Files
tbd-station-14/Content.Server/NPC/HTN/HTNComponent.cs
metalgearsloth 0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00

46 lines
1.4 KiB
C#

using System.Threading;
using Content.Server.NPC.Components;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.NPC.HTN;
[RegisterComponent, ComponentReference(typeof(NPCComponent))]
public sealed class HTNComponent : NPCComponent
{
/// <summary>
/// The base task to use for planning
/// </summary>
[ViewVariables(VVAccess.ReadWrite),
DataField("rootTask", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<HTNCompoundTask>))]
public string RootTask = default!;
/// <summary>
/// The NPC's current plan.
/// </summary>
[ViewVariables]
public HTNPlan? Plan;
/// <summary>
/// How long to wait after having planned to try planning again.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("planCooldown")]
public float PlanCooldown = 0.45f;
/// <summary>
/// How much longer until we can try re-planning. This will happen even during update in case something changed.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float PlanAccumulator = 0f;
[ViewVariables]
public HTNPlanJob? PlanningJob = null;
[ViewVariables]
public CancellationTokenSource? PlanningToken = null;
/// <summary>
/// Is this NPC currently planning?
/// </summary>
[ViewVariables] public bool Planning => PlanningJob != null;
}