Anomaly dragging exploit fix and QOL changes (#34280)
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods * APE dragging exploit fix
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@@ -28,9 +28,9 @@
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radius: 0.35
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density: 50
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mask:
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- MobMask
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- FlyingMobMask
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layer:
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- MobLayer
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- FlyingMobLayer
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- type: Sprite
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noRot: true
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drawdepth: Effects #it needs to draw over stuff.
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