Commit Graph

32187 Commits

Author SHA1 Message Date
Milon
3a51f11cb2 make RefreshOverlay default to the player session (#32354) 2025-01-30 16:09:25 +11:00
PJBot
f4c648f316 Automatic changelog update 2025-01-30 04:47:02 +00:00
August Sun
4085fe70e8 The Goliath Hardsuit (#34721)
* Entities for hardsuit and helmet, graph and crafting recipe; modifies goliath hide drop rate

* Added hardsuit sprites, corrected some crafting YAML

* fixed crafting recipe, adjusted resource requirements

* Added durathread material req

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2025-01-29 20:45:56 -08:00
PJBot
163a55c1ff Automatic changelog update 2025-01-30 04:43:05 +00:00
Southbridge
1af53b1e8d Astro Asteroid Sand (#34463)
* Added astro asteroid sand

* fixed the stack name

* adjusted tile sprites for asteroid and ice

* Adjusted meta.json

* Realized the other tile sprites all have solid lines on their perimeters

* Update Resources/Prototypes/Stacks/floor_tile_stacks.yml

that works

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update tiles.yml

* Update Resources/Locale/en-US/tiles/tiles.ftl

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* adjusted the snow sprite

* Update meta.json

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-01-29 20:41:58 -08:00
PJBot
a13eaa37f2 Automatic changelog update 2025-01-30 04:06:53 +00:00
ScarKy0
253a9fbdf1 Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
DR-DOCTOR-EVIL-EVIL
60e83376ef Update cigarette.yml (#34756)
simple change to one of Dan's Smokes that fixes a typo.
2025-01-29 20:42:22 -07:00
PJBot
e286baa3fa Automatic changelog update 2025-01-30 02:45:52 +00:00
Spessmann
a07df05858 New Highpop map: Convex recreational complex (#33346)
* start ig

* command work +AI

* finished bridge, added signs to departments

* engi partly done

* finish engi + atmos except for cams

* added med yippie

* carGODO

* nerd department finished

* se(x)c finish

* courtroom + service power

* man im tweaking out

* service propa done

* hallways

* added cams everywhere and named all the doors :pain:

* arrivals maints + exterior catwalk

* more maints

* voxob

* draft done

* holopadpilled + gaspipesensor based

* added convex name everywhere it needed to be

* nvm i guess we dont do oxford comma

* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA

* Fix conflicts?

* ok let me try something

* this works right?

* atmos updated + jani lights

* uniform hallway tiles +roundstart TEG

* fixed some hidden atmos stuff

* Update map_attributions.txt

* :finnadie: no map review ...

* the fog is coming

* maints theater redone

* light dirt and the murder of most trims

* 💔

* decal based and tileoverlay pilled

* updated arrivals/library

* bungus

* yvgh

* 6 hours later...

* finished for real?
2025-01-29 19:44:45 -07:00
PJBot
54ce3d7d46 Automatic changelog update 2025-01-30 00:15:09 +00:00
Preston Smith
84328eee6b Syndicate and CentComm Radio Implanters (#33533)
* Add Syndicate Radio Implant

* Fix description grammar

* remove unused var

* Update - Small fixes

* Un mess with imports

* Remove unused tag

* Correction

* Clear lists instead of remove

* Update 0 check

* Add Centcomm implant

* Correct centcom channel

* Correct params

* No more crying

* Update Content.Shared/Implants/Components/RadioImplantComponent.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-30 01:14:00 +01:00
slarticodefast
e938512713 Fix shuttle console angular velocity (#34748) 2025-01-30 10:24:46 +11:00
TytosB
9319e09984 reworking chem and adding psychology to loop (#34749)
* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

* psychology real

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>
2025-01-29 15:07:46 -07:00
Ed
da75258f9f Fix RoleTimeRequirement localization (#34735)
* fix job restriction localization

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-29 14:23:34 +01:00
lzk
467b68690b fix stop bleeding popup (#34729)
* fix stop bleeding popup

* add identity
2025-01-29 14:13:50 +01:00
metalgearsloth
5fe94f8811 Update submodule to 242.0.0 (#34739) 2025-01-30 00:01:21 +11:00
Killerqu00
32f7ea6c29 slight text adjustment 2025-01-29 13:24:14 +01:00
Leon Friedrich
3ad83378bb Update ScalingViewport for Engine PR (#28786) 2025-01-29 22:48:21 +11:00
Killerqu00
d15a770078 convert it to entity category 2025-01-29 12:22:38 +01:00
PJBot
786d3be881 Automatic changelog update 2025-01-29 10:36:29 +00:00
darkdan
c3f1f7158b Added some more borg names (#32502)
added a handful of new names
2025-01-29 13:35:22 +03:00
James Simonson
b9424386c7 Criminal Records Computer Better UX + Filtering (#32352)
* First pass at new Criminal Records Computer

need buttons to highlight.

* Filter status tabs/buttons now activate correctly via UpdateState

* Removed unneeded Directives

* Fix typo + undo VSCode changes

* Implement Emo Feedback

Loc NA and use inject deps
Cannot use inject deps on sprite system.

* try to undo vscode launch.json change

* Added requests + Filter dropdown list + jobs

Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list

* Fixed missed merge conflict

+ fixed an bug with filterstatus not showing on re-open ui

* Update criminal-records.ftl

Fixed lint error. whoops.

* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs

typo

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* impliment chromiumboy feedback

hopefully this will do it....

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-01-29 13:34:49 +03:00
godisdeadLOL
aea4e3cdbd Sentient medibot now can inject (#32110)
medibot player injection

Co-authored-by: YourUsername <you@example.com>
2025-01-29 13:34:01 +03:00
Errant
a480c22381 Nukie briefing fix (#34737)
payloadpayloadpayloadpayloadpayloadpayload
2025-01-29 13:25:50 +03:00
slarticodefast
55ee0a44e0 Fix vulture spawning additional salvage debris (#34593)
fix vulture spawning additional salvage debris
2025-01-29 13:12:36 +03:00
PJBot
ebf045e3a3 Automatic changelog update 2025-01-29 10:12:14 +00:00
themias
8a12017cfd Fix thrust animation rotation (#34713)
* Fix thrust animation rotation

* directly update sprite instead
2025-01-29 13:11:08 +03:00
PJBot
f743ec14b1 Automatic changelog update 2025-01-29 09:05:54 +00:00
Southbridge
55bffa864a Nuke Timer MinimumTime (#34734)
* Implemented the thing

* Made requested changes
2025-01-29 10:04:45 +01:00
PJBot
1f57f0566e Automatic changelog update 2025-01-29 08:42:53 +00:00
Emisse
bde4e32734 drozd visual update (#34574)
* drozd visual update

* fix wielded sprotes

* update sprotes
2025-01-29 01:41:45 -07:00
TytosB
bb99ff2f9d Buff savlage vault-medium-1's loot (#34732)
* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>
2025-01-28 23:26:56 -07:00
TytosB
565ba4ad85 New salvage ruin: the ruined prison ship (#34651)
* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>
2025-01-28 22:14:39 -07:00
compilatron
67812cefad Removes radioactive suppermatter from Plasma Station (#34726)
Removes radioactive suppermatter

Literally 1984 can't have shit on SS14 e.t.c. e.t.c.

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
2025-01-28 19:21:02 -07:00
Orange-Winds
d1c98b0399 Oasis: add some emergency O2/N2 lockers (#34715)
Added O2, N2, and Fire lockers to Oasis station as per discussions in the issue thread

Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>
2025-01-28 13:48:56 -07:00
Alfred Baumann
afb884b407 Add disposal units to marathon chapelroid (#34709)
add disposal units to marathon chapelroid
2025-01-28 13:44:57 -07:00
PJBot
b422d08cc9 Automatic changelog update 2025-01-28 18:56:16 +00:00
K-Dynamic
c71a995555 Stun baton precise attack thrust animation (#34693)
use weaponarcthrust instead of wide swing on single attack
2025-01-28 19:55:08 +01:00
PJBot
f69f5c1d01 Automatic changelog update 2025-01-28 17:32:19 +00:00
ArtisticRoomba
2e03ef1dfb Buff frezon to acceptable values, pending a frezon rework (#34049)
buff frezon
2025-01-28 18:31:10 +01:00
Killerqu00
02f7dad6f3 Thou shall not map items with "do not map" suffix 2025-01-28 17:42:17 +01:00
ArtisticRoomba
bd34568411 Fix airsensors not having a nitrogen threshold (#34689) 2025-01-28 10:44:56 +01:00
Emisse
6287cd86af bagel update (#34690)
* bagel update

* fixe

* move tesla gen
2025-01-27 22:00:57 -07:00
Emisse
7594ed5ae2 loop update (#34688)
loop loot gone
2025-01-27 20:30:14 -07:00
TytosB
3d3b95a1eb reworking the chunked telecomms salv ruin (#34529)
* aaa

* bbb

* ccc

* ddd

* switched to grid

* pain

---------

Co-authored-by: TytosB <duanlaintytos@yahoo.com>
2025-01-27 19:48:06 -07:00
PJBot
f42ed326a6 Automatic changelog update 2025-01-28 02:38:52 +00:00
Zachary Higgs
c5045883ac Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment
2025-01-27 18:37:46 -08:00
Southbridge
c212273301 Amber Station Stuff (#34686)
* Removed salv upper docking airlock, gave south west solars some uranium glass.

* Routed HV wire through maints more, gave disposal blast doors a lever, added beacons and signs to escape pods
2025-01-27 17:54:48 -07:00
PJBot
18cc84a4a8 Automatic changelog update 2025-01-27 23:21:52 +00:00