* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling)
77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
using Content.Shared.CCVar;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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namespace Content.Client.Hands
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{
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public sealed class ShowHandItemOverlay : Overlay
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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private readonly IRenderTexture _renderBackbuffer;
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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public Texture? IconOverride;
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public EntityUid? EntityOverride;
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public ShowHandItemOverlay()
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{
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IoCManager.InjectDependencies(this);
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_renderBackbuffer = _clyde.CreateRenderTarget(
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(64, 64),
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new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb, true),
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new TextureSampleParameters
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{
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Filter = true
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}, nameof(ShowHandItemOverlay));
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}
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protected override void DisposeBehavior()
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{
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base.DisposeBehavior();
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_renderBackbuffer.Dispose();
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (!_cfg.GetCVar(CCVars.HudHeldItemShow))
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return;
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var screen = args.ScreenHandle;
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var offset = _cfg.GetCVar(CCVars.HudHeldItemOffset);
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var mousePos = _inputManager.MouseScreenPosition.Position;
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if (IconOverride != null)
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{
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screen.DrawTexture(IconOverride, mousePos - IconOverride.Size / 2 + offset, Color.White.WithAlpha(0.75f));
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return;
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}
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var handEntity = EntityOverride ?? EntitySystem.Get<HandsSystem>().GetActiveHandEntity();
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if (handEntity == null || !_entMan.HasComponent<ISpriteComponent>(handEntity))
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return;
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var halfSize = _renderBackbuffer.Size / 2;
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var uiScale = (args.ViewportControl as Control)?.UIScale ?? 1f;
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screen.RenderInRenderTarget(_renderBackbuffer, () =>
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{
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screen.DrawEntity(handEntity.Value, halfSize, new Vector2(1f, 1f) * uiScale, Direction.South);
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}, Color.Transparent);
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screen.DrawTexture(_renderBackbuffer.Texture, mousePos - halfSize + offset, Color.White.WithAlpha(0.75f));
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}
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}
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}
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