ECS BloodstreamComponent (#5629)
This commit is contained in:
@@ -3,6 +3,7 @@ using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Popups;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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@@ -188,7 +189,7 @@ namespace Content.Server.Body.Behavior
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return;
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}
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bloodstream.PumpToxins(Air);
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EntitySystem.Get<BloodstreamSystem>().PumpToxins(Body.OwnerUid, Air, bloodstream);
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var lungRemoved = Air.RemoveRatio(0.5f);
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EntitySystem.Get<AtmosphereSystem>().Merge(to, lungRemoved);
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@@ -1,104 +1,34 @@
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using System;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedBloodstreamComponent))]
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public class BloodstreamComponent : SharedBloodstreamComponent, IGasMixtureHolder
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[RegisterComponent, Friend(typeof(BloodstreamSystem))]
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public class BloodstreamComponent : Component, IGasMixtureHolder
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{
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public override string Name => "Bloodstream";
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/// <summary>
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/// Max volume of internal solution storage
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/// </summary>
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[DataField("maxVolume")] [ViewVariables]
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private FixedPoint2 _initialMaxVolume = FixedPoint2.New(250);
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[DataField("maxVolume")]
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public FixedPoint2 InitialMaxVolume = FixedPoint2.New(250);
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/// <summary>
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/// Internal solution for reagent storage
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/// </summary>
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[ViewVariables] private Solution? _internalSolution;
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/// <summary>
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/// Empty volume of internal solution
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/// </summary>
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[ViewVariables]
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public FixedPoint2 EmptyVolume => _internalSolution?.AvailableVolume ?? FixedPoint2.Zero;
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[ViewVariables(VVAccess.ReadWrite)]
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public Solution Solution = default!;
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[ViewVariables]
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public GasMixture Air { get; set; } = new(6)
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{ Temperature = Atmospherics.NormalBodyTemperature };
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protected override void Initialize()
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{
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base.Initialize();
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_internalSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner.Uid, DefaultSolutionName);
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if (_internalSolution != null)
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{
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_internalSolution.MaxVolume = _initialMaxVolume;
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}
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}
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/// <summary>
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/// Attempt to transfer provided solution to internal solution.
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/// Only supports complete transfers
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/// </summary>
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/// <param name="solution">Solution to be transferred</param>
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/// <returns>Whether or not transfer was a success</returns>
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public override bool TryTransferSolution(Solution solution)
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{
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// For now doesn't support partial transfers
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var current = _internalSolution?.CurrentVolume ?? FixedPoint2.Zero;
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var max = _internalSolution?.MaxVolume ?? FixedPoint2.Zero;
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if (solution.TotalVolume + current > max)
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{
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return false;
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}
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(Owner.Uid, _internalSolution, solution);
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return true;
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}
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public void PumpToxins(GasMixture to)
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{
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var respiratorSystem = EntitySystem.Get<RespiratorSystem>();
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if (!Owner.TryGetComponent(out RespiratorComponent? metabolism))
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{
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atmosphereSystem.Merge(to, Air);
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Air.Clear();
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return;
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}
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var toxins = respiratorSystem.Clean(OwnerUid, metabolism, this);
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var toOld = new float[to.Moles.Length];
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Array.Copy(to.Moles, toOld, toOld.Length);
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atmosphereSystem.Merge(to, toxins);
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for (var i = 0; i < toOld.Length; i++)
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{
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var newAmount = to.GetMoles(i);
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var oldAmount = toOld[i];
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var delta = newAmount - oldAmount;
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toxins.AdjustMoles(i, -delta);
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}
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atmosphereSystem.Merge(Air, toxins);
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}
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}
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}
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@@ -32,7 +32,7 @@ namespace Content.Server.Body.Components
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/// From which solution will this metabolizer attempt to metabolize chemicals
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/// </summary>
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[DataField("solution")]
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public string SolutionName { get; set; } = SharedBloodstreamComponent.DefaultSolutionName;
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public string SolutionName { get; set; } = BloodstreamSystem.DefaultSolutionName;
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/// <summary>
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/// Does this component use a solution on it's parent entity (the body) or itself
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@@ -26,7 +26,7 @@ namespace Content.Server.Body.Components
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/// What solution should this stomach push reagents into, on the body?
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/// </summary>
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[DataField("bodySolutionName")]
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public string BodySolutionName = SharedBloodstreamComponent.DefaultSolutionName;
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public string BodySolutionName = BloodstreamSystem.DefaultSolutionName;
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/// <summary>
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/// Initial internal solution storage volume
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@@ -36,7 +36,7 @@ namespace Content.Server.Body.Components
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/// <summary>
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/// Time in seconds between reagents being ingested and them being
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/// transferred to <see cref="SharedBloodstreamComponent"/>
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/// transferred to <see cref="BloodstreamComponent"/>
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/// </summary>
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[DataField("digestionDelay")]
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public float DigestionDelay = 20;
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77
Content.Server/Body/Systems/BloodstreamSystem.cs
Normal file
77
Content.Server/Body/Systems/BloodstreamSystem.cs
Normal file
@@ -0,0 +1,77 @@
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using System;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Body.Systems;
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public class BloodstreamSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosSystem = default!;
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[Dependency] private readonly RespiratorSystem _respiratorSystem = default!;
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public static string DefaultSolutionName = "bloodstream";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BloodstreamComponent, ComponentInit>(OnComponentInit);
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}
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private void OnComponentInit(EntityUid uid, BloodstreamComponent component, ComponentInit args)
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{
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component.Solution = _solutionContainerSystem.EnsureSolution(uid, DefaultSolutionName);
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if (component.Solution != null)
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{
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component.Solution.MaxVolume = component.InitialMaxVolume;
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}
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}
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/// <summary>
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/// Attempt to transfer provided solution to internal solution.
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/// </summary>
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public bool TryAddToBloodstream(EntityUid uid, Solution solution, BloodstreamComponent? component=null)
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{
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if (!Resolve(uid, ref component, false))
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return false;
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return _solutionContainerSystem.TryAddSolution(uid, component.Solution, solution);
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}
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public void PumpToxins(EntityUid uid, GasMixture to, BloodstreamComponent? blood=null, RespiratorComponent? respiration=null)
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{
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if (!Resolve(uid, ref blood))
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return;
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if(!Resolve(uid, ref respiration, false))
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{
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_atmosSystem.Merge(to, blood.Air);
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blood.Air.Clear();
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return;
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}
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var toxins = _respiratorSystem.Clean(uid, respiration, blood);
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var toOld = new float[to.Moles.Length];
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Array.Copy(to.Moles, toOld, toOld.Length);
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_atmosSystem.Merge(to, toxins);
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for (var i = 0; i < toOld.Length; i++)
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{
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var newAmount = to.GetMoles(i);
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var oldAmount = toOld[i];
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var delta = newAmount - oldAmount;
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toxins.AdjustMoles(i, -delta);
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}
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_atmosSystem.Merge(blood.Air, toxins);
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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@@ -54,12 +55,14 @@ namespace Content.Server.Chemistry.Components
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}
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}
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var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
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var cloneSolution = solution.Clone();
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var transferAmount = FixedPoint2.Min(cloneSolution.TotalVolume * solutionFraction * (1 - protection),
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bloodstream.EmptyVolume);
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bloodstream.Solution.AvailableVolume);
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var transferSolution = cloneSolution.SplitSolution(transferAmount);
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bloodstream.TryTransferSolution(transferSolution);
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bloodstreamSys.TryAddToBloodstream(entity.Uid, transferSolution, bloodstream);
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}
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protected override void OnKill()
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@@ -1,6 +1,7 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Body.Components;
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@@ -175,13 +176,8 @@ namespace Content.Server.Chemistry.Components
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private void TryInjectIntoBloodstream(BloodstreamComponent targetBloodstream, IEntity user)
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{
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if (!EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(user.Uid, SharedBloodstreamComponent.DefaultSolutionName, out var bloodstream)
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|| bloodstream.CurrentVolume == 0)
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return;
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(_transferAmount, targetBloodstream.EmptyVolume);
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var realTransferAmount = FixedPoint2.Min(_transferAmount, targetBloodstream.Solution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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@@ -192,18 +188,10 @@ namespace Content.Server.Chemistry.Components
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// Move units from attackSolution to targetSolution
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var removedSolution =
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EntitySystem.Get<SolutionContainerSystem>().SplitSolution(user.Uid, bloodstream, realTransferAmount);
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EntitySystem.Get<SolutionContainerSystem>().SplitSolution(user.Uid, targetBloodstream.Solution, realTransferAmount);
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if (!bloodstream.CanAddSolution(removedSolution))
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{
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return;
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}
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// TODO: Account for partial transfer.
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var bloodsStreamEntity = Owner.EntityManager.GetEntity(user.Uid);
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removedSolution.DoEntityReaction(bloodsStreamEntity.Uid, ReactionMethod.Injection);
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(user.Uid, bloodstream, removedSolution);
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var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
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bloodstreamSys.TryAddToBloodstream(targetBloodstream.OwnerUid, removedSolution, targetBloodstream);
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removedSolution.DoEntityReaction(targetBloodstream.Owner.Uid, ReactionMethod.Injection);
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@@ -1,4 +1,5 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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@@ -38,7 +39,7 @@ namespace Content.Server.Chemistry.Components
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var chemistry = EntitySystem.Get<ReactiveSystem>();
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var cloneSolution = solution.Clone();
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var transferAmount = FixedPoint2.Min(cloneSolution.TotalVolume * solutionFraction, bloodstream.EmptyVolume);
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var transferAmount = FixedPoint2.Min(cloneSolution.TotalVolume * solutionFraction, bloodstream.Solution.AvailableVolume);
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var transferSolution = cloneSolution.SplitSolution(transferAmount);
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foreach (var reagentQuantity in transferSolution.Contents.ToArray())
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@@ -47,7 +48,8 @@ namespace Content.Server.Chemistry.Components
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chemistry.ReactionEntity(entity.Uid, ReactionMethod.Ingestion, reagentQuantity.ReagentId, reagentQuantity.Quantity, transferSolution);
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}
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bloodstream.TryTransferSolution(transferSolution);
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var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
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bloodstreamSys.TryAddToBloodstream(entity.Uid, transferSolution, bloodstream);
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}
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@@ -1,4 +1,5 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using JetBrains.Annotations;
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@@ -12,6 +13,8 @@ namespace Content.Server.Chemistry.EntitySystems
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internal sealed class SolutionInjectOnCollideSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -35,7 +38,7 @@ namespace Content.Server.Chemistry.EntitySystems
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var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
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bloodstream.TryTransferSolution(solToInject);
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_bloodstreamSystem.TryAddToBloodstream(args.OtherFixture.Body.OwnerUid, solToInject, bloodstream);
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}
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}
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}
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry;
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@@ -18,6 +19,7 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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private const float UpdateTimer = 3f;
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@@ -97,8 +99,8 @@ namespace Content.Server.Nutrition.EntitySystems
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!containerManager.Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
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continue;
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_reactiveSystem.ReactionEntity(containerManager.Owner.Uid, ReactionMethod.Ingestion, inhaledSolution);
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bloodstream.TryTransferSolution(inhaledSolution);
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_reactiveSystem.ReactionEntity(containerManager.OwnerUid, ReactionMethod.Ingestion, inhaledSolution);
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_bloodstreamSystem.TryAddToBloodstream(containerManager.OwnerUid, inhaledSolution, bloodstream);
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}
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_timer -= UpdateTimer;
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Cooldown;
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@@ -32,6 +33,7 @@ namespace Content.Server.Weapon.Melee
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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public override void Initialize()
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{
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@@ -285,7 +287,7 @@ namespace Content.Server.Weapon.Melee
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foreach (var bloodstream in hitBloodstreams)
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{
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var individualInjection = solutionToInject.SplitSolution(volPerBloodstream);
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bloodstream.TryTransferSolution(individualInjection);
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_bloodstreamSystem.TryAddToBloodstream(bloodstream.OwnerUid, individualInjection, bloodstream);
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}
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}
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@@ -1,18 +0,0 @@
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Body.Components
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{
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public abstract class SharedBloodstreamComponent : Component
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{
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/// <summary>
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/// Attempts to transfer the provided solution to an internal solution.
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/// Only supports complete transfers.
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/// </summary>
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/// <param name="solution">The solution to be transferred.</param>
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/// <returns>Whether or not transfer was successful.</returns>
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public abstract bool TryTransferSolution(Solution solution);
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public const string DefaultSolutionName = "bloodstream";
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}
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}
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