metalgearsloth
55a60b0fca
Split cargo shuttle to its own component ( #23926 )
...
* Split cargo shuttle to its own component
If mappers want 1 morbillion of them this is easier to manage.
* balls
2024-01-11 10:53:00 -05:00
mr-bo-jangles
064d52db41
Optimise the puddle system to reach an equilibrium quickly. ( #23776 )
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* Optimise the puddle system to reach an equilibrium quickly.
* Remove use of Linq
Try to be more efficient with Tuples
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-12 00:22:56 +11:00
Nemanja
1886941da6
Add doors to the station map ( #23639 )
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* Add doors to the navmap
* tweaksies
* gah
* draw primitive
* draw primitive? at least take me out to dinner first!
* Update Content.Client/Pinpointer/UI/NavMapControl.cs
* casualties
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-12 00:14:20 +11:00
metalgearsloth
801f141c6a
Only hide ruins labels ( #23925 )
2024-01-11 05:56:07 -07:00
Nemanja
b3014e6cb3
machine parts + power cell resprite ( #23913 )
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* machine parts + power cell resprite
* logic fix
2024-01-10 23:06:01 -07:00
metalgearsloth
34d2330604
Throttle MagicMirror do_afters ( #23867 )
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Doesn't fix the gross network spam but that's for later.
2024-01-10 17:08:42 -07:00
nikthechampiongr
ef132c8a7b
Fix tranquiliser shells not working ( #23886 )
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* Fix tranquiliser darts not working
Fixes a bug introduced by 9f47079d02 which
was made to stop the fly-by fixture from triggering the system. This was
done by checking whether the fixture was hard. Apparently the
projectile's fixture is never hard as well. The change just makes it so
that check only succeeds when the fixture is a fly-by fixture.
* Remove something that I think is redundant
* Remove random using directive that somehow appeared.
* Address Review
* Adress Review 2
* Put the appropriate fixture ids
2024-01-10 18:02:37 -05:00
nikthechampiongr
7aee192d52
Aghosts and other powerful beings no longer burn their hands on lights. ( #23879 )
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Make aghosts and other things that can't take burn damage not burn their
hand when changing lightbolbs
2024-01-10 16:39:56 -05:00
metalgearsloth
a46f6f3f85
Fix ruins being added to station grid ( #23865 )
2024-01-10 23:44:09 +11:00
Guillaume E
af7327e59f
Show how close bodies are to rotting ( #23530 )
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* Show how close bodies are to rotting
When examining a dead body, you will be able to see of close
it is to rotting.
- "It still looks fresh.", in the first third of the pre-rot period
- "It looks ripe.", in the second third
- "It's starting to look bad.", in the last third
This could help players prioritize medical care.
* Alter the wording of the pre-rot indicator
* Use numeric rotting stages in FTL
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2024-01-10 23:00:21 +11:00
metalgearsloth
b30afb357c
Hide ruins spawns ( #23857 )
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* Hide ruins spawns
* Update count
* Add naming
2024-01-10 04:15:48 -07:00
metalgearsloth
1170121532
Fix objects tab not showing nents ( #23837 )
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* Fix objects tab not showing nents
* Fix everything
2024-01-10 01:30:20 -07:00
Emisse
59e989a810
ruins ( #23767 )
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* ruins
* code-side
* round-robin instead
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-09 15:29:36 -07:00
Tayrtahn
be118013a9
Fix fatal error when closing vending machine wire UI ( #23815 )
...
That's a whoops on my part
2024-01-09 17:05:40 -05:00
themias
3fb0bd9d4b
fix mice eating ( #23801 )
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* fix mice eating
* actually just ignore utensils
2024-01-09 13:17:04 -05:00
DrSmugleaf
2fe861e87d
Fix TrashOnSolutionEmptySystem modifying uninitialized entities ( #23798 )
2024-01-09 13:11:22 -05:00
metalgearsloth
d7eb7b700c
Biome marker layer tweaks ( #23663 )
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* Biome marker layer tweaks
- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.
* Fixes
* magnet
* Magnet dictates wreck spawn
* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs
* mraow
2024-01-09 22:44:38 +11:00
GreyMario
f2647ac8d4
Checking for used utensils actually happens now ( #23766 )
...
checking for utensils actually happens now
2024-01-09 00:33:17 -07:00
Kot
e97fd47a87
Powered stasis bed prevents body decay ( #23520 )
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* Powered stasis bed prevents body decay
* Update following CR comments
* Remove unused import
* Simplify if-statements
* Change implementation following CR suggestions
* Add comment & remove explicit get/set
2024-01-09 01:40:52 -05:00
ike709
b8e8e6141a
Appraisal tools check for cargo bounty completion ( #23760 )
...
Co-authored-by: ike709 <ike709@github.com >
2024-01-08 23:18:50 -05:00
Tayrtahn
eb9770efb9
Reduce vendor thank you message spam and add variety ( #23746 )
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* Moved vendor thank you messages into AdvertisementPack, making them vendor-specific.
Wrote a few example messages.
* Only display thank yous when closing the UI after a purchase.
* Tweaked a few messages
* More custom messages
* Missed one
2024-01-08 18:34:47 -07:00
AJCM-git
a3127748d1
Fixes ninja not being able to use abilities ( #23748 )
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* Fixes ninja not being able to use abilities
* This was for testing
2024-01-08 19:15:00 -05:00
Emisse
e0e4d769ae
Salvage wrecks ( #23733 )
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* help
* Update SalvageMagnetDataComponent.cs
* Update SalvageSystem.Magnet.cs
* my eyes
2024-01-08 14:49:50 -07:00
Justin Pfeifler
36fe294bcc
Add Initial Cooldown To Communications Computers ( #21681 )
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* Add initial delay variable
* Add cooldown to console on spawn
* shock
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-08 23:28:06 +11:00
lzk
945a402d10
Make only advertise vendors say thanks for using ( #23726 )
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* :trollface:
* :trollface: 2
2024-01-08 11:54:05 +03:00
Nemanja
c861b66a47
Turbo Recharger ( #23723 )
...
turbo charger
2024-01-08 00:15:13 -07:00
metalgearsloth
f0d9782df4
Cleanup mimic event ( #23705 )
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* Cleanup mimic event
Now it won't be forced on dev map or mapping mode.
* Minor cleanup
2024-01-07 23:26:02 -07:00
Nemanja
aea68b942a
Fix PA particles ( #23719 )
2024-01-07 23:22:46 -07:00
Arendian
6bf6994298
Incendiary projectiles and lava firestack reduction ( #23479 )
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* Firestack reduction and FireStackOnHit added
* Slight lava tweak
* Remove component and tweaked incendiary pellets
* Incendiary grenade tweak
* Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak
* flare shells now ignite entities again
* Comment
* undo flare gun ignite
2024-01-08 00:41:42 -05:00
DoutorWhite
31133ef788
Fix RoundStartTimeSpan not being networked on client-side after reconnecting ( #23707 )
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Fix RoundStartTimeSpan state not being networked on reconnections
2024-01-07 19:30:10 -05:00
Pancake
2f4204c2e1
Fix Vote Relay ( #23670 )
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Update VoteCommands.cs
Pretty sure this is it.
2024-01-07 16:38:16 -06:00
Trevor Day
aa7fcb19ec
Update ChemicalReaction and ReagentEffect logs. ( #23649 )
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* Update ChemicalReaction and ReagentEffect logs.
* Updated explosion log as well, and small cleanup.
2024-01-07 14:23:18 -05:00
Nemanja
a78e9a854e
Hellfire Thermomachines ( #23543 )
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* hellfire thermomachines
* slight nerf? idk
* ilya review
* Improve clarity
* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2024-01-07 08:55:22 -05:00
metalgearsloth
5d1fcf9dff
Fix magnet re-parenting ( #23680 )
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Me when I test at default position and forgor to store localposition.
2024-01-07 23:57:54 +11:00
DrSmugleaf
c05a458de2
Revert "Game server api ( #23129 )" ( #23672 )
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This reverts commit dfc8ea6aee .
2024-01-07 02:04:21 -08:00
metalgearsloth
0fc5bf5546
Fix magnet despawning deletion ( #23657 )
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Silly mechanic.
2024-01-06 23:40:49 -07:00
metalgearsloth
3c8d78c0d3
Disable magnet wrecks ( #23664 )
...
Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them.
2024-01-06 23:36:18 -07:00
metalgearsloth
3452521021
Fix exped dungeons ( #23654 )
...
mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
2024-01-07 14:23:53 +11:00
Simon
dfc8ea6aee
Game server api ( #23129 )
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* Stuff
* Fix RoundStatus Action
* Rename stuff
* Also needs to run on the main thread
* minor stuff
* Move to not be an EntitySystem
* Part 1 of making this less shit
* Make some more stuff run on main thread
* Actor check, logging and remove token from log.
* Better log
* Change ActionKick to use Guid instead of username
* Fix build
* Bandaid fix for test fails
2024-01-06 17:47:29 -08:00
deathride58
21ec29bfa6
Microwaves no longer instantly gib living creatures Microwaves now heat in real-time
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* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime
* While we're at it there's honestly no need for this shit to be hardcoded
2024-01-06 17:16:39 -08:00
Leon Friedrich
4ddb3db1ec
Fix NavMap exception ( #23636 )
2024-01-06 16:06:52 -05:00
deathride58
abfa9ff856
Fixes NPCs that lack a UseDelay component failing to interact with objects ( #23638 )
...
fixes NPCs failing to interact with objects
2024-01-06 15:32:50 -05:00
Pieter-Jan Briers
d8cbddf1f4
Fix bad sawmill IPostInjectInit ( #23626 )
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Same issue as 359811f71e
2024-01-07 02:33:53 +11:00
DrSmugleaf
d79ead6fb1
Make DamageOtherOnHitSystem only flash an entity red if damage was dealt ( #23612 )
2024-01-06 23:13:01 +11:00
LankLTE
993793f162
Fix deadmin on join cvar for nukies ( #20198 )
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* fix
* oops
2024-01-06 20:29:53 +11:00
Leon Friedrich
347655fac1
Freeze eventbus dictionaries ( #22628 )
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* Freeze event bus
* Cleanup
2024-01-06 20:24:42 +11:00
Ed
f0097d4963
Barber scissors fix ( #22895 )
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* barber!
* 5% change to maintenance
* some fixes
* refactor some
* ElectroJR fix merge
* aoa
* remvoe humanoid
* Magic mirror cleanup
* Cleanup
* Bunch more fixes
* Fix nohair + range bugs
* Fixes
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-06 20:19:45 +11:00
Ilya246
154416787e
add syndicate singularity beacon ( #18486 )
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* implement singulo attraction
* add attractor syndie item
* cleanup
* fix name/desc
* actually fix name
* singulo toolbox no longer whitelisted
* add custom sprite, overhaul prototype
* address review
* beacon real
* webedit 1
* webedit 2
* webedit 3
* permalink to copyright
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
2024-01-06 00:21:24 -08:00
Ed
7d30b5ae63
Tesla Gun ( #23175 )
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* add content
* u cant pickup lightning
* -5 heat damage
* Update battery_guns.yml
2024-01-06 18:18:35 +11:00
Kara
0ae3858b69
Examine prediction ( #23565 )
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* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00