Nemanja
2933f030d9
emitter visuals update ( #13382 )
2023-01-09 14:42:31 +11:00
Nemanja
4a7c0b94b2
Make emitter use guncode ( #13258 )
2023-01-01 15:54:47 -08:00
Nemanja
faca40b8d5
more component ref removal + combining server/client comps ( #13178 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-12-25 05:28:21 +01:00
Nemanja
6c04811e66
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
TemporalOroboros
9a72b05a50
Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. ( #12132 )
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* InitialCommit (Broken)
* Fixes compile errors
* PR comments. More doc comments. Fixes
* Makes a singularity/event horizon without radiation/physics a valid state to be in
* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.
* Removes unused dependency from Content.Client.GravityWellSystem
* Testing containment and fake VV setters for SingularityGeneratorComponent
* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption
* Fix merge skew
* Fixes for the master merge
* Fix engine commit
* Dirty is obsolete
* Switch over dirty
* Fix requested changes
* ambiant -> ambient
* Moves EventHorionComponent to Shared
* Proper container handling
* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.
* Better support for admemes throwing singularities.
* Moves update timing from accumulators to target times
* Update doc comments
2022-12-19 20:47:15 -06:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Nemanja
f0d0b86e07
emitter machine part upgrades ( #11742 )
2022-10-30 17:53:31 +11:00
metalgearsloth
f695d239c9
Make PA 40% less jank ( #9278 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com >
2022-08-08 10:31:53 +10:00
keronshb
8e9a6460ae
Field gen fixes ( #10366 )
2022-08-06 18:10:37 -07:00
keronshb
0eece4b47f
Containment Field Rework ( #9312 )
2022-08-05 14:22:37 +10:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
keronshb
4ecac09428
Adds anchor checks for containment fields ( #8909 )
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* Adds anchor checks for containment fields
* norot
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-23 14:27:49 +10:00
ScalyChimp
9b54a8a2ae
ECS containmentfieldgeneratorcomponent ( #8757 )
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* ECS containmentfieldgeneratorcomponent
* Fix tests and clean up one line
* check for anchored in a better way
* Fix dependency exception
I'm not really happy with this solution, it's not very good but I'm not
sure how to do it better without refactoring way more than I want to. Maybe
I'm missing something.
* review
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-16 23:46:21 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Pieter-Jan Briers
a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )" (working this time) ( #8704 )
2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b
Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )
2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041
Fix some friend access violations by allowing others access. ( #8594 )
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Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
wrexbe
33c03fa0a0
Singulo eats unpowered containment gens ( #8343 )
2022-05-26 17:35:19 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Alex Evgrashin
4aa45dc695
Remove IRadiationAct ( #7757 )
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* Move radiation collector to ECS
* Damagable system
* Remove IRadiationAct
* Add small helper field
* Update Content.Server/Radiation/Systems/RadiationSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
* Delete comment
* Fixed total rads
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
2022-04-28 22:36:25 +10:00
Rane
6054c5bc53
Familiars respawn ( #7640 )
2022-04-23 19:27:19 -07:00
Rane
c022afaec4
Remove IInteractHand ( #7601 )
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* Plantholder
* Strap
* Finish him
* Mirror review stuff
2022-04-23 13:49:45 +10:00
metalgearsloth
b87806f7ed
Fix some build warnings ( #6832 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-02-21 14:41:50 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Pancake
e54195575b
Readjust radiation collectors. ( #6255 )
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-01-23 13:40:27 -07:00
Paul Ritter
9e1607722d
removes componentdependencies ( #6160 )
2022-01-15 13:26:37 +11:00
Leon Friedrich
b675bdb789
Move Access & AccessReader to shared. ( #5798 )
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* git mv
* Move Access Component & system.
- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent
* better TryGetSlot
* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
Vera Aguilera Puerto
cdc8336695
Even more resolve removals.
2021-12-08 17:41:14 +01:00
Wrexbe
b9dd3be061
More Changes
2021-12-05 10:56:17 -08:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
e3227546b3
Inline Delete
2021-12-03 11:43:03 +01:00
Paul Ritter
fbcb53dcc0
pvs content ( #5484 )
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Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-11-30 15:20:38 +01:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Saphire Lattice
fdf67d8ee6
Fix containment fields finding one another ( #5094 )
2021-10-31 14:39:36 +01:00
Leon Friedrich
5dd73ff6e0
Fix emitter lock toggle ( #5066 )
2021-10-28 13:29:19 +02:00
Vera Aguilera Puerto
dad471562d
Singularity plays collapsing sound on shutdown, not on remove.
2021-10-23 10:49:59 +02:00
metalgearsloth
f0f7cd0e76
Update content for physics query namespace change ( #4701 )
2021-10-10 14:18:19 +11:00
Vera Aguilera Puerto
0767bd3777
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
metalgearsloth
a8908427a8
Remove some unused fields
2021-09-21 00:16:52 +10:00
metalgearsloth
0137884e16
Take TryRepell behind the shed ( #4584 )
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Singularity containment uses physics and just workstm
2021-09-10 15:26:38 +02:00
Swept
c00e82462b
Tweaks ambient sound values and improves some existing sounds ( #4576 )
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* Updates singularity to use AmbientSound
* Removed hum from light tubes and tweaked vending/bulb ambience
* Adds more explosion sound effects
* Moves closet open/close.ogg and adds wooden closet sound effect
* Updates flashlight on/off sound
* Adds HL Scientist scream collection
* Tweaks APC Ambience
* Minor oversight on det locker
* Addressed reviews
2021-09-10 11:31:54 +10:00
metalgearsloth
f472bbab88
Singularity fixes ( #4383 )
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* Singularity fixes
* Fix the rest
* Woops
* ahh
* Nerf singulo for now
* Final touchups for now
* Review
2021-08-23 00:54:03 +10:00
ShadowCommander
26ebcb4cb8
Fix gas canister
2021-08-10 16:55:12 -07:00
ShadowCommander
0c09d4d7e2
Fix stuff
2021-08-10 16:18:57 -07:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
...
# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00