Refactors smoking to ECS, smoking actually makes you inhale reagents. (#4678)

This commit is contained in:
Vera Aguilera Puerto
2021-09-26 15:19:00 +02:00
committed by GitHub
parent 0767bd3777
commit f913d8361d
19 changed files with 284 additions and 150 deletions

View File

@@ -179,7 +179,8 @@ namespace Content.Client.Entry
"Spillable",
"SpaceVillainArcade",
"Flammable",
"Smoking",
"Smokable",
"Cigar",
"Matchstick",
"Matchbox",
"BlockGameArcade",

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@@ -1,4 +1,5 @@
using Content.Shared.Smoking;
using Content.Client.Clothing;
using Content.Shared.Smoking;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -15,29 +16,46 @@ namespace Content.Client.Smoking
[DataField("unlitIcon")]
private string _unlitIcon = "icon";
[DataField("burntPrefix")]
private string _burntPrefix = "unlit";
[DataField("litPrefix")]
private string _litPrefix = "lit";
[DataField("unlitPrefix")]
private string _unlitPrefix = "unlit";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<SharedBurningStates>(SmokingVisuals.Smoking, out var smoking))
if (component.TryGetData<SmokableState>(SmokingVisuals.Smoking, out var smoking))
{
SetState(component, smoking);
}
}
private void SetState(AppearanceComponent component, SharedBurningStates burnState)
private void SetState(AppearanceComponent component, SmokableState burnState)
{
var clothing = component.Owner.GetComponentOrNull<ClothingComponent>();
if (component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
{
switch (burnState)
{
case SharedBurningStates.Lit:
case SmokableState.Lit:
if (clothing != null)
clothing.ClothingEquippedPrefix = _litPrefix;
sprite.LayerSetState(0, _litIcon);
break;
case SharedBurningStates.Burnt:
case SmokableState.Burnt:
if (clothing != null)
clothing.ClothingEquippedPrefix = _burntPrefix;
sprite.LayerSetState(0, _burntIcon);
break;
default:
case SmokableState.Unlit:
if (clothing != null)
clothing.ClothingEquippedPrefix = _unlitPrefix;
sprite.LayerSetState(0, _unlitIcon);
break;
}

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@@ -21,7 +21,7 @@ namespace Content.Server.Light.Components
/// Current state to matchstick. Can be <code>Unlit</code>, <code>Lit</code> or <code>Burnt</code>.
/// </summary>
[ViewVariables]
public SharedBurningStates CurrentState = SharedBurningStates.Unlit;
public SmokableState CurrentState = SmokableState.Unlit;
/// <summary>
/// How long will matchstick last in seconds.

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@@ -17,7 +17,7 @@ namespace Content.Server.Light.EntitySystems
{
if (!args.Handled
&& args.Used.TryGetComponent<MatchstickComponent>(out var matchstick)
&& matchstick.CurrentState == SharedBurningStates.Unlit)
&& matchstick.CurrentState == SmokableState.Unlit)
{
Get<MatchstickSystem>().Ignite(matchstick, args.User);
args.Handled = true;

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@@ -32,7 +32,7 @@ namespace Content.Server.Light.EntitySystems
base.Update(frameTime);
foreach (var match in _litMatches)
{
if (match.CurrentState != SharedBurningStates.Lit)
if (match.CurrentState != SmokableState.Lit)
continue;
_atmosphereSystem.HotspotExpose(match.Owner.Transform.Coordinates, 400, 50, true);
@@ -41,7 +41,7 @@ namespace Content.Server.Light.EntitySystems
private void OnInteractUsing(EntityUid uid, MatchstickComponent component, InteractUsingEvent args)
{
if (args.Handled || component.CurrentState != SharedBurningStates.Unlit)
if (args.Handled || component.CurrentState != SmokableState.Unlit)
return;
var isHotEvent = new IsHotEvent();
@@ -56,7 +56,7 @@ namespace Content.Server.Light.EntitySystems
private void OnIsHotEvent(EntityUid uid, MatchstickComponent component, IsHotEvent args)
{
args.IsHot = component.CurrentState == SharedBurningStates.Lit;
args.IsHot = component.CurrentState == SmokableState.Lit;
}
public void Ignite(MatchstickComponent component, IEntity user)
@@ -67,29 +67,29 @@ namespace Content.Server.Light.EntitySystems
AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
// Change state
SetState(component, SharedBurningStates.Lit);
SetState(component, SmokableState.Lit);
_litMatches.Add(component);
component.Owner.SpawnTimer(component.Duration * 1000, delegate
{
SetState(component, SharedBurningStates.Burnt);
SetState(component, SmokableState.Burnt);
_litMatches.Remove(component);
});
}
private void SetState(MatchstickComponent component, SharedBurningStates value)
private void SetState(MatchstickComponent component, SmokableState value)
{
component.CurrentState = value;
if (component.PointLightComponent != null)
{
component.PointLightComponent.Enabled = component.CurrentState == SharedBurningStates.Lit;
component.PointLightComponent.Enabled = component.CurrentState == SmokableState.Lit;
}
if (component.Owner.TryGetComponent(out ItemComponent? item))
{
switch (component.CurrentState)
{
case SharedBurningStates.Lit:
case SmokableState.Lit:
item.EquippedPrefix = "lit";
break;
default:

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@@ -0,0 +1,15 @@
using Content.Server.Nutrition.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.Components
{
/// <summary>
/// A disposable, single-use smokable.
/// </summary>
[RegisterComponent, Friend(typeof(SmokingSystem))]
public class CigarComponent : Component
{
public override string Name => "Cigar";
}
}

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@@ -0,0 +1,27 @@
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Smoking;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Nutrition.Components
{
[RegisterComponent, Friend(typeof(SmokingSystem))]
public class SmokableComponent : Component
{
public override string Name => "Smokable";
[DataField("solution")]
public string Solution { get; } = "smokable";
/// <summary>
/// Solution inhale amount per second.
/// </summary>
[DataField("inhaleAmount")]
public ReagentUnit InhaleAmount { get; } = ReagentUnit.New(0.05f);
[DataField("state")]
public SmokableState State { get; set; } = SmokableState.Unlit;
}
}

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@@ -1,98 +0,0 @@
using System.Threading.Tasks;
using Content.Server.Clothing.Components;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Nutrition.Components
{
/// <summary>
/// This item acts as a representation for smokable consumables.
///
/// To smoke a cigar, you need:
/// <list type="bullet">
/// <item><description> a hot item (implements IHotItem interface)</description></item>
/// <item><description> that's a alight.</description></item>
/// <item><description> for the target cigar be Unlit. Lit cigars are already lit and butt's don't have any "fuel" left.</description></item>
///</list>
/// TODO: Add reagents that interact when smoking
/// TODO: Allow suicide via excessive Smoking
/// </summary>
[RegisterComponent]
public class SmokingComponent : Component, IInteractUsing
{
public override string Name => "Smoking";
private SharedBurningStates _currentState = SharedBurningStates.Unlit;
[ComponentDependency] private readonly ClothingComponent? _clothingComponent = default!;
[ComponentDependency] private readonly AppearanceComponent? _appearanceComponent = default!;
/// <summary>
/// Duration represents how long will this item last.
/// Generally it ticks down whether it's time-based
/// or consumption-based.
/// </summary>
[ViewVariables] [DataField("duration")]
private int _duration = 30;
/// <summary>
/// What is the temperature of the cigar?
///
/// For a regular cigar, the temp approaches around 400°C or 580°C
/// dependant on where you measure.
/// </summary>
//[ViewVariables] [DataField("temperature")]
//private float _temperature = 673.15f;
[ViewVariables]
public SharedBurningStates CurrentState
{
get => _currentState;
set
{
_currentState = value;
if (_clothingComponent != null)
{
switch (_currentState)
{
case SharedBurningStates.Lit:
_clothingComponent.EquippedPrefix = "lit";
_clothingComponent.ClothingEquippedPrefix = "lit";
break;
default:
_clothingComponent.EquippedPrefix = "unlit";
_clothingComponent.ClothingEquippedPrefix = "unlit";
break;
}
}
_appearanceComponent?.SetData(SmokingVisuals.Smoking, _currentState);
}
}
// TODO: ECS this method and component.
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (CurrentState != SharedBurningStates.Unlit)
return false;
var isHotEvent = new IsHotEvent();
Owner.EntityManager.EventBus.RaiseLocalEvent(eventArgs.Using.Uid, isHotEvent, false);
if (!isHotEvent.IsHot)
return false;
CurrentState = SharedBurningStates.Lit;
// TODO More complex handling of cigar consumption
Owner.SpawnTimer(_duration * 1000, () => CurrentState = SharedBurningStates.Burnt);
return true;
}
}
}

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@@ -0,0 +1,60 @@
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.EntitySystems
{
public partial class SmokingSystem
{
private void InitializeCigars()
{
SubscribeLocalEvent<CigarComponent, ActivateInWorldEvent>(OnCigarActivatedEvent);
SubscribeLocalEvent<CigarComponent, InteractUsingEvent>(OnCigarInteractUsingEvent);
SubscribeLocalEvent<CigarComponent, SmokableSolutionEmptyEvent>(OnCigarSolutionEmptyEvent);
}
private void OnCigarActivatedEvent(EntityUid uid, CigarComponent component, ActivateInWorldEvent args)
{
if (args.Handled)
return;
if (!ComponentManager.TryGetComponent(uid, out SmokableComponent? smokable))
return;
if (smokable.State != SmokableState.Lit)
return;
SetSmokableState(uid, SmokableState.Burnt, smokable);
args.Handled = true;
}
private void OnCigarInteractUsingEvent(EntityUid uid, CigarComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
if (!ComponentManager.TryGetComponent(uid, out SmokableComponent? smokable))
return;
if (smokable.State != SmokableState.Unlit)
return;
var isHotEvent = new IsHotEvent();
RaiseLocalEvent(args.Used.Uid, isHotEvent, false);
if (!isHotEvent.IsHot)
return;
SetSmokableState(uid, SmokableState.Lit, smokable);
args.Handled = true;
}
private void OnCigarSolutionEmptyEvent(EntityUid uid, CigarComponent component, SmokableSolutionEmptyEvent args)
{
SetSmokableState(uid, SmokableState.Burnt);
}
}
}

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@@ -1,20 +1,115 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.Body.Circulatory;
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Nutrition.EntitySystems
{
public class SmokingSystem : EntitySystem
public partial class SmokingSystem : EntitySystem
{
[Dependency] private readonly ChemistrySystem _chemistrySystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
private const float UpdateTimer = 3f;
private float _timer = 0f;
/// <summary>
/// We keep a list of active smokables, because iterating all existing smokables would be dumb.
/// </summary>
private readonly HashSet<EntityUid> _active = new();
public override void Initialize()
{
SubscribeLocalEvent<SmokingComponent, IsHotEvent>(OnIsHotEvent);
SubscribeLocalEvent<SmokableComponent, IsHotEvent>(OnSmokableIsHotEvent);
SubscribeLocalEvent<SmokableComponent, ComponentShutdown>(OnSmokableShutdownEvent);
InitializeCigars();
}
private void OnIsHotEvent(EntityUid uid, SmokingComponent component, IsHotEvent args)
public void SetSmokableState(EntityUid uid, SmokableState state, SmokableComponent? smokable = null, AppearanceComponent? appearance = null)
{
args.IsHot = component.CurrentState == SharedBurningStates.Lit;
if (!Resolve(uid, ref smokable, ref appearance))
return;
smokable.State = state;
appearance.SetData(SmokingVisuals.Smoking, state);
if (state == SmokableState.Lit)
_active.Add(uid);
else
_active.Remove(uid);
}
private void OnSmokableIsHotEvent(EntityUid uid, SmokableComponent component, IsHotEvent args)
{
args.IsHot = component.State == SmokableState.Lit;
}
private void OnSmokableShutdownEvent(EntityUid uid, SmokableComponent component, ComponentShutdown args)
{
_active.Remove(uid);
}
public override void Update(float frameTime)
{
_timer += frameTime;
if (_timer < UpdateTimer)
return;
foreach (var uid in _active.ToArray())
{
if (!ComponentManager.TryGetComponent(uid, out SmokableComponent? smokable))
{
_active.Remove(uid);
continue;
}
if (!_solutionContainerSystem.TryGetSolution(uid, smokable.Solution, out var solution))
{
_active.Remove(uid);
continue;
}
var inhaledSolution = _solutionContainerSystem.SplitSolution(uid, solution, smokable.InhaleAmount * _timer);
if (solution.TotalVolume == ReagentUnit.Zero)
{
RaiseLocalEvent(uid, new SmokableSolutionEmptyEvent());
}
if (inhaledSolution.TotalVolume == ReagentUnit.Zero)
continue;
// This is awful. I hate this so much.
// TODO: Please, someone refactor containers and free me from this bullshit.
if (!smokable.Owner.TryGetContainerMan(out var containerManager) ||
!containerManager.Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
continue;
_chemistrySystem.ReactionEntity(containerManager.Owner, ReactionMethod.Ingestion, inhaledSolution);
bloodstream.TryTransferSolution(inhaledSolution);
}
_timer -= UpdateTimer;
}
}
/// <summary>
/// Directed event raised when the smokable solution is empty.
/// </summary>
public class SmokableSolutionEmptyEvent : EntityEventArgs
{
}
}

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@@ -1,3 +1,4 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
@@ -12,15 +13,22 @@ namespace Content.Shared.Chemistry
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public void ReactionEntity(IEntity? entity, ReactionMethod method, string reagentId, ReagentUnit reactVolume,
Components.Solution? source)
public void ReactionEntity(IEntity entity, ReactionMethod method, Solution solution)
{
foreach (var (id, quantity) in solution)
{
ReactionEntity(entity, method, id, quantity, solution);
}
}
public void ReactionEntity(IEntity entity, ReactionMethod method, string reagentId, ReagentUnit reactVolume, Solution? source)
{
// We throw if the reagent specified doesn't exist.
ReactionEntity(entity, method, _prototypeManager.Index<ReagentPrototype>(reagentId), reactVolume, source);
}
public void ReactionEntity(IEntity? entity, ReactionMethod method, ReagentPrototype reagent,
ReagentUnit reactVolume, Components.Solution? source)
public void ReactionEntity(IEntity entity, ReactionMethod method, ReagentPrototype reagent,
ReagentUnit reactVolume, Solution? source)
{
if (entity == null || entity.Deleted || !entity.TryGetComponent(out ReactiveComponent? reactive))
return;

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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
namespace Content.Shared.Smoking
{
[Serializable, NetSerializable]
public enum SharedBurningStates : byte
public enum SmokableState : byte
{
Unlit,
Lit,

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@@ -299,7 +299,7 @@
- CigPack
components:
- Seed
- Smoking
- Smokable
- type: ItemMapper
mapLayers:
hatchet:

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@@ -1,6 +1,6 @@
- type: entity
id: Rollie
parent: BaseSmokeable
parent: BaseCigar
name: blunt
description: A roll of dried plant matter wrapped in thin paper.
components:
@@ -19,3 +19,10 @@
- type: Construction
graph: smokeableRollie
node: rollie
- type: SolutionContainerManager
solutions:
smokable:
maxVol: 20
reagents:
- ReagentId: THC
Quantity: 10

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@@ -3,7 +3,7 @@
- type: entity
id: Cigarette
parent: BaseSmokeable
parent: BaseCigar
name: cigarette
description: A roll of tobacco and nicotine.
components:

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@@ -3,12 +3,10 @@
- type: entity
id: Cigar
parent: BaseSmokeable
parent: BaseCigar
name: cigar
description: "A brown roll of tobacco and... well, you're not quite sure."
components:
- type: Smoking
duration: 70
- type: Sprite
sprite: Objects/Consumable/Smokeables/Cigars/cigar.rsi
netsync: false

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@@ -1,11 +1,29 @@
- type: entity
description: "If you want to get cancer, might as well do it in style."
id: BaseSmokeable
id: BaseSmokable
parent: BaseItem
abstract: true
components:
- type: Smoking
duration: 50
- type: Smokable
- type: Sprite
netsync: false
- type: Appearance
visuals:
- type: BurnStateVisualizer
# Base for all cigars and cigarettes.
- type: entity
parent: BaseSmokable
id: BaseCigar
abstract: true
components:
- type: Cigar
- type: InjectableSolution
solution: smokable
- type: SolutionContainerManager
solutions:
smokable:
maxVol: 20
reagents:
- ReagentId: Nicotine
Quantity: 10

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@@ -1,17 +0,0 @@
- type: entity
id: SmokingPipe
parent: BaseSmokeable
name: smoking pipe
description: "A pipe, for smoking. Probably made of meershaum or something."
components:
- type: Smoking
duration: 70
- type: Sprite
sprite: Objects/Consumable/Smokeables/Pipes/pipe.rsi
netsync: false
state: unlit-icon
- type: Clothing
sprite: Objects/Consumable/Smokeables/Pipes/pipe.rsi
Slots: [ mask ]
HeldPrefix: unlit
size: 1

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@@ -256,6 +256,8 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=sandboxing/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Serilog/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=singulo/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Smokable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=smokables/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=spawnable/@EntryIndexedValue">True</s:Boolean>