* some work
* equip: done
unequip: todo
* unequipping done & refactored events
* workin
* movin
* reee namespaces
* stun
* mobstate
* fixes
* some work on events
* removes serverside itemcomp & misc fixes
* work
* smol merge fix
* ports template to prototype & finishes ui
* moves relay & adds containerenumerator
* actions & cuffs
* my god what is actioncode
* more fixes
* im loosing my grasp on reality
* more fixes
* more work
* explosions
* yes
* more work
* more fixes
* merge master & misc fixed because i forgot to commit before merging master
* more fixes
* fixes
* moar
* more work
* moar fixes
* suffixmap
* more work on client
* motivation low
* no. no containers
* mirroring client to server
* fixes
* move serverinvcomp
* serverinventorycomponent is dead
* gaming
* only strippable & ai left...
* only ai and richtext left
* fixes ai
* fixes
* fixes sprite layers
* more fixes
* resolves optional
* yes
* stable™️
* fixes
* moar fixes
* moar
* fix some tests
* lmao
* no comment
* good to merge™️
* fixes build but for real
* adresses some reviews
* adresses some more reviews
* nullables, yo
* fixes lobbyscreen
* timid refactor to differentiate actor & target
* adresses more reviews
* more
* my god what a mess
* removed the rest of duplicates
* removed duplicate slotflags and renamed shoes to feet
* removes another unused one
* yes
* fixes lobby & makes tryunequip return unequipped item
* fixes
* some funny renames
* fixes
* misc improvements to attemptevents
* fixes
* merge fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
* lord save me
* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`
The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).
* rebase touchup
* Food and Utensil to ECS, Made utensil less restrictive, no more soup eating with a knife...
* AltVerb "can eat" check
* removed HasFlag calls
* AltActionVerb -> InteractionVerb
* "required utensil" filed
* Convert StomachBehavior to a component/system + rejig body namespaces
* test
* slightly more namespace changes
* remove
* Hello?????
* fuck you github test runner
* reviews
* oobsy!
* basics & visuals
* pneumatic cannon works perf
* loc + popups
* gas tank does stuff + queue changes
* updates
* b
* forcefeeding
* inhand
* crafting!
* pie cannon now is a pneumatic cannon
* oopy
* fix for entman + verbs
* pie
* change for tools
* actual
* combat mode + better sounds
* reviews
* Move entity solution entity systems to shared
* Move SolutionComponents to Server
* Fix namespaces
* Remove Networked Component.
* Fixes
* Add components to ignore list
* temp
* #3898 some progress on DrinkCanVisualizer
* Fixed implementation
* Moved drink can sprite layer definition to abstract parent
* Added open drink can sprites
* #3898 - fixes for drink cans' sprite field after merge + moved UpdateAppeareance from DrinkComponent to DrinkSystem
* Update Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
* #3898 removed obsolete comment
Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>