TsjipTsjip
39ccab6718
Fix documentation typo ( #29209 )
...
Fix everything.
2024-06-19 18:15:26 +02:00
Leon Friedrich
fa3c89a521
Partial buckling refactor ( #29031 )
...
* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
2024-06-20 01:14:18 +10:00
Tayrtahn
e33f0341ad
Code cleanup: radio jammer ( #29052 )
...
* Code cleanup for radio jammer
* More Entity<T> for the people, and fix an accidental variable reuse
2024-06-20 01:13:40 +10:00
Tayrtahn
024521b66b
Add prediction for Tech Disks, cleanup ( #29061 )
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* Add prediction for Tech Disks, cleanup
* Remove IsServer check in OnMapInit
* Use HashSet for techs, remove LINQ
2024-06-20 01:04:30 +10:00
Leon Friedrich
20544b0c76
Rejig device link sink & source startup & shutdown ( #29035 )
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* Fix DeviceLinkSinkComponent not updating sources on shutdown
* Log error
* Misc link changes & fixes
* Fix core
2024-06-20 01:03:32 +10:00
Nemanja
f9ddccbc22
Decrease meteor frequency ( #29194 )
2024-06-18 21:57:00 -04:00
Errant
9b2f9ce05f
Hidden loadout groups ( #29170 )
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* loadout hiding
* department of redundancy department
2024-06-19 10:26:46 +10:00
metalgearsloth
dabf3d1521
Fix material storage going BRRT ( #29167 )
...
If the volume hits 0 we just remove it.
2024-06-18 17:47:19 -04:00
Leon Friedrich
ee2c115e5b
Turn interaction related attempt events into structs ( #29168 )
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* Turn InteractionAttemptEvent into a struct event
* readonly
* GettingInteractedWithAttemptEvent
* ConsciousAttemptEvent
2024-06-19 00:30:41 +10:00
metalgearsloth
65821c96f4
Fix conveyor mispredicts ( #28157 )
...
* Fix conveyor mispredicts
Instead of tracking active conveyors we instead track the conveyed entities. This also handles things like stacking conveyors more gracely.
* Fix ActiveConveyor
* Fix lerping
2024-06-18 22:11:36 +10:00
DrSmugleaf
bd0631c45b
Add cvar to disable round end pvs overrides ( #29151 )
2024-06-18 22:00:29 +10:00
Tayrtahn
e5ef2a358c
Implement vital chef's hat functionality ( #25950 )
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* Implement crucial chef's hat functionality
* Unified stopping code and added events.
* Added documentation to events
* Rerun tests
* Made review changes, and fixed potential desync bug.
* Update whitelist
2024-06-18 20:59:37 +10:00
Ed
a1e66cfbb4
clean up weather systems ( #28792 )
...
* clean up weather systems
* Update WeatherComponent.cs
* Update SharedWeatherSystem.cs
* some fix
* Update SharedWeatherSystem.cs
* Update WeatherComponent.cs
* Update WeatherComponent.cs
* revert autoPause
* Update SharedWeatherSystem.cs
2024-06-18 20:27:34 +10:00
deltanedas
c332677971
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-06-16 23:30:10 -04:00
Cojoke
390f8d19d1
Makes Eyepatches Flippable ( #26277 )
2024-06-16 23:21:29 -04:00
Tayrtahn
89a9f07c3a
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Nemanja
5e50bd83d6
Missing meteor presets ( #29044 )
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* add meteors into missing game presets
* changes for real
* implement code
* this too
2024-06-16 21:37:43 +02:00
deltanedas
1cb9f5dbed
add carp hardsuit for traitors ( #25155 )
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* FactionClothing
* swtich carp to the Dragon faction
* add carp hardsuit
* add carp hardsuit to uplink
* fixes
* webedit ops 1
* why did i name it that wtf
* among
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-16 21:57:57 +10:00
Leon Friedrich
f121946b12
Fix RotateWhilePulling not working ( #29032 )
2024-06-16 21:30:35 +10:00
DrSmugleaf
4954b6d79e
Add cvar to disable ghosting killing your crit mob ( #28945 )
...
* Add cvar to disable ghosting killing your crit mob
* Update Content.Shared/CCVar/CCVars.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-06-16 21:21:16 +10:00
DrSmugleaf
32e1d1a3b5
Use EntityQuery for mob state system resolves ( #29021 )
2024-06-16 21:20:54 +10:00
Nemanja
3644602fb8
Fix magboots not needing a grid to work ( #29034 )
...
* Fix magboots not needing a grid to work
* ok fix it for realsies
2024-06-16 13:38:17 +10:00
FunTust
6d6da1267a
ToggleVisualLayers hair disappeared fix ( #28949 )
...
* Update ClothingSystem.cs
* did it in a better way
* Update ClothingSystem.cs
2024-06-15 17:42:13 -04:00
icekot8
a2affe3d00
add 👷 JobCondition system for reagents ( #29023 )
...
* hell 💀
* you're right
i'm dumb
* use the beautiful protoid and or in localization 🥩
* 🙏
2024-06-15 17:36:25 -04:00
TsjipTsjip
71eb4d9178
CVarify meteor behavior ( #29030 )
...
* CVarify meteor behavior
* Cache value to reduce CVar calls, hook into OnValueChanged
* _cfg is still null at construction time, fixed by just making it set up on Started instead
* Invoke immediately! Learning more every step of the way.
* Move cached value initialisation to Initialize call
* Add explicit supercall
2024-06-15 10:03:20 -04:00
metalgearsloth
8f12e90b90
Don't use invalid defaults for loadouts ( #28740 )
...
* Don't use invalid defaults for loadouts
At the time it made more sense but now with species specific stuff it's better to have nothing.
* Loadout SetDefault only applies valid loadouts
2024-06-15 16:53:42 +10:00
metalgearsloth
f0fbedd640
Fix RoleLoadout equality ( #28737 )
...
* Fix RoleLoadout equality
Knew it was janky but thought SequenceEqual was better than it is so we just do it manually.
* Also implement this
2024-06-15 16:52:49 +10:00
Nemanja
ba24cc8f5c
Fix drinking from openable containers ( #29010 )
2024-06-14 22:20:42 -07:00
AJCM-git
c339773b5f
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2024-06-15 00:41:25 -04:00
Nemanja
d907e4ef57
make pulled uncuffing slower & reduce uncuff spam cooldown ( #29008 )
...
* prevent people being pulled from uncuffing themselves
* block -> modify duration
2024-06-14 21:01:22 -07:00
Nemanja
748e5831e8
Add moon boots ( #29009 )
2024-06-14 20:43:23 -07:00
Nemanja
f136657b38
Revamped Meteor Swarm ( #28974 )
...
* meteor code and balanced values
* Meteor Swarms
* Update meteors.yml
* Update meteors.yml
* HOO! (fix overkill bug and buff space dust)
* undo BloodstreamComponent.cs changes
* DamageDistribution -> DamageTypes
* part 2.
2024-06-14 20:38:43 -07:00
Zonespace
3cd740c32b
Replaces reagent-effect-guidebook-missing with more descriptive guidebook entries ( #28817 )
...
removes `reagent-effect-guidebook-missing`
Co-authored-by: John Doe <johndoe@gmail.com >
2024-06-14 22:43:36 -04:00
deltanedas
9e4d191189
make RefillableSolution optional for SolutionTransfer ( #28830 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-14 22:42:40 -04:00
Thomas
9ebfb1d64f
Fix Loadout Requirements Only Displaying One Requirement ( #28994 )
...
Collect all group effects failed instead of only first one failed
2024-06-14 16:32:39 -04:00
Hannah Giovanna Dawson
3b3163c4f4
SS-28662 Add cvars to support forcing people to departures and making those at departures invincible ( #28765 )
...
* SS-28662 Add cvar to force spawn everyone at departures
This cvar means everyone must spawn at departures. This
could be handy for an admin event? But mostly it's so the
tutorial departures terminal can be seen by all newbies on
gateway servers.
* Small fix to ArrivalsSystem flow
* Remove incorrect todo
* Add godmode arrivals cvar
2024-06-14 04:15:42 -07:00
Tayrtahn
6c343ddae2
Move SleepingSystem to Shared & cleanup ( #28672 )
...
* Move SleepingSystem to Shared & cleanup
* Remove empty OnShutdown handler
2024-06-14 12:15:29 +10:00
MjrLandWhale
222d3b532d
Override under-pressure lock-out in air alarm "Fill" mode ( #28909 )
2024-06-13 15:25:02 -08:00
Doomsdrayk
249e4a9c15
Fix guns appearing to cycle bolt when wielded ( #28756 )
...
Adds a check during wielding to see if the code is running clientside, and if so skip the part responsible for creating the virtual items.
This is necessary because TrySpawnVirtualItem is blocked from running clientside, so trying to spawn the virtual items for wielding causes the client to always believe the wield has failed. This erroneous failure leads to the display of incorrect feedback until the server's successful wield attempt makes it to the client. The added check prevents wielding from failing in this way and therefore allows the client to behave as expected.
2024-06-12 23:30:39 -07:00
geraeumig
ab8b3ecec2
Fix magazine sprites after Auto Eject ( #28859 )
...
Co-authored-by: geraeumig <alfenos@proton.me >
2024-06-12 22:23:15 -04:00
Partmedia
dc0327c3c0
Update PA admin warnings ( #28911 )
...
With singulo fixed, PA strength 3 and below (level 2) are now safe.
Update the admin logging to reflect this.
2024-06-12 22:15:15 -04:00
Hannah Giovanna Dawson
1bb9d9451f
Panic Bunker uses minutes not hours ( #28805 )
...
* Panic Bunker uses minutes not hours
* Fixing an instance of hours
2024-06-09 22:45:47 +02:00
Julian Giebel
de07c291de
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Hannah Giovanna Dawson
3ceb92a0c4
SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) ( #28763 )
2024-06-09 14:58:10 -04:00
Nemanja
c549573f7a
add default page support for the guidebook ( #28772 )
2024-06-09 11:55:21 -04:00
metalgearsloth
e3c37f6e9b
Maybe fix invalid loadout prototypes ( #28734 )
...
* Maybe fix invalid loadout prototypes
So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.
Need someone affected to send me their loadout to confirm it's fixed.
* Better fix
2024-06-08 14:48:09 -04:00
metalgearsloth
1fdbf9403a
Don't use invalid defaults for loadouts ( #28729 )
...
At the time it made more sense but now with species specific stuff it's better to have nothing.
2024-06-08 14:43:21 -04:00
Nemanja
4089d6a664
fix singulo decay ( #28743 )
2024-06-09 00:36:47 +10:00
Whisper
123dfee3a3
allow ' in character names ( #28652 )
2024-06-08 20:37:55 +10:00
metalgearsloth
45015188cd
Add loadout group check for role proto ( #28731 )
...
MFW same bug twice at 2 layers because I'm stupid.
2024-06-08 20:03:54 +10:00