Revamped Meteor Swarm (#28974)
* meteor code and balanced values * Meteor Swarms * Update meteors.yml * Update meteors.yml * HOO! (fix overkill bug and buff space dust) * undo BloodstreamComponent.cs changes * DamageDistribution -> DamageTypes * part 2.
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@@ -212,7 +212,7 @@ public sealed class MobThresholdSystem : EntitySystem
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MobThresholdsComponent? thresholdComponent = null)
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{
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threshold = null;
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if (!Resolve(target, ref thresholdComponent))
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if (!Resolve(target, ref thresholdComponent, false))
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return false;
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return TryGetThresholdForState(target, MobState.Dead, out threshold, thresholdComponent);
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