Lower shuttle time + recall turning point (#9328)
This commit is contained in:
@@ -52,7 +52,7 @@ namespace Content.IntegrationTests.Tests
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// Press the shuttle call button
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roundEndSystem.RequestRoundEnd();
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was called, but countdown time was not set");
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Assert.That(roundEndSystem.CanCall(), Is.False, "Started the shuttle, but didn't have to wait cooldown to press cancel button");
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Assert.That(roundEndSystem.CanCallOrRecall(), Is.False, "Started the shuttle, but didn't have to wait cooldown to press cancel button");
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// Check that we can't recall the shuttle yet
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roundEndSystem.CancelRoundEndCountdown();
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was cancelled, even though the button was on cooldown");
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@@ -62,19 +62,19 @@ namespace Content.IntegrationTests.Tests
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await server.WaitAssertion(() =>
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{
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Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
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Assert.That(roundEndSystem.CanCallOrRecall(), Is.True, "We waited a while, but the cooldown is not expired");
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "We were waiting for the cooldown, but the round also ended");
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// Recall the shuttle, which should trigger the cooldown again
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roundEndSystem.CancelRoundEndCountdown();
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Null, "Recalled shuttle, but countdown has not ended");
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Assert.That(roundEndSystem.CanCall(), Is.False, "Recalled shuttle, but cooldown has not been enabled");
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Assert.That(roundEndSystem.CanCallOrRecall(), Is.False, "Recalled shuttle, but cooldown has not been enabled");
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});
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await WaitForEvent(); // Wait for Cooldown
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await server.WaitAssertion(() =>
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{
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Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
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Assert.That(roundEndSystem.CanCallOrRecall(), Is.True, "We waited a while, but the cooldown is not expired");
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// Press the shuttle call button
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roundEndSystem.RequestRoundEnd();
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});
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@@ -83,7 +83,7 @@ namespace Content.IntegrationTests.Tests
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await server.WaitAssertion(() =>
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{
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Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
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Assert.That(roundEndSystem.CanCallOrRecall(), Is.True, "We waited a while, but the cooldown is not expired");
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "The countdown ended, but we just wanted the cooldown to end");
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});
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@@ -7,17 +7,14 @@ namespace Content.Server.Communications
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[RegisterComponent]
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public sealed class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent
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{
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public float UIUpdateAccumulator = 0f;
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/// <summary>
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/// Remaining cooldown between making announcements.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float AnnouncementCooldownRemaining;
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/// <summary>
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/// Has the UI already been refreshed after the announcement
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/// </summary>
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public bool AlreadyRefreshed = false;
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/// <summary>
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/// Fluent ID for the announcement title
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/// If a Fluent ID isn't found, just uses the raw string
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@@ -1,15 +1,21 @@
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using System.Globalization;
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using System.Linq;
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using Content.Server.Access.Systems;
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using Content.Server.AlertLevel;
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using Content.Server.Chat;
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using Content.Server.Chat.Systems;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.RoundEnd;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Communications;
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using Content.Shared.Examine;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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namespace Content.Server.Communications
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@@ -17,6 +23,7 @@ namespace Content.Server.Communications
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public sealed class CommunicationsConsoleSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly IdCardSystem _idCardSystem = default!;
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@@ -24,8 +31,10 @@ namespace Content.Server.Communications
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[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private const int MaxMessageLength = 256;
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private const float UIUpdateInterval = 5.0f;
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public override void Initialize()
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{
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@@ -46,15 +55,21 @@ namespace Content.Server.Communications
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{
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foreach (var comp in EntityQuery<CommunicationsConsoleComponent>())
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{
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// TODO: Find a less ass way of refreshing the UI
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if (comp.AlreadyRefreshed) continue;
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if (comp.AnnouncementCooldownRemaining <= 0f)
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// TODO refresh the UI in a less horrible way
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if (comp.AnnouncementCooldownRemaining >= 0f)
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{
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UpdateCommsConsoleInterface(comp);
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comp.AlreadyRefreshed = true;
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continue;
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comp.AnnouncementCooldownRemaining -= frameTime;
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}
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comp.AnnouncementCooldownRemaining -= frameTime;
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comp.UIUpdateAccumulator += frameTime;
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if (comp.UIUpdateAccumulator < UIUpdateInterval)
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continue;
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comp.UIUpdateAccumulator -= UIUpdateInterval;
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if (comp.UserInterface is {} ui && ui.SubscribedSessions.Count > 0)
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UpdateCommsConsoleInterface(comp);
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}
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base.Update(frameTime);
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@@ -136,7 +151,7 @@ namespace Content.Server.Communications
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comp.UserInterface?.SetState(
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new CommunicationsConsoleInterfaceState(
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CanAnnounce(comp),
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CanCall(comp),
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CanCallOrRecall(comp),
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levels,
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currentLevel,
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currentDelay,
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@@ -152,6 +167,10 @@ namespace Content.Server.Communications
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private bool CanUse(EntityUid user, EntityUid console)
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{
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// This shouldn't technically be possible because of BUI but don't trust client.
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if (!_interaction.InRangeUnobstructed(console, user))
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return false;
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if (TryComp<AccessReaderComponent>(console, out var accessReaderComponent) && accessReaderComponent.Enabled)
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{
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return _accessReaderSystem.IsAllowed(user, accessReaderComponent);
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@@ -159,11 +178,25 @@ namespace Content.Server.Communications
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return true;
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}
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private bool CanCall(CommunicationsConsoleComponent comp)
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private bool CanCallOrRecall(CommunicationsConsoleComponent comp)
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{
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if (_shuttle.EmergencyShuttleArrived) return false;
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// Defer to what the round end system thinks we should be able to do.
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if (_shuttle.EmergencyShuttleArrived || !_roundEndSystem.CanCallOrRecall())
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return false;
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return comp.CanCallShuttle && _roundEndSystem.CanCall();
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// Calling shuttle checks
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if (_roundEndSystem.ExpectedCountdownEnd is null)
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return comp.CanCallShuttle;
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// Recalling shuttle checks
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var recallThreshold = _cfg.GetCVar(CCVars.EmergencyRecallTurningPoint);
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// shouldn't really be happening if we got here
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if (_roundEndSystem.ShuttleTimeLeft is not { } left
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|| _roundEndSystem.ExpectedShuttleLength is not { } expected)
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return false;
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return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
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}
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private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message)
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@@ -207,7 +240,6 @@ namespace Content.Server.Communications
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}
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comp.AnnouncementCooldownRemaining = comp.DelayBetweenAnnouncements;
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comp.AlreadyRefreshed = false;
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UpdateCommsConsoleInterface(comp);
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// allow admemes with vv
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@@ -225,7 +257,7 @@ namespace Content.Server.Communications
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private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
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{
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if (!CanCall(comp)) return;
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if (!CanCallOrRecall(comp)) return;
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if (message.Session.AttachedEntity is not {Valid: true} mob) return;
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if (!CanUse(mob, uid))
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{
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@@ -237,13 +269,14 @@ namespace Content.Server.Communications
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private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message)
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{
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if (!CanCall(comp)) return;
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if (!CanCallOrRecall(comp)) return;
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if (message.Session.AttachedEntity is not {Valid: true} mob) return;
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, Filter.Entities(mob));
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return;
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}
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_roundEndSystem.CancelRoundEndCountdown(uid);
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}
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}
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@@ -42,7 +42,10 @@ namespace Content.Server.RoundEnd
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private CancellationTokenSource? _countdownTokenSource = null;
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private CancellationTokenSource? _cooldownTokenSource = null;
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public TimeSpan? LastCountdownStart { get; set; } = null;
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public TimeSpan? ExpectedCountdownEnd { get; set; } = null;
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public TimeSpan? ExpectedShuttleLength => ExpectedCountdownEnd - LastCountdownStart;
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public TimeSpan? ShuttleTimeLeft => ExpectedCountdownEnd - _gameTiming.CurTime;
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public override void Initialize()
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{
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@@ -64,11 +67,12 @@ namespace Content.Server.RoundEnd
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_cooldownTokenSource = null;
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}
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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}
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public bool CanCall()
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public bool CanCallOrRecall()
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{
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return _cooldownTokenSource == null;
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}
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@@ -133,6 +137,7 @@ namespace Content.Server.RoundEnd
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SoundSystem.Play("/Audio/Announcements/shuttlecalled.ogg", Filter.Broadcast());
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LastCountdownStart = _gameTiming.CurTime;
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ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
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Timer.Spawn(countdownTime, _shuttle.CallEmergencyShuttle, _countdownTokenSource.Token);
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@@ -163,6 +168,7 @@ namespace Content.Server.RoundEnd
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SoundSystem.Play("/Audio/Announcements/shuttlerecalled.ogg", Filter.Broadcast());
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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ActivateCooldown();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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@@ -171,6 +177,7 @@ namespace Content.Server.RoundEnd
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public void EndRound()
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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_gameTicker.EndRound();
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@@ -941,6 +941,13 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> EmergencyShuttleEnabled =
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CVarDef.Create("shuttle.emergency_enabled", true, CVar.SERVERONLY);
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/// <summary>
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/// The percentage of time passed from the initial call to when the shuttle can no longer be recalled.
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/// ex. a call time of 10min and turning point of 0.5 means the shuttle cannot be recalled after 5 minutes.
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/// </summary>
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public static readonly CVarDef<float> EmergencyRecallTurningPoint =
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CVarDef.Create("shuttle.recall_turning_point", 0.5f, CVar.SERVERONLY);
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/// <summary>
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/// The map to load for centcomm for the emergency shuttle to dock to.
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/// </summary>
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@@ -5,7 +5,7 @@
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green:
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announcement: alert-level-green-announcement
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color: Green
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shuttleTime: 1200
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shuttleTime: 600
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blue:
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announcement: alert-level-blue-announcement
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sound: /Audio/Misc/notice1.ogg
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@@ -14,12 +14,12 @@
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announcement: alert-level-violet-announcement
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sound: /Audio/Misc/notice1.ogg
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color: Violet
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shuttleTime: 1200
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shuttleTime: 600
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yellow:
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announcement: alert-level-yellow-announcement
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sound: /Audio/Misc/notice1.ogg
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color: Yellow
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shuttleTime: 1200
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shuttleTime: 400
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red:
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announcement: alert-level-red-announcement
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sound: /Audio/Misc/notice1.ogg
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