Commit Graph

16 Commits

Author SHA1 Message Date
metalgearsloth
99b77bc2d3 Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
7ec256a179 Don't draw handitem offscreen (#16193) 2023-05-07 13:37:05 +10:00
Leon Friedrich
dce29b48f8 Generalize Sprite Views (#15881) 2023-04-29 16:09:07 +10:00
metalgearsloth
02aef68dff Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
wrexbe
56c2ad6a16 Move/Rename stuff (#11209)
-     Change namespace, and folder of FancyWindow to Content.Client.UserInterface.Controls
-     Change xaml reference from ui to controls in some places
-     Change ClientAlertsSystem from internal to public
-     Change namespace, and folder of HighDivider to Content.Client.UserInterface.Controls
2022-09-11 18:56:21 -07:00
Leon Friedrich
ff7d4ed9f6 Patched Actions Rework (#6899)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
2022-02-25 23:24:08 -06:00
Leon Friedrich
49ae383f06 Revert "Actions Rework" (#6888) 2022-02-25 16:55:18 +11:00
Leon Friedrich
5ac5dd6a64 Actions Rework (#6791)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)
2022-02-24 22:12:29 -06:00
wrexbe
abba1e1c2c Make held entity nullable (#5923) 2021-12-30 19:27:15 -07:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
c4f6b71eb7 Fixes ShowHandItemOverlay freezing the game when the item in question has no sprite component. 2021-10-22 13:44:37 +02:00
Pieter-Jan Briers
04b49b45a6 Fix held item overlay UIScale calculation.
Now correctly bases UI scale off viewport control and doesn't break if scale is automatic.
2021-10-22 10:10:33 +02:00
Pieter-Jan Briers
3d19a991d8 Show held item next to cursor (option). (#4658)
* Show held item next to cursor (option).

* UI scale

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-10-22 13:26:02 +11:00