* Bandage fix denied animations playing on devices without them
* CentComm blast door prototype
* CentComm button
* CentComm window shutters
* CC Updates
* Save as grid
* Remove an extra detective figurine
I like them better in the interrogation room
* Remove paramed locker, let pumps shut off
* Fix wrong HOP locker prototype
* Removed highcap from seclite
* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.
* Gave cyborgs back their medcap
* Rounded seclite wattage down to 0.5
1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.
Fixes#34488
I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works.
* Initial commit
* Finalizing main changes
* Addressed reviews
* Fixed a few issues
* Switched to using global overrides
* Removed unnecessary references
* More scarfs (#216)
* Sprites + Colored Scarf Implimentation
Doesn't include into quickthreads or other clothing vendors
* File Paths are important
* Metas, items exist, winterdrobe
I'm iffy on them being in the winterdrobe but the other option is quickthreads so idk
* File Path Fix
* Typo fix
* Resolved merge conflict
* Moved scarves around
* Moved scarf textures out of the _CD directory
* Removed final CD folder
* Removed extra scarfs
* Removed extra scarfs, again
* Replaced ClothingNeckBase with ClothingScarfBase
---------
Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>
* Add option to disable bwoink sound.
* Now it's working only with active admin status.
* No bwoink, only "notification sound"
* Moar changes
* Another one
* Added a couple entires, removed the references to IRL countries, and fixed a grammar mistake on "Telecomunications Equipment"
* Fixed another awkward grammar situation
* Commented out a bunch of law elements I felt weren't good for discussion, added some new ones to help fill in the missing areas
* Reverted pylons, and added more entries to help fill out the lists more
* reverted all deletions
* implemented feedback, also realized the IonStormActions section was rather short, so I added a bunch there
* realized I didn't remove the extra resources line, also added more things, and fixed one grammatical error
* Removed Portugal again, added more Musts since that list was the new shortest one.
* Fix borg light being stuck on if no cell is inserted
* Fix HandheldLightComponent.Activted becoming out of sync with SharedPointLightComponent.Enabled
* Fix for entities which don't have a handheld light component
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
* Tweaked player counts
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
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Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>