Princess Cheeseballs
91854e0776
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
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* Shelve
* 22 file diff
* What if it was just better
* Hold that thought
* Near final Commit, then YAML hell
* 95% done with cs
* Working Commit
* Final Commit (Before reviews tear it apart and kill me)
* Add a really stupid comment.
* KILL
* EXPLODE TEST FAILS WITH MY MIND
* I hate it here
* TACTICAL NUCLEAR STRIKE
* Wait what the fuck was I doing?
* Comments
* Me when I'm stupid
* Food doesn't need solutions
* API improvements with some API weirdness
* Move non-API out of API
* Better comment
* Fixes and spelling mistakes
* Final fixes
* Final fixes for real...
* Kill food and drink localization files because I hate them.
* Water droplet fix
* Utensil fixes
* Fix verb priority (It should've been 2)
* A few minor localization fixes
* merge conflict and stuff
* MERGE CONFLICT NUCLEAR WAR!!!
* Cleanup
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
2025-08-06 12:53:38 -04:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
DrSmugleaf
7f9b2a0434
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
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* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce
* Usings fix
* Usings fix
* Usings fix
* Usings fix
* CVar fix
* Predicted ppups
* Openable predicted popup
* Fix audio prediction
2025-06-09 10:36:04 -04:00
ScarKy0
28e3c3d8a7
Make SharpComponent work with Hands ( #37543 )
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* init
* review
2025-05-17 17:27:20 +02:00
Plykiya
1b81ce4b53
Rat kings can butcher things ( #32232 )
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* rat kings can butcher things
* minor organization
* fix
* important comma
2024-09-22 01:21:52 +02:00
Plykiya
190ceda02e
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
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* Add BreakOnDropItem, update do afters, remove unnecessary declarations
* bola
* Changed my mind about the nuke
* gennies too
* Make the comments more clear.
* Sorry for the trailing commas
* Revert "Sorry for the trailing commas"
This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd.
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-08-08 13:39:46 +02:00
Kara
855234aa30
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
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* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content
* build?
2024-05-12 10:31:54 -04:00
Kara
1596e04d0f
Resolve all non-obsoleting warnings in content ( #27934 )
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* Resolve all non-obsoleting warnings in content
* Update ClientGameTicker.cs
* Update SkeletonAccentSystem.cs
* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
DrSmugleaf
c67948407e
Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled ( #25826 )
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* Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled
* merge conflicts
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-04-14 13:39:22 +10:00
nikthechampiongr
362d56981f
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
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* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.
* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.
* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.
* Fix issue introduced by merge.
* Use interaction system for determining whether a distance is within range
* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.
* Exorcise ghost.
The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.
* Exorcise ghost Pt. 2
* Allow for movement check to be overriden in zero g and adjust doafter args where needed.
You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars
* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.
* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00
Krunklehorn
674b42b3a0
Fix Butcherable handling, ItemSlots for clown shoes ( #25661 )
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* Fix butcherable handling
* ItemSlots for clown shoes
* Return if handled
* Handle if popup
* Whitespace, spoons are metal
* Zero damage plastic utensils, blacklist by metal+melee
* Hmmm truthy
* Plastic knives are knives too, just use that
* Delete unused tag
* Always true if doAfter
* Raw rat meat should be sliceable too
2024-03-13 21:03:14 +11:00
Gyrandola
4e57f1977e
Remove butchering popup when clicking own sprite with a knife ( #26051 )
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added target!=user check
2024-03-12 23:52:20 -04:00
Gyrandola
f9bb70aea1
Add admin logs for butchering ( #25980 )
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Update SharpSystem.cs
2024-03-11 12:41:02 +11:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
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* Revert "Fix chat bubbles (#25643 )"
This reverts commit 23d2c4d924 .
* Revert "Fixes obsolete Transform warnings in Content. (#25256 )"
This reverts commit f284b43ff6 .
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. ( #25256 )
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* Fix TransformComponent.MapPosition warnings in Content.Client
* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
* Fix TransformComponent.MapPosition warnings in Content.Shared
* Fix TransformComponent.MapPosition warnings in Content.Server
* Fix TransformComponent.WorldPosition warnings in Content.Shared
* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later
* Fix TransformComponent.WorldPosition warnings in Content.Server
* Fix TransformComponent.WorldRotation warnings in Content.*
* Fix TransformComponent.MapPosition warnings I missed
* Fix TransformComponent.WorldMatrix warnings in Content.*
* Fix TransformComponent.InvWorldMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
* Fix TransformComponent.Anchored.set warnings in Content.*
* Fix TransformComponent.Coordinates.set warnings in Content.*
* Fix TransformComponent.LocalPosition.set warnings in Content.*
* Fix TransformComponent.AttachToGridOrMap warnings in Content.*
* Fix TransformComponent.AttachParent warnings in Content.*
* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
* Preempt TransformComponent.LocalRotation.set warnings in Content.Client
* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
* Preempt TransformComponent.LocalRotation.set warnings in Content.Server
* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
* ECS ClickableComponent
* Fix obsolete SharedTransformSystem methods in Content.*
* Fix ExplosionOverlay `SharedTransformSystem` dependency
* Maybe fix null eye position breaking tests
* MGS requested changes
2024-02-27 12:06:20 +11:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Kevin Zheng
466cee1bc7
Display popup when butchering with the wrong tool ( #18023 )
2023-07-16 23:54:39 -04:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
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* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
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Co-authored-by: keronshb <keronshb@live.com >
2023-04-02 21:13:48 -04:00
Leon Friedrich
b148bebd60
Equipment verbs & admin inventory access. ( #14315 )
2023-03-06 04:12:08 +11:00
keronshb
eff088189d
Another batch of DoAfter fixes ( #14351 )
2023-03-04 21:26:03 -08:00
metalgearsloth
44fb8a9e2d
Fix rsi sprite access for verbs ( #14284 )
2023-02-26 18:48:57 +11:00
keronshb
9ebb452a3c
DoAfter Refactor ( #13225 )
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Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-02-25 01:01:25 +01:00
metalgearsloth
c8f89eca60
ECS dragdrop ( #12973 )
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* ECS dragdrop
No more excuses.
* AAAAAAAAAAAAAA
* kry
* events
* aaaaaaaaaa
* HUH
* Fix stripping
* aaaaaa
* spoike
* asease
* fix table vaulting
* ded
* rebiew
* aaaaaaaaaaaaa
* drag
* aeaeae
* weh
2023-02-13 13:29:34 +00:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Rane
3b9cb3346d
fix butchering bug ( #12253 )
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* fix butchering bug
* gib again
2022-11-08 14:50:05 -06:00
Jacob Tong
dbb23f9cf7
Fix butchering inside of a container making the target unbutcherable permenantly ( #12328 )
2022-11-01 16:52:53 +11:00
DrSmugleaf
f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes ( #11991 )
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Co-authored-by: Jezithyr <Jezithyr@gmail.com >
2022-10-22 15:46:28 -07:00
Mervill
020b2fae00
Can't butcher objects inside containers. (this time, the pr contains the code 🙃 ) ( #11685 )
2022-10-03 18:42:04 -07:00
Mervill
7c862e0ed2
Butchered objects use MapPosition for spawning, spawn with small offsets. Objects cannot be butchered inside containers. ( #11646 )
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2022-10-03 17:50:56 -07:00
Kara
50fc190f7f
Visual popup addendum ( #9570 )
2022-07-09 02:32:06 -07:00
Kara
dc28b58468
Visual popup types ( #9523 )
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* Visual popup types
* Pass over `PopupCoordinates` and `PopupCursor`
* `PopupEntity` pass
* Disease and reagent popup pass
* COLOUR
2022-07-09 04:09:52 -05:00
KIBORG04
a75a921955
Removal interaction without hands ( #8843 )
2022-06-15 11:39:43 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
mirrorcult
2d610ebb52
Move spawning collections of EntitySpawnEntry out of StorageSystem, make Butcherable use it ( #7305 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-03-28 09:58:13 -07:00
mirrorcult
903dabf0db
Jumpsuit butchering and gauze crafting ( #6787 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-03-01 14:38:39 +11:00
Kara D
6eea261d74
butcher canreach
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fixes #6900
2022-02-26 18:00:38 -07:00
mirrorcult
676ca21b5f
Add knife butchering and blood gibbing ( #6770 )
2022-02-18 15:57:42 -07:00