153 lines
4.9 KiB
C#
153 lines
4.9 KiB
C#
using Content.Server.Flash.Components;
|
|
using Content.Server.Stunnable.Components;
|
|
using Content.Server.Weapon.Melee;
|
|
using Content.Shared.Examine;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Notification;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Player;
|
|
|
|
namespace Content.Server.Flash
|
|
{
|
|
public class FlashSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnMeleeHit);
|
|
SubscribeLocalEvent<FlashComponent, MeleeInteractEvent>(OnMeleeInteract);
|
|
SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnUseInHand);
|
|
|
|
SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnExamined);
|
|
}
|
|
|
|
public void OnMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
|
|
{
|
|
if (!UseFlash(comp, args.User))
|
|
{
|
|
return;
|
|
}
|
|
|
|
args.Handled = true;
|
|
foreach (IEntity e in args.HitEntities)
|
|
{
|
|
FlashEntity(e, args.User, comp.FlashDuration, comp.SlowTo);
|
|
}
|
|
}
|
|
|
|
private void OnMeleeInteract(EntityUid uid, FlashComponent comp, MeleeInteractEvent args)
|
|
{
|
|
if (!UseFlash(comp, args.User))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (args.Entity.HasComponent<FlashableComponent>())
|
|
{
|
|
args.CanInteract = true;
|
|
FlashEntity(args.Entity, args.User, comp.FlashDuration, comp.SlowTo);
|
|
}
|
|
}
|
|
|
|
public void OnUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args)
|
|
{
|
|
if (!UseFlash(comp, args.User))
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(comp.Owner.Transform.Coordinates, comp.Range))
|
|
{
|
|
FlashEntity(entity, args.User, comp.AoeFlashDuration, comp.SlowTo);
|
|
}
|
|
}
|
|
|
|
private bool UseFlash(FlashComponent comp, IEntity user)
|
|
{
|
|
if (comp.HasUses)
|
|
{
|
|
// TODO flash visualizer
|
|
if (!comp.Owner.TryGetComponent<SpriteComponent>(out var sprite))
|
|
return false;
|
|
|
|
if (--comp.Uses == 0)
|
|
{
|
|
sprite.LayerSetState(0, "burnt");
|
|
comp.Owner.PopupMessage(user, Loc.GetString("flash-component-becomes-empty"));
|
|
}
|
|
else if (!comp.Flashing)
|
|
{
|
|
int animLayer = sprite.AddLayerWithState("flashing");
|
|
comp.Flashing = true;
|
|
|
|
comp.Owner.SpawnTimer(400, () =>
|
|
{
|
|
sprite.RemoveLayer(animLayer);
|
|
comp.Flashing = false;
|
|
});
|
|
}
|
|
|
|
SoundSystem.Play(Filter.Pvs(comp.Owner), "/Audio/Weapons/flash.ogg", comp.Owner.Transform.Coordinates,
|
|
AudioParams.Default);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// TODO: Check if target can be flashed (e.g. things like sunglasses would block a flash)
|
|
// TODO: Merge with the code in FlashableComponent--raise an event on the target, that FlashableComponent or
|
|
// another comp will catch
|
|
private void FlashEntity(IEntity target, IEntity user, float flashDuration, float slowTo)
|
|
{
|
|
if (target.TryGetComponent<FlashableComponent>(out var flashable))
|
|
{
|
|
flashable.Flash(flashDuration / 1000d);
|
|
}
|
|
|
|
if (target.TryGetComponent<StunnableComponent>(out var stunnableComponent))
|
|
{
|
|
stunnableComponent.Slowdown(flashDuration / 1000f, slowTo, slowTo);
|
|
}
|
|
|
|
if (target != user)
|
|
{
|
|
user.PopupMessage(target,
|
|
Loc.GetString(
|
|
"flash-component-user-blinds-you",
|
|
("user", user)
|
|
)
|
|
);
|
|
}
|
|
}
|
|
|
|
private void OnExamined(EntityUid uid, FlashComponent comp, ExaminedEvent args)
|
|
{
|
|
if (!comp.HasUses)
|
|
{
|
|
args.Message.AddText("\n");
|
|
args.Message.AddText(Loc.GetString("flash-component-examine-empty"));
|
|
return;
|
|
}
|
|
|
|
if (args.IsInDetailsRange)
|
|
{
|
|
args.Message.AddText("\n");
|
|
args.Message.AddMarkup(
|
|
Loc.GetString(
|
|
"flash-component-examine-detail-count",
|
|
("count", comp.Uses),
|
|
("markupCountColor", "green")
|
|
)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|