Leon Friedrich
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4b51b2953d
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Fix post-mapinit NPC exception (#40244)
Ensure `NPCBlackboard.Owner` is set during startup
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2025-10-07 14:03:45 +00:00 |
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osjarw
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cca5a88be4
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Make HTN constantly replanning optional (#33023)
Make constant replanning optional
And apply it to our most expensive NPCs
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2025-04-18 18:16:26 +10:00 |
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chromiumboy
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10c868011e
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Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit
* Updated Access/command.yml
* Fix for Access/AccessLevelPrototype.cs
* Added silicon access levels to admin items
* Included self-recharging battery changes
* Revert "Included self-recharging battery changes"
* Addressed reviewers comments
* Additional reviewer comments
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2025-03-01 18:42:33 +01:00 |
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metalgearsloth
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b5afb96bbd
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Remove HTN ComponentReference (#19480)
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2023-08-25 17:05:21 +10:00 |
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DrSmugleaf
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a88e747a0b
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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metalgearsloth
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c31c848afd
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Shooting NPCs and more (#18042)
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
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2023-08-01 19:48:56 -05:00 |
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metalgearsloth
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66ae137b70
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Tie NPC services to plans (#16451)
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2023-05-15 16:18:18 +10:00 |
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metalgearsloth
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ca07522c03
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NPC utility queries (#15843)
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2023-05-01 14:57:11 -04:00 |
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metalgearsloth
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f456ad911e
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Pathfinder rework (#11452)
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2022-09-30 14:39:48 +10:00 |
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metalgearsloth
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0286b88388
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NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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2022-09-06 00:28:23 +10:00 |
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