|
||||
{
|
||||
// TODO BUI NETWORKING if ever clients can open their own BUI's (id card console, pda), then this data should be
|
||||
// networked.
|
||||
[RegisterComponent]
|
||||
[Friend(typeof(IdCardSystem), typeof(PDASystem))]
|
||||
[Friend(typeof(SharedIdCardSystem), typeof(SharedPDASystem))]
|
||||
public class IdCardComponent : Component
|
||||
{
|
||||
public override string Name => "IdCard";
|
||||
@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Access
|
||||
namespace Content.Shared.Access.Components
|
||||
{
|
||||
public class SharedIdCardConsoleComponent : Component
|
||||
{
|
||||
@@ -1,9 +1,10 @@
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Shared.Access
|
||||
namespace Content.Shared.Access.Systems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public abstract class SharedIdCardConsoleSystem : EntitySystem
|
||||
8
Content.Shared/Access/Systems/SharedIdCardSystem.cs
Normal file
8
Content.Shared/Access/Systems/SharedIdCardSystem.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Access.Systems;
|
||||
|
||||
public abstract class SharedIdCardSystem : EntitySystem
|
||||
{
|
||||
// this class just exists to make friends. Will you be its friend?
|
||||
}
|
||||
@@ -1,15 +1,17 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Chemistry.Components.SolutionManager
|
||||
namespace Content.Shared.Chemistry.Components
|
||||
{
|
||||
/// Allows the entity with this component to be placed in a <c>SharedReagentDispenserComponent</c>.
|
||||
/// <para>Otherwise it's considered to be too large or the improper shape to fit.</para>
|
||||
/// <para>Allows us to have obscenely large containers that are harder to abuse in chem dispensers
|
||||
/// since they can't be placed directly in them.</para>
|
||||
/// <see cref="Content.Shared.Chemistry.Dispenser.SharedReagentDispenserComponent"/>
|
||||
/// <see cref="Dispenser.SharedReagentDispenserComponent"/>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent] // only needed for white-lists. Client doesn't actually need Solution data;
|
||||
public class FitsInDispenserComponent : Component
|
||||
{
|
||||
public override string Name => "FitsInDispenser";
|
||||
@@ -3,6 +3,7 @@ using Content.Shared.Acts;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -12,6 +13,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
@@ -24,6 +26,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -174,7 +177,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
if (slot.Item != null)
|
||||
hands.TryPutInAnyHand(slot.Item.Value);
|
||||
|
||||
Insert(uid, slot, args.Used);
|
||||
Insert(uid, slot, args.Used, args.User, true);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
@@ -186,13 +189,32 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// Insert an item into a slot. This does not perform checks, so make sure to also use <see
|
||||
/// cref="CanInsert"/> or just use <see cref="TryInsert"/> instead.
|
||||
/// </summary>
|
||||
private void Insert(EntityUid uid, ItemSlot slot, EntityUid item)
|
||||
private void Insert(EntityUid uid, ItemSlot slot, EntityUid item, EntityUid? user, bool userAudio = false)
|
||||
{
|
||||
slot.ContainerSlot.Insert(item);
|
||||
// ContainerSlot automatically raises a directed EntInsertedIntoContainerMessage
|
||||
|
||||
if (slot.InsertSound != null)
|
||||
SoundSystem.Play(Filter.Pvs(uid), slot.InsertSound.GetSound(), uid, slot.SoundOptions);
|
||||
PlaySound(uid, slot.InsertSound, slot.SoundOptions, userAudio ? null : user);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays a sound
|
||||
/// </summary>
|
||||
/// <param name="uid">Source of the sound</param>
|
||||
/// <param name="sound">The sound</param>
|
||||
/// <param name="excluded">Optional (server-side) argument used to prevent sending the audio to a specific
|
||||
/// user.</param>
|
||||
private void PlaySound(EntityUid uid, SoundSpecifier? sound, AudioParams audioParams, EntityUid? excluded)
|
||||
{
|
||||
if (sound == null || !_gameTiming.IsFirstTimePredicted)
|
||||
return;
|
||||
|
||||
var filter = Filter.Pvs(uid);
|
||||
|
||||
if (excluded != null)
|
||||
filter = filter.RemoveWhereAttachedEntity(entity => entity == excluded.Value);
|
||||
|
||||
SoundSystem.Play(filter, sound.GetSound(), uid, audioParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -228,7 +250,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// Tries to insert item into a specific slot.
|
||||
/// </summary>
|
||||
/// <returns>False if failed to insert item</returns>
|
||||
public bool TryInsert(EntityUid uid, string id, EntityUid item, ItemSlotsComponent? itemSlots = null)
|
||||
public bool TryInsert(EntityUid uid, string id, EntityUid item, EntityUid? user, ItemSlotsComponent? itemSlots = null)
|
||||
{
|
||||
if (!Resolve(uid, ref itemSlots))
|
||||
return false;
|
||||
@@ -236,19 +258,19 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
if (!itemSlots.Slots.TryGetValue(id, out var slot))
|
||||
return false;
|
||||
|
||||
return TryInsert(uid, slot, item);
|
||||
return TryInsert(uid, slot, item, user);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to insert item into a specific slot.
|
||||
/// </summary>
|
||||
/// <returns>False if failed to insert item</returns>
|
||||
public bool TryInsert(EntityUid uid, ItemSlot slot, EntityUid item)
|
||||
public bool TryInsert(EntityUid uid, ItemSlot slot, EntityUid item, EntityUid? user)
|
||||
{
|
||||
if (!CanInsert(uid, item, slot))
|
||||
return false;
|
||||
|
||||
Insert(uid, slot, item);
|
||||
Insert(uid, slot, item, user);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -271,7 +293,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
if (!_actionBlockerSystem.CanInteract(user) && hands.Drop(item))
|
||||
return false;
|
||||
|
||||
Insert(uid, slot, item);
|
||||
Insert(uid, slot, item, user);
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
@@ -281,20 +303,19 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// Eject an item into a slot. This does not perform checks (e.g., is the slot locked?), so you should
|
||||
/// probably just use <see cref="TryEject"/> instead.
|
||||
/// </summary>
|
||||
private void Eject(EntityUid uid, ItemSlot slot, EntityUid item)
|
||||
private void Eject(EntityUid uid, ItemSlot slot, EntityUid item, EntityUid? user)
|
||||
{
|
||||
slot.ContainerSlot.Remove(item);
|
||||
// ContainerSlot automatically raises a directed EntRemovedFromContainerMessage
|
||||
|
||||
if (slot.EjectSound != null)
|
||||
SoundSystem.Play(Filter.Pvs(uid), slot.EjectSound.GetSound(), uid, slot.SoundOptions);
|
||||
PlaySound(uid, slot.EjectSound, slot.SoundOptions, user);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to eject an item from a slot.
|
||||
/// </summary>
|
||||
/// <returns>False if item slot is locked or has no item inserted</returns>
|
||||
public bool TryEject(EntityUid uid, ItemSlot slot, [NotNullWhen(true)] out EntityUid? item)
|
||||
public bool TryEject(EntityUid uid, ItemSlot slot, EntityUid? user, [NotNullWhen(true)] out EntityUid? item)
|
||||
{
|
||||
item = null;
|
||||
|
||||
@@ -302,7 +323,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
return false;
|
||||
|
||||
item = slot.Item;
|
||||
Eject(uid, slot, item.Value);
|
||||
Eject(uid, slot, item.Value, user);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -310,7 +331,8 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// Try to eject item from a slot.
|
||||
/// </summary>
|
||||
/// <returns>False if the id is not valid, the item slot is locked, or it has no item inserted</returns>
|
||||
public bool TryEject(EntityUid uid, string id, [NotNullWhen(true)] out EntityUid? item, ItemSlotsComponent? itemSlots = null)
|
||||
public bool TryEject(EntityUid uid, string id, EntityUid user,
|
||||
[NotNullWhen(true)] out EntityUid? item, ItemSlotsComponent? itemSlots = null)
|
||||
{
|
||||
item = null;
|
||||
|
||||
@@ -320,7 +342,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
if (!itemSlots.Slots.TryGetValue(id, out var slot))
|
||||
return false;
|
||||
|
||||
return TryEject(uid, slot, out item);
|
||||
return TryEject(uid, slot, user, out item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -333,7 +355,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// </returns>
|
||||
public bool TryEjectToHands(EntityUid uid, ItemSlot slot, EntityUid? user)
|
||||
{
|
||||
if (!TryEject(uid, slot, out var item))
|
||||
if (!TryEject(uid, slot, user, out var item))
|
||||
return false;
|
||||
|
||||
if (user != null && EntityManager.TryGetComponent(user.Value, out SharedHandsComponent? hands))
|
||||
@@ -428,7 +450,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
: EntityManager.GetComponent<MetaDataComponent>(args.Using.Value).EntityName ?? string.Empty;
|
||||
|
||||
Verb insertVerb = new();
|
||||
insertVerb.Act = () => Insert(uid, slot, args.Using.Value);
|
||||
insertVerb.Act = () => Insert(uid, slot, args.Using.Value, args.User);
|
||||
|
||||
if (slot.InsertVerbText != null)
|
||||
{
|
||||
@@ -461,7 +483,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
foreach (var slot in component.Slots.Values)
|
||||
{
|
||||
if (slot.EjectOnBreak && slot.HasItem)
|
||||
TryEject(uid, slot, out var _);
|
||||
TryEject(uid, slot, null, out var _);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Popups;
|
||||
@@ -16,13 +20,14 @@ using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
#pragma warning disable 618
|
||||
@@ -39,12 +44,166 @@ namespace Content.Shared.Interaction
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly SharedVerbSystem _verbSystem = default!;
|
||||
[Dependency] private readonly SharedAdminLogSystem _adminLogSystem = default!;
|
||||
[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
|
||||
|
||||
public const float InteractionRange = 2;
|
||||
public const float InteractionRangeSquared = InteractionRange * InteractionRange;
|
||||
|
||||
public delegate bool Ignored(EntityUid entity);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeAllEvent<InteractInventorySlotEvent>(HandleInteractInventorySlotEvent);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.AltActivateItemInWorld,
|
||||
new PointerInputCmdHandler(HandleAltUseInteraction))
|
||||
.Register<SharedInteractionSystem>();
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
CommandBinds.Unregister<SharedInteractionSystem>();
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the event were a client uses an item in their inventory or in their hands, either by
|
||||
/// alt-clicking it or pressing 'E' while hovering over it.
|
||||
/// </summary>
|
||||
private void HandleInteractInventorySlotEvent(InteractInventorySlotEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
var coords = Transform(msg.ItemUid).Coordinates;
|
||||
// client sanitization
|
||||
if (!ValidateClientInput(args.SenderSession, coords, msg.ItemUid, out var user))
|
||||
{
|
||||
Logger.InfoS("system.interaction", $"Inventory interaction validation failed. Session={args.SenderSession}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (msg.AltInteract)
|
||||
// Use 'UserInteraction' function - behaves as if the user alt-clicked the item in the world.
|
||||
UserInteraction(user.Value, coords, msg.ItemUid, msg.AltInteract);
|
||||
else
|
||||
// User used 'E'. We want to activate it, not simulate clicking on the item
|
||||
InteractionActivate(user.Value, msg.ItemUid);
|
||||
}
|
||||
|
||||
public bool HandleAltUseInteraction(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
// client sanitization
|
||||
if (!ValidateClientInput(session, coords, uid, out var user))
|
||||
{
|
||||
Logger.InfoS("system.interaction", $"Alt-use input validation failed");
|
||||
return true;
|
||||
}
|
||||
|
||||
UserInteraction(user.Value, coords, uid, altInteract: true);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resolves user interactions with objects.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Checks Whether combat mode is enabled and whether the user can actually interact with the given entity.
|
||||
/// </remarks>
|
||||
/// <param name="altInteract">Whether to use default or alternative interactions (usually as a result of
|
||||
/// alt+clicking). If combat mode is enabled, the alternative action is to perform the default non-combat
|
||||
/// interaction. Having an item in the active hand also disables alternative interactions.</param>
|
||||
public async void UserInteraction(EntityUid user, EntityCoordinates coordinates, EntityUid? target, bool altInteract = false)
|
||||
{
|
||||
if (target != null && Deleted(target.Value))
|
||||
return;
|
||||
|
||||
// TODO COMBAT Consider using alt-interact for advanced combat? maybe alt-interact disarms?
|
||||
if (!altInteract && TryComp(user, out SharedCombatModeComponent? combatMode) && combatMode.IsInCombatMode)
|
||||
{
|
||||
DoAttack(user, coordinates, false, target);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ValidateInteractAndFace(user, coordinates))
|
||||
return;
|
||||
|
||||
if (!_actionBlockerSystem.CanInteract(user))
|
||||
return;
|
||||
|
||||
// Check if interacted entity is in the same container, the direct child, or direct parent of the user.
|
||||
// This is bypassed IF the interaction happened through an item slot (e.g., backpack UI)
|
||||
if (target != null && !user.IsInSameOrParentContainer(target.Value) && !CanAccessViaStorage(user, target.Value))
|
||||
return;
|
||||
|
||||
// Verify user has a hand, and find what object they are currently holding in their active hand
|
||||
if (!TryComp(user, out SharedHandsComponent? hands))
|
||||
return;
|
||||
|
||||
// TODO remove invalid/default uid and use nullable.
|
||||
hands.TryGetActiveHeldEntity(out var heldEntity);
|
||||
EntityUid? held = heldEntity.Valid ? heldEntity : null;
|
||||
|
||||
// TODO: Replace with body interaction range when we get something like arm length or telekinesis or something.
|
||||
var inRangeUnobstructed = user.InRangeUnobstructed(coordinates, ignoreInsideBlocker: true);
|
||||
if (target == null || !inRangeUnobstructed)
|
||||
{
|
||||
if (held == null)
|
||||
return;
|
||||
|
||||
if (!await InteractUsingRanged(user, held.Value, target, coordinates, inRangeUnobstructed) &&
|
||||
!inRangeUnobstructed)
|
||||
{
|
||||
var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
|
||||
user.PopupMessage(message);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We are close to the nearby object.
|
||||
if (altInteract)
|
||||
// Perform alternative interactions, using context menu verbs.
|
||||
AltInteract(user, target.Value);
|
||||
else if (held != null && held != target)
|
||||
// We are performing a standard interaction with an item, and the target isn't the same as the item
|
||||
// currently in our hand. We will use the item in our hand on the nearby object via InteractUsing
|
||||
await InteractUsing(user, held.Value, target.Value, coordinates);
|
||||
else if (held == null)
|
||||
// Since our hand is empty we will use InteractHand/Activate
|
||||
InteractHand(user, target.Value);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void InteractHand(EntityUid user, EntityUid target)
|
||||
{
|
||||
// TODO PREDICTION move server-side interaction logic into the shared system for interaction prediction.
|
||||
}
|
||||
|
||||
public virtual void DoAttack(EntityUid user, EntityCoordinates coordinates, bool wideAttack,
|
||||
EntityUid? targetUid = null)
|
||||
{
|
||||
// TODO PREDICTION move server-side interaction logic into the shared system for interaction prediction.
|
||||
}
|
||||
|
||||
public virtual async Task<bool> InteractUsingRanged(EntityUid user, EntityUid used, EntityUid? target,
|
||||
EntityCoordinates clickLocation, bool inRangeUnobstructed)
|
||||
{
|
||||
// TODO PREDICTION move server-side interaction logic into the shared system for interaction prediction.
|
||||
return await Task.FromResult(true);
|
||||
}
|
||||
|
||||
protected bool ValidateInteractAndFace(EntityUid user, EntityCoordinates coordinates)
|
||||
{
|
||||
// Verify user is on the same map as the entity they clicked on
|
||||
if (coordinates.GetMapId(EntityManager) != Transform(user).MapID)
|
||||
return false;
|
||||
|
||||
_rotateToFaceSystem.TryFaceCoordinates(user, coordinates.ToMapPos(EntityManager));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Traces a ray from coords to otherCoords and returns the length
|
||||
/// of the vector between coords and the ray's first hit.
|
||||
@@ -154,7 +313,7 @@ namespace Content.Shared.Interaction
|
||||
|
||||
foreach (var result in rayResults)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(result.HitEntity, out IPhysBody? p))
|
||||
if (!TryComp(result.HitEntity, out IPhysBody? p))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -213,7 +372,7 @@ namespace Content.Shared.Interaction
|
||||
bool popup = false)
|
||||
{
|
||||
predicate ??= e => e == origin || e == other;
|
||||
return InRangeUnobstructed(origin, EntityManager.GetComponent<TransformComponent>(other).MapPosition, range, collisionMask, predicate, ignoreInsideBlocker, popup);
|
||||
return InRangeUnobstructed(origin, Transform(other).MapPosition, range, collisionMask, predicate, ignoreInsideBlocker, popup);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -345,7 +504,7 @@ namespace Content.Shared.Interaction
|
||||
bool ignoreInsideBlocker = false,
|
||||
bool popup = false)
|
||||
{
|
||||
var originPosition = EntityManager.GetComponent<TransformComponent>(origin).MapPosition;
|
||||
var originPosition = Transform(origin).MapPosition;
|
||||
predicate ??= e => e == origin;
|
||||
|
||||
var inRange = InRangeUnobstructed(originPosition, other, range, collisionMask, predicate, ignoreInsideBlocker);
|
||||
@@ -392,7 +551,7 @@ namespace Content.Shared.Interaction
|
||||
|
||||
var interactUsingEventArgs = new InteractUsingEventArgs(user, clickLocation, used, target);
|
||||
|
||||
var interactUsings = EntityManager.GetComponents<IInteractUsing>(target).OrderByDescending(x => x.Priority);
|
||||
var interactUsings = AllComps<IInteractUsing>(target).OrderByDescending(x => x.Priority);
|
||||
foreach (var interactUsing in interactUsings)
|
||||
{
|
||||
// If an InteractUsing returns a status completion we finish our interaction
|
||||
@@ -418,7 +577,7 @@ namespace Content.Shared.Interaction
|
||||
return true;
|
||||
|
||||
var afterInteractEventArgs = new AfterInteractEventArgs(user, clickLocation, target, canReach);
|
||||
var afterInteracts = EntityManager.GetComponents<IAfterInteract>(used).OrderByDescending(x => x.Priority).ToList();
|
||||
var afterInteracts = AllComps<IAfterInteract>(used).OrderByDescending(x => x.Priority).ToList();
|
||||
|
||||
foreach (var afterInteract in afterInteracts)
|
||||
{
|
||||
@@ -444,7 +603,7 @@ namespace Content.Shared.Interaction
|
||||
|
||||
protected void InteractionActivate(EntityUid user, EntityUid used)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<UseDelayComponent?>(used, out var delayComponent))
|
||||
if (TryComp(used, out UseDelayComponent? delayComponent))
|
||||
{
|
||||
if (delayComponent.ActiveDelay)
|
||||
return;
|
||||
@@ -472,7 +631,7 @@ namespace Content.Shared.Interaction
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent(used, out IActivate? activateComp))
|
||||
if (!TryComp(used, out IActivate? activateComp))
|
||||
return;
|
||||
|
||||
var activateEventArgs = new ActivateEventArgs(user, used);
|
||||
@@ -506,7 +665,7 @@ namespace Content.Shared.Interaction
|
||||
/// </summary>
|
||||
public void UseInteraction(EntityUid user, EntityUid used)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<UseDelayComponent?>(used, out var delayComponent))
|
||||
if (TryComp(used, out UseDelayComponent? delayComponent))
|
||||
{
|
||||
if (delayComponent.ActiveDelay)
|
||||
return;
|
||||
@@ -519,7 +678,7 @@ namespace Content.Shared.Interaction
|
||||
if (useMsg.Handled)
|
||||
return;
|
||||
|
||||
var uses = EntityManager.GetComponents<IUse>(used).ToList();
|
||||
var uses = AllComps<IUse>(used).ToList();
|
||||
|
||||
// Try to use item on any components which have the interface
|
||||
foreach (var use in uses)
|
||||
@@ -560,7 +719,7 @@ namespace Content.Shared.Interaction
|
||||
return;
|
||||
}
|
||||
|
||||
var comps = EntityManager.GetComponents<IThrown>(thrown).ToList();
|
||||
var comps = AllComps<IThrown>(thrown).ToList();
|
||||
var args = new ThrownEventArgs(user);
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
@@ -584,7 +743,7 @@ namespace Content.Shared.Interaction
|
||||
if (equipMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IEquipped>(equipped).ToList();
|
||||
var comps = AllComps<IEquipped>(equipped).ToList();
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
@@ -604,7 +763,7 @@ namespace Content.Shared.Interaction
|
||||
if (unequipMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IUnequipped>(equipped).ToList();
|
||||
var comps = AllComps<IUnequipped>(equipped).ToList();
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
@@ -625,7 +784,7 @@ namespace Content.Shared.Interaction
|
||||
if (equippedHandMessage.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IEquippedHand>(item).ToList();
|
||||
var comps = AllComps<IEquippedHand>(item).ToList();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
@@ -644,7 +803,7 @@ namespace Content.Shared.Interaction
|
||||
if (unequippedHandMessage.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IUnequippedHand>(item).ToList();
|
||||
var comps = AllComps<IUnequippedHand>(item).ToList();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
@@ -681,9 +840,9 @@ namespace Content.Shared.Interaction
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager.GetComponent<TransformComponent>(item).LocalRotation = Angle.Zero;
|
||||
Transform(item).LocalRotation = Angle.Zero;
|
||||
|
||||
var comps = EntityManager.GetComponents<IDropped>(item).ToList();
|
||||
var comps = AllComps<IDropped>(item).ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
@@ -706,7 +865,7 @@ namespace Content.Shared.Interaction
|
||||
if (handSelectedMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IHandSelected>(item).ToList();
|
||||
var comps = AllComps<IHandSelected>(item).ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
@@ -726,7 +885,7 @@ namespace Content.Shared.Interaction
|
||||
if (handDeselectedMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IHandDeselected>(item).ToList();
|
||||
var comps = AllComps<IHandDeselected>(item).ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
@@ -742,6 +901,36 @@ namespace Content.Shared.Interaction
|
||||
/// </summary>
|
||||
public abstract bool CanAccessViaStorage(EntityUid user, EntityUid target);
|
||||
|
||||
protected bool ValidateClientInput(ICommonSession? session, EntityCoordinates coords,
|
||||
EntityUid uid, [NotNullWhen(true)] out EntityUid? userEntity)
|
||||
{
|
||||
userEntity = null;
|
||||
|
||||
if (!coords.IsValid(EntityManager))
|
||||
{
|
||||
Logger.InfoS("system.interaction", $"Invalid Coordinates: client={session}, coords={coords}");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (uid.IsClientSide())
|
||||
{
|
||||
Logger.WarningS("system.interaction",
|
||||
$"Client sent interaction with client-side entity. Session={session}, Uid={uid}");
|
||||
return false;
|
||||
}
|
||||
|
||||
userEntity = session?.AttachedEntity;
|
||||
|
||||
if (userEntity == null || !userEntity.Value.Valid)
|
||||
{
|
||||
Logger.WarningS("system.interaction",
|
||||
$"Client sent interaction with no attached entity. Session={session}");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -8,7 +6,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.PDA
|
||||
namespace Content.Shared.PDA
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PDAComponent : Component
|
||||
65
Content.Shared/PDA/SharedPDASystem.cs
Normal file
65
Content.Shared/PDA/SharedPDASystem.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Shared.PDA
|
||||
{
|
||||
public abstract class SharedPDASystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly ItemSlotsSystem ItemSlotsSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PDAComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<PDAComponent, ComponentRemove>(OnComponentRemove);
|
||||
|
||||
SubscribeLocalEvent<PDAComponent, EntInsertedIntoContainerMessage>(OnItemInserted);
|
||||
SubscribeLocalEvent<PDAComponent, EntRemovedFromContainerMessage>(OnItemRemoved);
|
||||
}
|
||||
|
||||
protected virtual void OnComponentInit(EntityUid uid, PDAComponent pda, ComponentInit args)
|
||||
{
|
||||
if (pda.IdCard != null)
|
||||
pda.IdSlot.StartingItem = pda.IdCard;
|
||||
|
||||
ItemSlotsSystem.AddItemSlot(uid, $"{pda.Name}-id", pda.IdSlot);
|
||||
ItemSlotsSystem.AddItemSlot(uid, $"{pda.Name}-pen", pda.PenSlot);
|
||||
|
||||
UpdatePDAAppearance(pda);
|
||||
}
|
||||
|
||||
private void OnComponentRemove(EntityUid uid, PDAComponent pda, ComponentRemove args)
|
||||
{
|
||||
ItemSlotsSystem.RemoveItemSlot(uid, pda.IdSlot);
|
||||
ItemSlotsSystem.RemoveItemSlot(uid, pda.PenSlot);
|
||||
}
|
||||
|
||||
protected virtual void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args)
|
||||
{
|
||||
if (!pda.Initialized) return;
|
||||
|
||||
if (args.Container.ID == pda.IdSlot.ID)
|
||||
pda.ContainedID = CompOrNull<IdCardComponent>(args.Entity);
|
||||
|
||||
UpdatePDAAppearance(pda);
|
||||
}
|
||||
|
||||
protected virtual void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args)
|
||||
{
|
||||
if (args.Container.ID == pda.IdSlot.ID)
|
||||
pda.ContainedID = null;
|
||||
|
||||
UpdatePDAAppearance(pda);
|
||||
}
|
||||
|
||||
private void UpdatePDAAppearance(PDAComponent pda)
|
||||
{
|
||||
if (TryComp(pda.Owner, out AppearanceComponent ? appearance))
|
||||
appearance.SetData(PDAVisuals.IDCardInserted, pda.ContainedID != null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -12,10 +10,35 @@ namespace Content.Shared.Verbs
|
||||
{
|
||||
public abstract class SharedVerbSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedAdminLogSystem _logSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeAllEvent<ExecuteVerbEvent>(HandleExecuteVerb);
|
||||
}
|
||||
|
||||
private void HandleExecuteVerb(ExecuteVerbEvent args, EntitySessionEventArgs eventArgs)
|
||||
{
|
||||
var user = eventArgs.SenderSession.AttachedEntity;
|
||||
if (user == null)
|
||||
return;
|
||||
|
||||
// Get the list of verbs. This effectively also checks that the requested verb is in fact a valid verb that
|
||||
// the user can perform.
|
||||
var verbs = GetLocalVerbs(args.Target, user.Value, args.Type)[args.Type];
|
||||
|
||||
// Note that GetLocalVerbs might waste time checking & preparing unrelated verbs even though we know
|
||||
// precisely which one we want to run. However, MOST entities will only have 1 or 2 verbs of a given type.
|
||||
// The one exception here is the "other" verb type, which has 3-4 verbs + all the debug verbs.
|
||||
|
||||
// Find the requested verb.
|
||||
if (verbs.TryGetValue(args.RequestedVerb, out var verb))
|
||||
ExecuteVerb(verb, user.Value, args.Target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raises a number of events in order to get all verbs of the given type(s) defined in local systems. This
|
||||
/// does not request verbs from the server.
|
||||
@@ -92,60 +115,6 @@ namespace Content.Shared.Verbs
|
||||
/// <remarks>
|
||||
/// This will try to call the action delegates and raise the local events for the given verb.
|
||||
/// </remarks>
|
||||
public void ExecuteVerb(Verb verb, EntityUid user, EntityUid target, bool forced = false)
|
||||
{
|
||||
// first, lets log the verb. Just in case it ends up crashing the server or something.
|
||||
LogVerb(verb, user, target, forced);
|
||||
|
||||
// then invoke any relevant actions
|
||||
verb.Act?.Invoke();
|
||||
|
||||
// Maybe raise a local event
|
||||
if (verb.ExecutionEventArgs != null)
|
||||
{
|
||||
if (verb.EventTarget.IsValid())
|
||||
RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs);
|
||||
else
|
||||
RaiseLocalEvent(verb.ExecutionEventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
public void LogVerb(Verb verb, EntityUid user, EntityUid target, bool forced)
|
||||
{
|
||||
// first get the held item. again.
|
||||
EntityUid usedUid = default;
|
||||
if (EntityManager.TryGetComponent(user, out SharedHandsComponent? hands) &&
|
||||
hands.TryGetActiveHeldEntity(out var heldEntity))
|
||||
{
|
||||
usedUid = heldEntity;
|
||||
if (usedUid != default && EntityManager.TryGetComponent(usedUid, out HandVirtualItemComponent? pull))
|
||||
usedUid = pull.BlockingEntity;
|
||||
}
|
||||
|
||||
// get all the entities
|
||||
if (!user.IsValid() || !target.IsValid())
|
||||
return;
|
||||
|
||||
EntityUid? used = null;
|
||||
if (usedUid != default)
|
||||
EntityManager.EntityExists(usedUid);
|
||||
|
||||
var verbText = $"{verb.Category?.Text} {verb.Text}".Trim();
|
||||
|
||||
// lets not frame people, eh?
|
||||
var executionText = forced ? "was forced to execute" : "executed";
|
||||
|
||||
if (used == null)
|
||||
{
|
||||
_logSystem.Add(LogType.Verb, verb.Impact,
|
||||
$"{ToPrettyString(user):user} {executionText} the [{verbText:verb}] verb targeting {ToPrettyString(target):target}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_logSystem.Add(LogType.Verb, verb.Impact,
|
||||
$"{ToPrettyString(user):user} {executionText} the [{verbText:verb}] verb targeting {ToPrettyString(target):target} while holding {ToPrettyString(used.Value):held}");
|
||||
}
|
||||
|
||||
}
|
||||
public abstract void ExecuteVerb(Verb verb, EntityUid user, EntityUid target, bool forced = false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Content.Shared.Weapons.Melee
|
||||
public EntityCoordinates ClickLocation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// UID of the entity that was attacked.
|
||||
/// The entity that was attacked.
|
||||
/// </summary>
|
||||
public EntityUid? Target { get; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user