Files
tbd-station-14/Content.Client/Hands/ShowHandItemOverlay.cs
2022-02-25 16:55:18 +11:00

70 lines
2.4 KiB
C#

using Content.Shared.CCVar;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.Hands
{
public sealed class ShowHandItemOverlay : Overlay
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
private readonly IRenderTexture _renderBackbuffer;
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
public ShowHandItemOverlay()
{
IoCManager.InjectDependencies(this);
_renderBackbuffer = _clyde.CreateRenderTarget(
(64, 64),
new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb, true),
new TextureSampleParameters
{
Filter = true
}, nameof(ShowHandItemOverlay));
}
protected override void DisposeBehavior()
{
base.DisposeBehavior();
_renderBackbuffer.Dispose();
}
protected override void Draw(in OverlayDrawArgs args)
{
var sys = EntitySystem.Get<HandsSystem>();
var handEntity = sys.GetActiveHandEntity();
if (handEntity == null || !_cfg.GetCVar(CCVars.HudHeldItemShow) || !IoCManager.Resolve<IEntityManager>().HasComponent<ISpriteComponent>(handEntity))
return;
var screen = args.ScreenHandle;
var halfSize = _renderBackbuffer.Size / 2;
var uiScale = (args.ViewportControl as Control)?.UIScale ?? 1f;
screen.RenderInRenderTarget(_renderBackbuffer, () =>
{
screen.DrawEntity(handEntity.Value, halfSize, new Vector2(1f, 1f) * uiScale, Direction.South);
}, Color.Transparent);
var offset = _cfg.GetCVar(CCVars.HudHeldItemOffset);
var mousePos = _inputManager.MouseScreenPosition.Position;
screen.DrawTexture(_renderBackbuffer.Texture, mousePos - halfSize + offset, Color.White.WithAlpha(0.75f));
// screen.DrawRect(UIBox2.FromDimensions((offset, offset) + mousePos, (32, 32)), Color.Red);
}
}
}