using Content.Server.Flash.Components; using Content.Server.Stunnable.Components; using Content.Server.Weapon.Melee; using Content.Shared.Examine; using Content.Shared.Interaction; using Content.Shared.Notification; using Robust.Server.GameObjects; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Player; namespace Content.Server.Flash { public class FlashSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnMeleeHit); SubscribeLocalEvent(OnMeleeInteract); SubscribeLocalEvent(OnUseInHand); SubscribeLocalEvent(OnExamined); } public void OnMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args) { if (!UseFlash(comp, args.User)) { return; } args.Handled = true; foreach (IEntity e in args.HitEntities) { FlashEntity(e, args.User, comp.FlashDuration, comp.SlowTo); } } private void OnMeleeInteract(EntityUid uid, FlashComponent comp, MeleeInteractEvent args) { if (!UseFlash(comp, args.User)) { return; } if (args.Entity.HasComponent()) { args.CanInteract = true; FlashEntity(args.Entity, args.User, comp.FlashDuration, comp.SlowTo); } } public void OnUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args) { if (!UseFlash(comp, args.User)) { return; } foreach (var entity in IoCManager.Resolve().GetEntitiesInRange(comp.Owner.Transform.Coordinates, comp.Range)) { FlashEntity(entity, args.User, comp.AoeFlashDuration, comp.SlowTo); } } private bool UseFlash(FlashComponent comp, IEntity user) { if (comp.HasUses) { // TODO flash visualizer if (!comp.Owner.TryGetComponent(out var sprite)) return false; if (--comp.Uses == 0) { sprite.LayerSetState(0, "burnt"); comp.Owner.PopupMessage(user, Loc.GetString("flash-component-becomes-empty")); } else if (!comp.Flashing) { int animLayer = sprite.AddLayerWithState("flashing"); comp.Flashing = true; comp.Owner.SpawnTimer(400, () => { sprite.RemoveLayer(animLayer); comp.Flashing = false; }); } SoundSystem.Play(Filter.Pvs(comp.Owner), "/Audio/Weapons/flash.ogg", comp.Owner.Transform.Coordinates, AudioParams.Default); return true; } return false; } // TODO: Check if target can be flashed (e.g. things like sunglasses would block a flash) // TODO: Merge with the code in FlashableComponent--raise an event on the target, that FlashableComponent or // another comp will catch private void FlashEntity(IEntity target, IEntity user, float flashDuration, float slowTo) { if (target.TryGetComponent(out var flashable)) { flashable.Flash(flashDuration / 1000d); } if (target.TryGetComponent(out var stunnableComponent)) { stunnableComponent.Slowdown(flashDuration / 1000f, slowTo, slowTo); } if (target != user) { user.PopupMessage(target, Loc.GetString( "flash-component-user-blinds-you", ("user", user) ) ); } } private void OnExamined(EntityUid uid, FlashComponent comp, ExaminedEvent args) { if (!comp.HasUses) { args.Message.AddText("\n"); args.Message.AddText(Loc.GetString("flash-component-examine-empty")); return; } if (args.IsInDetailsRange) { args.Message.AddText("\n"); args.Message.AddMarkup( Loc.GetString( "flash-component-examine-detail-count", ("count", comp.Uses), ("markupCountColor", "green") ) ); } } } }