163 lines
6.2 KiB
C#
163 lines
6.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Access.Systems;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedIdCardConsoleComponent))]
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public sealed class IdCardConsoleComponent : SharedIdCardConsoleComponent
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
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[ViewVariables] private bool Powered => !_entities.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn<AccessReader>();
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Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity is not {Valid: true} player)
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{
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return;
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}
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switch (obj.Message)
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{
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case IdButtonPressedMessage msg:
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switch (msg.Button)
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{
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case UiButton.PrivilegedId:
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HandleIdButton(player, PrivilegedIdSlot);
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break;
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case UiButton.TargetId:
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HandleIdButton(player, TargetIdSlot);
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break;
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}
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break;
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case WriteToTargetIdMessage msg:
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TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList);
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UpdateUserInterface();
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break;
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}
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}
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/// <summary>
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/// Returns true if there is an ID in <see cref="PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
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/// </summary>
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private bool PrivilegedIdIsAuthorized()
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{
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if (!_entities.TryGetComponent(Owner, out AccessReader? reader))
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{
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return true;
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}
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var privilegedIdEntity = PrivilegedIdSlot.Item;
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var accessSystem = EntitySystem.Get<AccessReaderSystem>();
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return privilegedIdEntity != null && accessSystem.IsAllowed(reader, privilegedIdEntity.Value);
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}
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/// <summary>
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/// Called when the "Submit" button in the UI gets pressed.
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/// Writes data passed from the UI into the ID stored in <see cref="TargetIdSlot"/>, if present.
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/// </summary>
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private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList)
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{
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if (TargetIdSlot.Item is not {Valid: true} targetIdEntity || !PrivilegedIdIsAuthorized())
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return;
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var cardSystem = EntitySystem.Get<IdCardSystem>();
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cardSystem.TryChangeFullName(targetIdEntity, newFullName);
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cardSystem.TryChangeJobTitle(targetIdEntity, newJobTitle);
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if (!newAccessList.TrueForAll(x => _prototypeManager.HasIndex<AccessLevelPrototype>(x)))
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{
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Logger.Warning("Tried to write unknown access tag.");
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return;
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}
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var accessSystem = EntitySystem.Get<AccessSystem>();
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accessSystem.TrySetTags(targetIdEntity, newAccessList);
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}
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/// <summary>
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/// Called when one of the insert/remove ID buttons gets pressed.
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/// </summary>
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private void HandleIdButton(EntityUid user, ItemSlot slot)
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{
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if (slot.HasItem)
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EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(Owner, slot, user);
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else
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EntitySystem.Get<ItemSlotsSystem>().TryInsertFromHand(Owner, slot, user);
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}
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public void UpdateUserInterface()
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{
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if (!Initialized)
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return;
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IdCardConsoleBoundUserInterfaceState newState;
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// this could be prettier
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if (TargetIdSlot.Item is not {Valid: true} targetIdEntity)
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{
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var privilegedIdName = string.Empty;
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if (PrivilegedIdSlot.Item is {Valid: true} item)
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{
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privilegedIdName = _entities.GetComponent<MetaDataComponent>(item).EntityName;
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}
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newState = new IdCardConsoleBoundUserInterfaceState(
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PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(),
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false,
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null,
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null,
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null,
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privilegedIdName,
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string.Empty);
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}
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else
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{
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var targetIdComponent = _entities.GetComponent<IdCardComponent>(targetIdEntity);
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var targetAccessComponent = _entities.GetComponent<AccessComponent>(targetIdEntity);
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var name = string.Empty;
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if (PrivilegedIdSlot.Item is {Valid: true} item)
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name = _entities.GetComponent<MetaDataComponent>(item).EntityName;
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newState = new IdCardConsoleBoundUserInterfaceState(
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PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(),
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true,
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targetIdComponent.FullName,
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targetIdComponent.JobTitle,
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targetAccessComponent.Tags.ToArray(),
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name,
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_entities.GetComponent<MetaDataComponent>(targetIdEntity).EntityName);
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}
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UserInterface?.SetState(newState);
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}
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}
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}
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