* Added spanwers and modified others
* adjusted values to be more in line with what I want
* this comment may have caused that test fail
* oh my god another typo
* Modified door crate to be engineering flavored
* reduced the pride vendor odds
Webedit lmao
* Added smite machine to YAML
* Added smite ads and inventory
* Added smite vendor sprites
* Changed the description of the machine to not repeat and ad line.
* Added newline to end of inventory .yml
* Corrected erroneous edit.
* Tweaked all sprites
* Added tesla toy to contraband. Reduced number of drinks available
* Reduced soda varieties but increased can numbers.
* Removed tesla toy from contraband inventory
* Removed speech component from vending machines that already inherit it
* Moved Sprite component to top of list
* Added Smite vendors to random spanwers
* Alphabetised spawn prototypes, commented where name is unclear
* make insert and eject datafields in ItemSlotsComponent.cs nullable, make mime PDA silent
* make it so that you can't fit wirecutters into the slots, among other various things
* Fixed major issues with power, cargo shuttle docking, etc.
* remove serialized invalids
* Finished fixing the critical issues, ready for merge?
* Empty commit
* Added new break room to sci (they deserve it)
* Fixed up other minor issues
* if this map isnt PERFECT Emisse has permission to gib me and turn me into a cyborg
* added Roomba's changes
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Fixed nonsense RegEx
"-" character is a range, caused an error.
No need for "," to repeat so much, it's not a separator.
"\\" - just why?
* Further optimized RegEx structure
Added:
"@" delimiter for consistency
"/" to escape "-" for good and to avoid further problems
* Added key and missing details from worn cape to HOP bedsheet
* Corrected canvas size for sprite
* Subtle tweak to shading to reduce color blurring at pillow edge
* Matched Hue and tone to cape
* Tweak chekered pattern marks for gold trim
* Removed accidental palette inclusion
* Clearer wording and corrected attribution name.
* Tweaked shading on key image to fit in better with bed aesthetics
* Added CE cape icon to bedsheet
* Added cape image to HOP bedsheet. Made gold trim better match cape visuals
* RD cape icon added. Colour tweaked to better match cape.
* Updates json
* Tweaks to gold trim shading to match bed aesthetics
* Added better shading for HOP sheet side. Halved file size.
* Optimised HOS RD and CE sheet sprites
* Corrected sprite title in attribution
* Make important change (#7)
This is to help julian test his bot
* Omnibus
* Remove random test file from testing a gh bot
* Add pin to vendor, spawners and loadout
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Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
* Pride-O-Mat (#1322)
* Added Pride-O-Mat
* Yep
* Updated license to the correct one
* Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory
* Removed bunny ears, fixed typo
* Made requested changes
Webedit lmao
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Co-authored-by: Dorragon <101672978+Dorragon@users.noreply.github.com>
* Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes
* Update Content.Shared/Doors/Systems/SharedDoorSystem.cs
Clarifies comment of how the mask is used
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
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Co-authored-by: Centronias <charlie.t.santos@gmail.com>