Commit Graph

499 Commits

Author SHA1 Message Date
Nemanja
130a4cdd6a Update ContainerOcclusionTest.cs (#9692) 2022-07-14 09:43:24 +10:00
Nemanja
5edf2ccad5 EntityStorage ECS (#9291) 2022-07-14 09:11:59 +10:00
metalgearsloth
9ed9888f86 Update DiseaseTest (#9639)
Effects / cures are indices not the threshold
2022-07-12 16:15:40 +10:00
Kara
b9a0894d7c Event refactor (#9589)
* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
2022-07-10 20:48:41 -05:00
Nemanja
7ec23e020d Disease Stages But Epic (#9043)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-08 13:44:38 +10:00
metalgearsloth
a2a5df1990 Damage masks (#9402) 2022-07-06 17:58:14 +10:00
wrexbe
4766638413 Fix salvage gibbing (#9426) 2022-07-05 08:03:36 -07:00
wrexbe
8c4e17eef3 Make destructible test more reliable (#9425) 2022-07-05 08:02:24 -07:00
wrexbe
6e0e350e86 Prevent round end test from leaking (#9342) 2022-07-01 23:39:16 -07:00
Kara
43b0f303c3 Lower shuttle time + recall turning point (#9328) 2022-07-01 13:40:36 -07:00
Leon Friedrich
c13c0b8b0b Remove implicit GridId conversions (#8975) 2022-06-28 22:56:02 +10:00
metalgearsloth
0d5291ff89 Probably fix roundend test in debug (#9193) 2022-06-27 01:38:40 +10:00
metalgearsloth
521ed99766 Evac shuttle (#8931)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-26 15:20:45 +10:00
metalgearsloth
77a8e16104 Add cargo shuttle (#8686) 2022-06-23 14:36:47 +10:00
wrexbe
bee053a38c Get test map (#8987) 2022-06-22 00:44:19 +10:00
wrexbe
81e3b2da88 Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00
Leon Friedrich
fa4c6f63f8 Nullable grid Uid (#8798) 2022-06-20 10:14:35 +10:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
wrexbe
0fc8c0ef5e Update some nugets (#8738) 2022-06-09 18:25:59 -07:00
Pieter-Jan Briers
cb4d5f3e59 More nullable component fixes (#8659) 2022-06-04 20:22:26 -07:00
keronshb
d5620aa833 AccessReader IsAllowed use resolve (#8527) 2022-06-01 08:26:50 -07:00
wrexbe
1e0babbd50 Make AdminLogsSystem an IoC manager (#8492)
* Make log not entity system

* Fixes
2022-05-28 23:41:17 -07:00
wrexbe
9cd323e519 Remove IgnoreComponents on the client (#8308) 2022-05-28 10:38:59 -07:00
Pieter-Jan Briers
cb95d2ae8d Bump engine to 0.19.0.0 (#8417) 2022-05-28 16:29:12 +02:00
wrexbe
4c84dba2f2 Fix airlocks on some maps (#8363)
* Fix airlocks on some maps

* Make MapsLoadableTest say the map that failed
2022-05-22 20:31:39 -07:00
Leon Friedrich
4b0578d1d5 Include nospawn in tests (#8293) 2022-05-20 09:24:02 +10:00
Vera Aguilera Puerto
c9314914f0 Integration tests no longer have artificial SQLite delays. (#8289)
Should hopefully fix DEBUG tests.
2022-05-19 13:43:28 +02:00
metalgearsloth
01d2d174fc Pathfinder hotfixes (#8201) 2022-05-16 13:21:00 +10:00
Jacob Tong
cecd1b9ef6 Fix climbing out of CloningPod and MedicalScanner (#8191)
* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test
2022-05-15 19:57:13 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Jacob Tong
8c853476fb Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting
2022-05-10 17:57:20 -07:00
Moony
36181334b5 StationSystem/jobs/partial spawning refactor (#7580)
* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-10 13:43:30 -05:00
Jacob Tong
0e945b42b2 Rework climbing (#7706) 2022-05-10 01:08:52 -07:00
20kdc
3d606f4316 Parallax refactors (#7654) 2022-05-04 09:55:21 -07:00
metalgearsloth
72da2db62d Content changes for grid splitting (#7645) (#7746)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 13:54:25 +10:00
metalgearsloth
ecaad9c349 Revert "Update submodule (again)" (#7730) 2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c Content changes for grid splitting (#7645)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:59:38 +10:00
Emisse
80138a5a13 Saltern Update 2.91 (#7665)
* Saltern Update 2.91

* Fix LoadSaveTicksSaveSaltern test

* God help me

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-20 22:09:50 +10:00
Moony
4d70395d11 Fix maploading once and for all. (#7501) 2022-04-15 14:35:58 -07:00
Leon Friedrich
a4d55235cc Rejig Device networks (#7380) 2022-04-08 22:27:10 +10:00
Leon Friedrich
f583d0b96a Entity Whitelist changes (#7426) 2022-04-06 15:21:45 +10:00
Paul Ritter
2ff40d5a1f Serv3 rework content changes (#7145) 2022-04-03 02:01:22 +02:00
DrSmugleaf
a6198ff83a Remove remaining usages of MapManager Grid/Tile changed and NextMapId (#7302) 2022-03-28 17:23:33 +11:00
Leon Friedrich
bfd95c493b hands ECS (#7081) 2022-03-17 18:13:31 +11:00
metalgearsloth
6e1c19092f Update nuget dependencies (#6975) 2022-03-13 23:03:55 -07:00
Leon Friedrich
a0c1453c01 Update clickmap test for world rotation preservation (#7069) 2022-03-11 16:21:27 +11:00
Moony
12b682ee4d Tile variants content (#6956) 2022-03-09 20:59:44 +01:00
Vera Aguilera Puerto
b786feffb6 Adds an integration test for FollowerSystem. (#7048) 2022-03-10 00:41:24 +11:00
Pieter-Jan Briers
2c721226d6 Revert "Revert "Load Maps on Round Start, not Round Restart v3 (#6989)" (#6990)"
This reverts commit 4aa65b6708.

Fixed the deadlock bug on postgres.
2022-03-04 23:53:44 +01:00
Moony
4aa65b6708 Revert "Load Maps on Round Start, not Round Restart v3 (#6989)" (#6990)
This reverts commit 9ab3bb5811.
2022-03-04 11:42:55 -06:00