Commit Graph

32187 Commits

Author SHA1 Message Date
PJBot
67e66644f1 Automatic changelog update 2025-02-02 01:39:09 +00:00
Tayrtahn
a238f71540 Ghost orbit jitter fix (#34797)
* Only randomize orbit parameters once

* Revert "Only randomize orbit parameters once"

This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.

* Derive orbit properties from current time

* Derive orbit progress from current time

* Remove now-unused orbit animation

* Remove OrbitVisualsComponent.Orbit as it is no longer used

* Update AnimationPlayerSystem method calls to Entity<T> versions
2025-02-02 02:38:02 +01:00
PJBot
4864d4770e Automatic changelog update 2025-02-02 01:01:38 +00:00
Minty642
4aaa7baa7f Add Reagent gold and silver solification with frost oil (#33239)
* Add Reagent gold and silver solification with frost oil

* Update Resources/Prototypes/Recipes/Reactions/fun.yml

* Update Resources/Prototypes/Recipes/Reactions/fun.yml

* edit frostOil value

* Update Resources/Prototypes/Recipes/Reactions/fun.yml

* Update Resources/Prototypes/Recipes/Reactions/fun.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-02 02:00:31 +01:00
PJBot
3fa83d8dad Automatic changelog update 2025-02-01 21:20:34 +00:00
ToxicSonicFan04
763136f09e Armory Packed update. (#34808) 2025-02-01 14:19:28 -07:00
Spessmann
6beb8e4d35 Randomized maints rooms (#33619)
* became real

* should fix it

* added moar
2025-02-01 17:52:32 +01:00
PJBot
ce10a1b8c6 Automatic changelog update 2025-02-01 15:21:08 +00:00
Boaz1111
db1b0a9144 Separates frost oil into coldsauce and frost oil (#34458) 2025-02-01 09:20:01 -06:00
PJBot
c139701830 Automatic changelog update 2025-02-01 12:11:28 +00:00
NazrinNya
207aa5fb38 Replacing protein with razorium in flesh kudzu (#32821)
* Update kudzu.yml

* FleshKudzu also contains a little of protein now

* oop-

* add meat tag

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-01 13:10:20 +01:00
PJBot
79ef8a51d5 Automatic changelog update 2025-02-01 06:36:42 +00:00
ToxicSonicFan04
59e53dc025 Box Chemistry change (#34803) 2025-01-31 23:35:36 -07:00
PJBot
efa77f4f2a Automatic changelog update 2025-02-01 06:33:48 +00:00
Nox
9e9c9b94eb Marathon Armory Restock (#34798)
* Initial commit

* fixed a issue

* finished
2025-01-31 23:32:41 -07:00
PJBot
b61b24db47 Automatic changelog update 2025-01-31 23:40:28 +00:00
Nox
36225188d7 Rename shields (#34794) 2025-01-31 18:39:21 -05:00
PJBot
b33590c4b5 Automatic changelog update 2025-01-31 17:42:58 +00:00
themias
b2299bf0fa Update shutter sounds (#34774) 2025-01-31 18:41:51 +01:00
āda
6a5a5c74cc Criminal records bugfix (#34747)
commit
2025-01-31 15:56:55 +01:00
Jessey van Hoeijen
c8c0821a23 Fix stunbaton component namespace (#34790)
* Fixed incorrect namespace

* .Components was weird so I removed it
2025-01-31 15:43:07 +01:00
slarticodefast
d45b713258 Merge staging into master (#34788) 2025-01-31 14:29:41 +01:00
Hannah Giovanna Dawson
60f531b637 #34771 Fix door system assuming all door layer states are in single RSIs (#34775)
* #34771 Fix door system assuming all door layer states are in single RSIs

* Delta confirmed monarch of sloggery

* Do a dirty, rotten web edit

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-31 13:46:35 +01:00
PJBot
9edfaa66b6 Automatic changelog update 2025-01-31 12:00:45 +00:00
SlamBamActionman
b07327cc2f Tweak pill eat delays (#34764)
Initial commit
2025-01-31 12:59:38 +01:00
FungiFellow
60c3c8f147 Removed MoMMI from AI name list (#34785)
Update ai.ftl
2025-01-31 13:53:30 +03:00
PJBot
1110397b30 Automatic changelog update 2025-01-31 07:24:11 +00:00
Nox
ef238200f5 Box Armory Restock (#34750)
* initial commit

* Initial commit

* fixed some things

* Finished changes
2025-01-31 00:23:03 -07:00
Nox
aa71ace43f Meta Station - Armory restock + fixes (#34717)
* Initial commit

* Updated

* Finished changes

* made the minefield signs outside sec much more visible to stop your skill issue.
2025-01-31 00:22:52 -07:00
PJBot
b7d3c08ca5 Automatic changelog update 2025-01-31 00:11:43 +00:00
keronshb
6565ba52b2 Void's Applause (#34591)
* Adds single clap emote

* Adds missing single clap loc

* Adds void blink effects, sound, and sprite

* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire

* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.

* Makes spells Mono

* Changes to swap positions.

* Makes Void Applause target body only

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Magic/MagicSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Audio/Effects/Emotes/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/SoundCollections/emotes.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Removes duplicate effect spawning from server

* Puts Void Applause effect on server, lets lizards hear clap

* Adds single clap to diona

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-31 01:10:35 +01:00
Zachary Higgs
abcd68273b Fake Mindshield Implant cleans itself up on draw (#34718)
* Implant cleans itself up on draw

- add an event to relay to an implant that it's being drawn,
to tell it to clean itself up

- Give Fake mindshield a cleanup method, to remove the component added
fixing a problem where the icon persists after implant draw

* Remove extra whitespace

* CR Switch to using ContainerRemovedMessage
2025-01-30 20:14:53 +01:00
nikthechampiongr
aa83689b1b Implement mrp rule changes pursuant to community votes (#34772) 2025-01-30 20:06:42 +01:00
PJBot
6b62257d32 Automatic changelog update 2025-01-30 17:49:17 +00:00
beck-thompson
dd252e6277 Fixed: Ore now correctly drops the right amount of ore (#34557)
Fixed bug
2025-01-30 18:48:11 +01:00
PJBot
992d69549d Automatic changelog update 2025-01-30 17:37:18 +00:00
K-Dynamic
1cbfc7d652 Minor shotgun changes and comments for future changes (#33512)
* kammerer ammo, firerate and comment

* bulldog description

* enforcer description and comment

* DB and sawn-off firerate parity, sawn-off comment

* description changes

* reduce kammerer firerate again
2025-01-30 09:36:12 -08:00
PJBot
5fbda2ab32 Automatic changelog update 2025-01-30 17:28:43 +00:00
BarryNorfolk
18592148f7 Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum
2025-01-30 09:27:36 -08:00
Milon
5be5ee9832 fix BankClientComponent never updating (#33123)
* fix

* oh right
2025-01-30 17:49:03 +01:00
PJBot
d7d91ebf63 Automatic changelog update 2025-01-30 13:35:11 +00:00
sleepyyapril
5af13ae807 Fix Double Muzzle Flash (#33981)
* Pass user to effects to properly fix double muzzle flash.

* Use gun when user is null.

* Update MuzzleFlashEvent.cs

* Update MuzzleFlashEvent.cs

* Update GunSystem.cs

* Update SharedGunSystem.cs

* Update MuzzleFlashEvent.cs

* Update SharedGunSystem.cs

* Update SharedGunSystem.cs

* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2025-01-30 14:34:05 +01:00
ScarKy0
ca297f576e Serializable emag flags (#34766)
* serializable idk

* guh
2025-01-30 14:15:01 +01:00
c4llv07e
dbbfab14dc More robust Particle Accelerator menu (retry) (#34037)
Particle Acceleratir fixed

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
2025-01-30 13:24:55 +01:00
beck-thompson
bc1d6420af After getting banned, you now have to re-read the rules! (#33270)
* first commit

* opps

* Reset cooldown instead

* Added ccvar

* Not replicated!
2025-01-30 13:09:31 +01:00
PJBot
cd46a39358 Automatic changelog update 2025-01-30 12:07:48 +00:00
SpaceRox1244
cccdd8875e Adjust inventory size of ginormous scrap (#33454)
Adjusts the size of ginormous scrap to fit in bags of holding
2025-01-30 13:06:41 +01:00
PJBot
21ed0da697 Automatic changelog update 2025-01-30 11:35:39 +00:00
Velken
c360a97e3b Juice that makes you go boom (#34730)
* Juice that makes you go boom

* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)

* removed JASON!!!! JASOOON!!! JASON!!!

* don't do commits at 1am

* Update fun.yml

fix ident

* no more bullying the server (only 1 explosion)
2025-01-30 12:34:32 +01:00
TytosB
036bf9e857 Loop station minor tweaks (#34758)
* small fixes

* eee
2025-01-30 00:12:30 -07:00