mirrorcult
ae1ce0b31c
Status effect refactor ( #4868 )
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* Oops! All Changes In One Commit
* try desperately to fix prediction issues and fail
* oops
* test
* actually fixes prediction issues
* port jittering to status effect
* default merge behavior + alert cooldown stuff
* silly test issue
* zabloing
* address reviews
2021-10-15 23:45:04 +02:00
Vera Aguilera Puerto
6eee256b11
Refactors stunnable to be ECS. ( #4819 )
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Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
0767bd3777
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Pieter-Jan Briers
cd6c2bb373
Improve ExaminedEvent to handle newlines for you with helper methods.
2021-09-15 16:58:15 +02:00
Vera Aguilera Puerto
77fe21eb0d
Refactors flashes to ECS, sunglasses protect you from being flashed. ( #4579 )
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* Refactors flashes to ECS, sunglasses protect you from being flashed.
* VV ReadWrite for FlashImmunity Enabled.
* Use cached IEntityLookup.
* Consistent formatting.
* Fix flashbang duration.
Flash duration is a mess.
* Small area flash code cleanup.
* Flashable state is only sent to attached player.
2021-09-10 00:20:41 +10:00
ColdAutumnRain
db48f0cc2d
Owner Transform to Owner in SoundSystem calls ( #4460 )
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* Owner Transform to Owner
* Owner Transform to Owner minor fixes
2021-08-18 23:36:57 +02:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
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# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
metalgearsloth
ced39d4b2e
Slight trigger refactor ( #4320 )
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* Trigger tweaks
* Finish trigger refactor
* Clusterflash too
2021-07-25 12:09:08 +02:00
metalgearsloth
4b78e0a4e0
ECS flash area on collision ( #4311 )
2021-07-21 11:20:13 +02:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00
DrSmugleaf
f878f353e4
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00