diff --git a/Content.IntegrationTests/Tests/RoundEndTest.cs b/Content.IntegrationTests/Tests/RoundEndTest.cs
index 3e0c977051..ea53528b59 100644
--- a/Content.IntegrationTests/Tests/RoundEndTest.cs
+++ b/Content.IntegrationTests/Tests/RoundEndTest.cs
@@ -52,7 +52,7 @@ namespace Content.IntegrationTests.Tests
// Press the shuttle call button
roundEndSystem.RequestRoundEnd();
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was called, but countdown time was not set");
- Assert.That(roundEndSystem.CanCall(), Is.False, "Started the shuttle, but didn't have to wait cooldown to press cancel button");
+ Assert.That(roundEndSystem.CanCallOrRecall(), Is.False, "Started the shuttle, but didn't have to wait cooldown to press cancel button");
// Check that we can't recall the shuttle yet
roundEndSystem.CancelRoundEndCountdown();
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was cancelled, even though the button was on cooldown");
@@ -62,19 +62,19 @@ namespace Content.IntegrationTests.Tests
await server.WaitAssertion(() =>
{
- Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
+ Assert.That(roundEndSystem.CanCallOrRecall(), Is.True, "We waited a while, but the cooldown is not expired");
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "We were waiting for the cooldown, but the round also ended");
// Recall the shuttle, which should trigger the cooldown again
roundEndSystem.CancelRoundEndCountdown();
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Null, "Recalled shuttle, but countdown has not ended");
- Assert.That(roundEndSystem.CanCall(), Is.False, "Recalled shuttle, but cooldown has not been enabled");
+ Assert.That(roundEndSystem.CanCallOrRecall(), Is.False, "Recalled shuttle, but cooldown has not been enabled");
});
await WaitForEvent(); // Wait for Cooldown
await server.WaitAssertion(() =>
{
- Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
+ Assert.That(roundEndSystem.CanCallOrRecall(), Is.True, "We waited a while, but the cooldown is not expired");
// Press the shuttle call button
roundEndSystem.RequestRoundEnd();
});
@@ -83,7 +83,7 @@ namespace Content.IntegrationTests.Tests
await server.WaitAssertion(() =>
{
- Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
+ Assert.That(roundEndSystem.CanCallOrRecall(), Is.True, "We waited a while, but the cooldown is not expired");
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "The countdown ended, but we just wanted the cooldown to end");
});
diff --git a/Content.Server/Communications/CommunicationsConsoleComponent.cs b/Content.Server/Communications/CommunicationsConsoleComponent.cs
index 5f8556c48e..4770f65f3e 100644
--- a/Content.Server/Communications/CommunicationsConsoleComponent.cs
+++ b/Content.Server/Communications/CommunicationsConsoleComponent.cs
@@ -7,17 +7,14 @@ namespace Content.Server.Communications
[RegisterComponent]
public sealed class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent
{
+ public float UIUpdateAccumulator = 0f;
+
///
/// Remaining cooldown between making announcements.
///
[ViewVariables(VVAccess.ReadWrite)]
public float AnnouncementCooldownRemaining;
- ///
- /// Has the UI already been refreshed after the announcement
- ///
- public bool AlreadyRefreshed = false;
-
///
/// Fluent ID for the announcement title
/// If a Fluent ID isn't found, just uses the raw string
diff --git a/Content.Server/Communications/CommunicationsConsoleSystem.cs b/Content.Server/Communications/CommunicationsConsoleSystem.cs
index 0c72890c84..f36fa7f351 100644
--- a/Content.Server/Communications/CommunicationsConsoleSystem.cs
+++ b/Content.Server/Communications/CommunicationsConsoleSystem.cs
@@ -1,15 +1,21 @@
using System.Globalization;
+using System.Linq;
using Content.Server.Access.Systems;
using Content.Server.AlertLevel;
using Content.Server.Chat;
using Content.Server.Chat.Systems;
+using Content.Server.Interaction;
using Content.Server.Popups;
using Content.Server.RoundEnd;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Systems;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
+using Content.Shared.CCVar;
using Content.Shared.Communications;
+using Content.Shared.Examine;
+using Robust.Server.GameObjects;
+using Robust.Shared.Configuration;
using Robust.Shared.Player;
namespace Content.Server.Communications
@@ -17,6 +23,7 @@ namespace Content.Server.Communications
public sealed class CommunicationsConsoleSystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
+ [Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly IdCardSystem _idCardSystem = default!;
@@ -24,8 +31,10 @@ namespace Content.Server.Communications
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
+ [Dependency] private readonly IConfigurationManager _cfg = default!;
private const int MaxMessageLength = 256;
+ private const float UIUpdateInterval = 5.0f;
public override void Initialize()
{
@@ -46,15 +55,21 @@ namespace Content.Server.Communications
{
foreach (var comp in EntityQuery())
{
- // TODO: Find a less ass way of refreshing the UI
- if (comp.AlreadyRefreshed) continue;
- if (comp.AnnouncementCooldownRemaining <= 0f)
+ // TODO refresh the UI in a less horrible way
+ if (comp.AnnouncementCooldownRemaining >= 0f)
{
- UpdateCommsConsoleInterface(comp);
- comp.AlreadyRefreshed = true;
- continue;
+ comp.AnnouncementCooldownRemaining -= frameTime;
}
- comp.AnnouncementCooldownRemaining -= frameTime;
+
+ comp.UIUpdateAccumulator += frameTime;
+
+ if (comp.UIUpdateAccumulator < UIUpdateInterval)
+ continue;
+
+ comp.UIUpdateAccumulator -= UIUpdateInterval;
+
+ if (comp.UserInterface is {} ui && ui.SubscribedSessions.Count > 0)
+ UpdateCommsConsoleInterface(comp);
}
base.Update(frameTime);
@@ -136,7 +151,7 @@ namespace Content.Server.Communications
comp.UserInterface?.SetState(
new CommunicationsConsoleInterfaceState(
CanAnnounce(comp),
- CanCall(comp),
+ CanCallOrRecall(comp),
levels,
currentLevel,
currentDelay,
@@ -152,6 +167,10 @@ namespace Content.Server.Communications
private bool CanUse(EntityUid user, EntityUid console)
{
+ // This shouldn't technically be possible because of BUI but don't trust client.
+ if (!_interaction.InRangeUnobstructed(console, user))
+ return false;
+
if (TryComp(console, out var accessReaderComponent) && accessReaderComponent.Enabled)
{
return _accessReaderSystem.IsAllowed(user, accessReaderComponent);
@@ -159,11 +178,25 @@ namespace Content.Server.Communications
return true;
}
- private bool CanCall(CommunicationsConsoleComponent comp)
+ private bool CanCallOrRecall(CommunicationsConsoleComponent comp)
{
- if (_shuttle.EmergencyShuttleArrived) return false;
+ // Defer to what the round end system thinks we should be able to do.
+ if (_shuttle.EmergencyShuttleArrived || !_roundEndSystem.CanCallOrRecall())
+ return false;
- return comp.CanCallShuttle && _roundEndSystem.CanCall();
+ // Calling shuttle checks
+ if (_roundEndSystem.ExpectedCountdownEnd is null)
+ return comp.CanCallShuttle;
+
+ // Recalling shuttle checks
+ var recallThreshold = _cfg.GetCVar(CCVars.EmergencyRecallTurningPoint);
+
+ // shouldn't really be happening if we got here
+ if (_roundEndSystem.ShuttleTimeLeft is not { } left
+ || _roundEndSystem.ExpectedShuttleLength is not { } expected)
+ return false;
+
+ return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
}
private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message)
@@ -207,7 +240,6 @@ namespace Content.Server.Communications
}
comp.AnnouncementCooldownRemaining = comp.DelayBetweenAnnouncements;
- comp.AlreadyRefreshed = false;
UpdateCommsConsoleInterface(comp);
// allow admemes with vv
@@ -225,7 +257,7 @@ namespace Content.Server.Communications
private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
{
- if (!CanCall(comp)) return;
+ if (!CanCallOrRecall(comp)) return;
if (message.Session.AttachedEntity is not {Valid: true} mob) return;
if (!CanUse(mob, uid))
{
@@ -237,13 +269,14 @@ namespace Content.Server.Communications
private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message)
{
- if (!CanCall(comp)) return;
+ if (!CanCallOrRecall(comp)) return;
if (message.Session.AttachedEntity is not {Valid: true} mob) return;
if (!CanUse(mob, uid))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, Filter.Entities(mob));
return;
}
+
_roundEndSystem.CancelRoundEndCountdown(uid);
}
}
diff --git a/Content.Server/RoundEnd/RoundEndSystem.cs b/Content.Server/RoundEnd/RoundEndSystem.cs
index c83eef33ca..46785bf928 100644
--- a/Content.Server/RoundEnd/RoundEndSystem.cs
+++ b/Content.Server/RoundEnd/RoundEndSystem.cs
@@ -42,7 +42,10 @@ namespace Content.Server.RoundEnd
private CancellationTokenSource? _countdownTokenSource = null;
private CancellationTokenSource? _cooldownTokenSource = null;
+ public TimeSpan? LastCountdownStart { get; set; } = null;
public TimeSpan? ExpectedCountdownEnd { get; set; } = null;
+ public TimeSpan? ExpectedShuttleLength => ExpectedCountdownEnd - LastCountdownStart;
+ public TimeSpan? ShuttleTimeLeft => ExpectedCountdownEnd - _gameTiming.CurTime;
public override void Initialize()
{
@@ -64,11 +67,12 @@ namespace Content.Server.RoundEnd
_cooldownTokenSource = null;
}
+ LastCountdownStart = null;
ExpectedCountdownEnd = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
}
- public bool CanCall()
+ public bool CanCallOrRecall()
{
return _cooldownTokenSource == null;
}
@@ -133,6 +137,7 @@ namespace Content.Server.RoundEnd
SoundSystem.Play("/Audio/Announcements/shuttlecalled.ogg", Filter.Broadcast());
+ LastCountdownStart = _gameTiming.CurTime;
ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
Timer.Spawn(countdownTime, _shuttle.CallEmergencyShuttle, _countdownTokenSource.Token);
@@ -163,6 +168,7 @@ namespace Content.Server.RoundEnd
SoundSystem.Play("/Audio/Announcements/shuttlerecalled.ogg", Filter.Broadcast());
+ LastCountdownStart = null;
ExpectedCountdownEnd = null;
ActivateCooldown();
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
@@ -171,6 +177,7 @@ namespace Content.Server.RoundEnd
public void EndRound()
{
if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
+ LastCountdownStart = null;
ExpectedCountdownEnd = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
_gameTicker.EndRound();
diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs
index 9bfb461194..6819b99223 100644
--- a/Content.Shared/CCVar/CCVars.cs
+++ b/Content.Shared/CCVar/CCVars.cs
@@ -941,6 +941,13 @@ namespace Content.Shared.CCVar
public static readonly CVarDef EmergencyShuttleEnabled =
CVarDef.Create("shuttle.emergency_enabled", true, CVar.SERVERONLY);
+ ///
+ /// The percentage of time passed from the initial call to when the shuttle can no longer be recalled.
+ /// ex. a call time of 10min and turning point of 0.5 means the shuttle cannot be recalled after 5 minutes.
+ ///
+ public static readonly CVarDef EmergencyRecallTurningPoint =
+ CVarDef.Create("shuttle.recall_turning_point", 0.5f, CVar.SERVERONLY);
+
///
/// The map to load for centcomm for the emergency shuttle to dock to.
///
diff --git a/Resources/Prototypes/AlertLevels/alert_levels.yml b/Resources/Prototypes/AlertLevels/alert_levels.yml
index 3a1e136aa2..0eb92e1916 100644
--- a/Resources/Prototypes/AlertLevels/alert_levels.yml
+++ b/Resources/Prototypes/AlertLevels/alert_levels.yml
@@ -5,7 +5,7 @@
green:
announcement: alert-level-green-announcement
color: Green
- shuttleTime: 1200
+ shuttleTime: 600
blue:
announcement: alert-level-blue-announcement
sound: /Audio/Misc/notice1.ogg
@@ -14,12 +14,12 @@
announcement: alert-level-violet-announcement
sound: /Audio/Misc/notice1.ogg
color: Violet
- shuttleTime: 1200
+ shuttleTime: 600
yellow:
announcement: alert-level-yellow-announcement
sound: /Audio/Misc/notice1.ogg
color: Yellow
- shuttleTime: 1200
+ shuttleTime: 400
red:
announcement: alert-level-red-announcement
sound: /Audio/Misc/notice1.ogg