Add a system for modifying entity names without causing conflicts (#27863)
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@@ -6,11 +6,6 @@ namespace Content.Shared.Glue;
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[Access(typeof(SharedGlueSystem))]
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public sealed partial class GluedComponent : Component
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{
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/// <summary>
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/// Reverts name to before prefix event (essentially removes prefix).
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/// </summary>
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[DataField("beforeGluedEntityName"), ViewVariables(VVAccess.ReadOnly)]
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public string BeforeGluedEntityName = string.Empty;
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[DataField("until", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan Until;
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@@ -7,6 +7,7 @@ using Content.Shared.Gravity;
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using Content.Shared.IdentityManagement.Components;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.Overlays;
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using Content.Shared.Radio;
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using Content.Shared.Slippery;
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@@ -28,6 +29,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, SeeIdentityAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetDefaultRadioChannelEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshNameModifiersEvent>(RelayInventoryEvent);
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// by-ref events
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SubscribeLocalEvent<InventoryComponent, GetExplosionResistanceEvent>(RefRelayInventoryEvent);
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@@ -14,11 +14,4 @@ public sealed partial class LabelComponent : Component
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? CurrentLabel { get; set; }
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/// <summary>
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/// The original name of the entity
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/// Used for reverting the modified entity name when the label is removed
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? OriginalName { get; set; }
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}
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@@ -1,5 +1,6 @@
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using Content.Shared.Examine;
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using Content.Shared.Labels.Components;
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using Content.Shared.NameModifier.EntitySystems;
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using Robust.Shared.Utility;
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namespace Content.Shared.Labels.EntitySystems;
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@@ -11,6 +12,7 @@ public abstract partial class SharedLabelSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<LabelComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<LabelComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
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}
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public virtual void Label(EntityUid uid, string? text, MetaDataComponent? metadata = null, LabelComponent? label = null){}
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@@ -27,4 +29,10 @@ public abstract partial class SharedLabelSystem : EntitySystem
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message.AddText(Loc.GetString("hand-labeler-has-label", ("label", label.CurrentLabel)));
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args.PushMessage(message);
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}
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private void OnRefreshNameModifiers(Entity<LabelComponent> entity, ref RefreshNameModifiersEvent args)
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{
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if (!string.IsNullOrEmpty(entity.Comp.CurrentLabel))
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args.AddModifier("comp-label-format", extraArgs: ("label", entity.Comp.CurrentLabel));
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}
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}
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@@ -3,12 +3,6 @@ namespace Content.Shared.Lube;
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[RegisterComponent]
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public sealed partial class LubedComponent : Component
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{
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/// <summary>
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/// Reverts name to before prefix event (essentially removes prefix).
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/// </summary>
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[DataField("beforeLubedEntityName")]
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public string BeforeLubedEntityName = string.Empty;
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[DataField("slipsLeft"), ViewVariables(VVAccess.ReadWrite)]
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public int SlipsLeft;
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@@ -0,0 +1,25 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.NameModifier.Components;
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/// <summary>
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/// Adds a modifier to the wearer's name when this item is equipped,
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/// and removes it when it is unequipped.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState]
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public sealed partial class ModifyWearerNameComponent : Component
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{
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/// <summary>
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/// The localization ID of the text to be used as the modifier.
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/// The base name will be passed in as <c>$baseName</c>
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/// </summary>
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[DataField, AutoNetworkedField]
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public LocId LocId = string.Empty;
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/// <summary>
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/// Priority of the modifier. See <see cref="EntitySystems.RefreshNameModifiersEvent"/> for more information.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int Priority;
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}
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@@ -0,0 +1,20 @@
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using Content.Shared.NameModifier.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.NameModifier.Components;
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/// <summary>
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/// Used to manage modifiers on an entity's name and handle renaming in a way
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/// that survives being renamed by multiple systems.
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(NameModifierSystem))]
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public sealed partial class NameModifierComponent : Component
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{
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/// <summary>
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/// The entity's name without any modifiers applied.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string BaseName = string.Empty;
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}
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@@ -0,0 +1,34 @@
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using Content.Shared.Clothing;
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using Content.Shared.Inventory;
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using Content.Shared.NameModifier.Components;
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namespace Content.Shared.NameModifier.EntitySystems;
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public sealed partial class ModifyWearerNameSystem : EntitySystem
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{
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[Dependency] private readonly NameModifierSystem _nameMod = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ModifyWearerNameComponent, InventoryRelayedEvent<RefreshNameModifiersEvent>>(OnRefreshNameModifiers);
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SubscribeLocalEvent<ModifyWearerNameComponent, ClothingGotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<ModifyWearerNameComponent, ClothingGotUnequippedEvent>(OnGotUnequipped);
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}
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private void OnGotEquipped(Entity<ModifyWearerNameComponent> entity, ref ClothingGotEquippedEvent args)
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{
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_nameMod.RefreshNameModifiers(args.Wearer);
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}
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private void OnGotUnequipped(Entity<ModifyWearerNameComponent> entity, ref ClothingGotUnequippedEvent args)
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{
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_nameMod.RefreshNameModifiers(args.Wearer);
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}
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private void OnRefreshNameModifiers(Entity<ModifyWearerNameComponent> entity, ref InventoryRelayedEvent<RefreshNameModifiersEvent> args)
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{
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args.Args.AddModifier(entity.Comp.LocId, entity.Comp.Priority);
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}
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}
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143
Content.Shared/NameModifier/EntitySystems/NameModifierSystem.cs
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143
Content.Shared/NameModifier/EntitySystems/NameModifierSystem.cs
Normal file
@@ -0,0 +1,143 @@
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using System.Linq;
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using Content.Shared.Inventory;
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using Content.Shared.NameModifier.Components;
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namespace Content.Shared.NameModifier.EntitySystems;
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/// <inheritdoc cref="NameModifierComponent"/>
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public sealed partial class NameModifierSystem : EntitySystem
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{
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NameModifierComponent, EntityRenamedEvent>(OnEntityRenamed);
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}
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private void OnEntityRenamed(Entity<NameModifierComponent> entity, ref EntityRenamedEvent args)
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{
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SetBaseName((entity, entity.Comp), args.NewName);
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RefreshNameModifiers((entity, entity.Comp));
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}
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private void SetBaseName(Entity<NameModifierComponent> entity, string name)
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{
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if (name == entity.Comp.BaseName)
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return;
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// Set the base name to the new name
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entity.Comp.BaseName = name;
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Dirty(entity);
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}
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/// <summary>
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/// Raises a <see cref="RefreshNameModifiersEvent"/> to gather modifiers and
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/// updates the entity's name to its base name with modifiers applied.
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/// This will add a <see cref="NameModifierComponent"/> if any modifiers are added.
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/// </summary>
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/// <remarks>
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/// Call this to update the entity's name when adding or removing a modifier.
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/// </remarks>
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public void RefreshNameModifiers(Entity<NameModifierComponent?> entity)
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{
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var meta = MetaData(entity);
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var baseName = meta.EntityName;
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if (Resolve(entity, ref entity.Comp, logMissing: false))
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baseName = entity.Comp.BaseName;
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// Raise an event to get any modifiers
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// If the entity already has the component, use its BaseName, otherwise use the entity's name from metadata
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var modifierEvent = new RefreshNameModifiersEvent(baseName);
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RaiseLocalEvent(entity, ref modifierEvent);
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// Nothing added a modifier, so we can just use the base name
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if (modifierEvent.ModifierCount == 0)
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{
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// If the entity doesn't have the component, we're done
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if (entity.Comp == null)
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return;
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// Restore the base name
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_metaData.SetEntityName(entity, entity.Comp.BaseName, meta, raiseEvents: false);
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// The component isn't doing anything anymore, so remove it
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RemComp<NameModifierComponent>(entity);
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return;
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}
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// We have at least one modifier, so we need to apply it to the entity.
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// Get the final name with modifiers applied
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var modifiedName = modifierEvent.GetModifiedName();
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// Add the component if needed, and initialize it with the base name
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if (!EnsureComp<NameModifierComponent>(entity, out var comp))
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SetBaseName((entity, comp), meta.EntityName);
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// Set the entity's name with modifiers applied
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_metaData.SetEntityName(entity, modifiedName, meta, raiseEvents: false);
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}
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}
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/// <summary>
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/// Raised on an entity when <see cref="NameModifierSystem.RefreshNameModifiers"/> is called.
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/// Subscribe to this event and use its methods to add modifiers to the entity's name.
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/// </summary>
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[ByRefEvent]
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public sealed class RefreshNameModifiersEvent : IInventoryRelayEvent
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{
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/// <summary>
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/// The entity's name without any modifiers applied.
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/// If you want to base a modifier on the entity's name, use
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/// this so you don't include other modifiers.
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/// </summary>
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public readonly string BaseName;
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private readonly List<(LocId LocId, int Priority, (string, object)[] ExtraArgs)> _modifiers = [];
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/// <inheritdoc/>
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public SlotFlags TargetSlots => ~SlotFlags.POCKET;
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/// <summary>
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/// How many modifiers have been added to this event.
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/// </summary>
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public int ModifierCount => _modifiers.Count;
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public RefreshNameModifiersEvent(string baseName)
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{
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BaseName = baseName;
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}
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/// <summary>
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/// Adds a modifier to the entity's name.
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/// The original name will be passed to Fluent as <c>$baseName</c> along with any <paramref name="extraArgs"/>.
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/// Modifiers with a higher <paramref name="priority"/> will be applied later.
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/// </summary>
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public void AddModifier(LocId locId, int priority = 0, params (string, object)[] extraArgs)
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{
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_modifiers.Add((locId, priority, extraArgs));
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}
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/// <summary>
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/// Returns the final name with all modifiers applied.
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/// </summary>
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public string GetModifiedName()
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{
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// Start out with the entity's name name
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var name = BaseName;
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// Iterate through all the modifiers in priority order
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foreach (var modifier in _modifiers.OrderBy(n => n.Priority))
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{
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// Grab any extra args needed by the Loc string
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var args = modifier.ExtraArgs;
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// Add the current version of the entity name as an arg
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Array.Resize(ref args, args.Length + 1);
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args[^1] = ("baseName", name);
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// Resolve the Loc string and use the result as the base in the next iteration.
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name = Loc.GetString(modifier.LocId, args);
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}
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return name;
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}
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}
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@@ -35,10 +35,4 @@ public sealed partial class InfantComponent : Component
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[DataField("infantEndTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan InfantEndTime;
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/// <summary>
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/// The entity's name before the "baby" prefix is added.
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/// </summary>
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[DataField("originalName")]
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public string OriginalName = string.Empty;
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.Movement.Systems;
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using Content.Shared.NameModifier.EntitySystems;
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namespace Content.Shared.Zombies;
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@@ -10,6 +11,7 @@ public abstract class SharedZombieSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<ZombieComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshSpeed);
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SubscribeLocalEvent<ZombieComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
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}
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private void OnRefreshSpeed(EntityUid uid, ZombieComponent component, RefreshMovementSpeedModifiersEvent args)
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@@ -17,4 +19,9 @@ public abstract class SharedZombieSystem : EntitySystem
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var mod = component.ZombieMovementSpeedDebuff;
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args.ModifySpeed(mod, mod);
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}
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private void OnRefreshNameModifiers(Entity<ZombieComponent> entity, ref RefreshNameModifiersEvent args)
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{
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args.AddModifier("zombie-name-prefix");
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}
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}
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@@ -62,12 +62,6 @@ public sealed partial class ZombieComponent : Component
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[DataField("zombieRoleId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
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public string ZombieRoleId = "Zombie";
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/// <summary>
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/// The EntityName of the humanoid to restore in case of cloning
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/// </summary>
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[DataField("beforeZombifiedEntityName"), ViewVariables(VVAccess.ReadOnly)]
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public string BeforeZombifiedEntityName = string.Empty;
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/// <summary>
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/// The CustomBaseLayers of the humanoid to restore in case of cloning
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/// </summary>
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