* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System.Threading;
|
|
using Content.Server.NPC.Components;
|
|
|
|
namespace Content.Server.NPC.HTN;
|
|
|
|
[RegisterComponent, ComponentReference(typeof(NPCComponent))]
|
|
public sealed class HTNComponent : NPCComponent
|
|
{
|
|
/// <summary>
|
|
/// The base task to use for planning
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite),
|
|
DataField("rootTask", required: true)]
|
|
public HTNCompoundTask RootTask = default!;
|
|
|
|
/// <summary>
|
|
/// Check any active services for our current plan. This is used to find new targets for example without changing our plan.
|
|
/// </summary>
|
|
[DataField("checkServices")]
|
|
public bool CheckServices = true;
|
|
|
|
/// <summary>
|
|
/// The NPC's current plan.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public HTNPlan? Plan;
|
|
|
|
/// <summary>
|
|
/// How long to wait after having planned to try planning again.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite), DataField("planCooldown")]
|
|
public float PlanCooldown = 0.45f;
|
|
|
|
/// <summary>
|
|
/// How much longer until we can try re-planning. This will happen even during update in case something changed.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float PlanAccumulator = 0f;
|
|
|
|
[ViewVariables]
|
|
public HTNPlanJob? PlanningJob = null;
|
|
|
|
[ViewVariables]
|
|
public CancellationTokenSource? PlanningToken = null;
|
|
|
|
/// <summary>
|
|
/// Is this NPC currently planning?
|
|
/// </summary>
|
|
[ViewVariables] public bool Planning => PlanningJob != null;
|
|
}
|