Commit Graph

32187 Commits

Author SHA1 Message Date
Errant
fb388d2265 Role subtypes (#35359) 2025-04-16 19:04:48 +02:00
PJBot
7aa0c7562e Automatic changelog update 2025-04-16 14:13:37 +00:00
SlamBamActionman
cbf0f6fdd0 Remove fixture MachineLayer from pet carriers (#36627)
Initial commit
2025-04-16 16:12:30 +02:00
PJBot
c9964a61b2 Automatic changelog update 2025-04-16 12:24:47 +00:00
metalgearsloth
a436032963 Fix tippy speech time (#36616) 2025-04-16 08:23:40 -04:00
PJBot
de33ed7f02 Automatic changelog update 2025-04-16 11:55:49 +00:00
SlamBamActionman
0da8984431 Fix certain foldable items not being possible to store in crates/lockers (#36625)
Remove OnStoreThisAttempt
2025-04-16 13:54:42 +02:00
J
b1c08582d5 Various system spring cleaning (#36206)
* Various systems warnings cleanup

* Last changes before submitting PR

* Add guard for transform component, fix failing test

* Small corrections

* Audio params to specifiers datafields

* Using audio params on components and configs
2025-04-16 13:08:22 +02:00
J
2a80540b70 Construction spring cleaning (#36163)
* Construction warnings cleanup

* More construction warnings cleanup

* Fix failing ITests - Remove unnecessary casts and dodgy anchroing implementation.

* Checking anchor status before setting

* Reusing shared system call

* inlining anchor setting
2025-04-16 13:02:41 +02:00
metalgearsloth
0a750fd6db Blindness networking (#36623)
* Blindness networking

Nothing actually sets this.

* Update Content.Shared/Traits/Assorted/PermanentBlindnessComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-16 12:27:25 +02:00
metalgearsloth
7e3f3a7ca3 Combat mode prediction thing (#36620)
Was written before predicted popups prolly
2025-04-16 12:27:10 +02:00
PJBot
14cc8f7a50 Automatic changelog update 2025-04-16 10:13:30 +00:00
RedBookcase
ca1e5e0942 Blueprint tweaks. (#36609)
* Blueprint tweaks.

* Inhand fixes.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-16 12:12:22 +02:00
Emisse
9cbcdabcfa Meta: Fix unintended wizard robes in dorm room (#36248) 2025-04-16 01:25:57 -06:00
Emisse
76fd2d0648 Elkridge - i forgot the funding allocation console (#36574) 2025-04-16 01:25:26 -06:00
PJBot
59327bdc61 Automatic changelog update 2025-04-16 02:27:26 +00:00
Samuka-C
cb7bb7623a Add bluespace flash effect (#36607) 2025-04-16 12:26:19 +10:00
PJBot
a77ecd0c36 Automatic changelog update 2025-04-16 01:34:46 +00:00
Flareguy
92b0f62500 New Experimental Science T3: Desynchronizer (#35752)
* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* review

* improve

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-16 11:33:39 +10:00
PJBot
68cfd1c798 Automatic changelog update 2025-04-15 22:51:05 +00:00
Nemanja
83c2fdb619 Restore Artifexium Effect (#36595)
* Restore Artifexium

* popup

* small tweaks
2025-04-16 00:49:58 +02:00
IProduceWidgets
a3b68f7181 Oasis update, request comps etc. (#36582) 2025-04-15 15:48:44 -07:00
PJBot
fe6f2235a2 Automatic changelog update 2025-04-15 22:39:33 +00:00
Nemanja
bbc0a09493 XenoArch Rebalancing (#36604)
* Miscellaneous XenoArch Rebalancing

* Miscellaneous XenoArch Rebalancing

* 1 durability anomaly node

* better version
2025-04-16 00:38:26 +02:00
PJBot
3ded6b537a Automatic changelog update 2025-04-15 22:26:05 +00:00
Nemanja
22468b4d40 Sentient Artifacts Can Self-Activate Again (#36598)
Sentient Artifacts
2025-04-16 08:24:58 +10:00
Fildrance
98d951008a fix: mode scanner footer now is not jumping up and down on scanning artifact (#36599)
fix: scanner footer now is not jumping up and down on scanning artifact

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-16 00:05:36 +02:00
PJBot
ecbbc41bcc Automatic changelog update 2025-04-15 21:40:26 +00:00
Minemoder5000
28e3660e37 Remove elite and juggernaut hardsuits from traitor uplink, add elite webvest (#36225) 2025-04-15 14:39:18 -07:00
Tayrtahn
e0870d0cd2 Cleanup: ExtensionCableSystem (#36052)
* Use Entity<T> and avoid Owner

* Use SharedMapSystem
2025-04-15 21:01:40 +02:00
PJBot
968fd94bce Automatic changelog update 2025-04-15 18:28:40 +00:00
Crazydave91920
10e37f7e50 Contraband Fix - ZooKeeper - Double barrel shotgun (#36583)
* Contraband Fix

* Update base_contraband.yml

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-04-15 20:27:29 +02:00
ScarKy0
cfbc54d154 Box Dept Economy (#36587)
init
2025-04-15 10:06:32 -07:00
ScarKy0
c6c502d45d Fland Dept Economy (#36589)
init
2025-04-15 10:05:20 -07:00
ScarKy0
c0adeee9e2 Marathon Dept Economy (#36592)
init
2025-04-15 10:03:59 -07:00
Kirby
16617f0ec6 AgriChem kit "handing" typo fix (#36588)
Handing typo fix
2025-04-15 13:55:29 +02:00
ScarKy0
1d7ad04905 Omega Dept Economy (#36559)
init
2025-04-14 22:14:26 -07:00
ScarKy0
7f75645959 Bagel Dept Economy (#36556)
* init

* lockboxes
2025-04-14 22:13:41 -07:00
TheProNoob678
f611b6ea5e Inhand sprites for figurines (#36017)
* figurine sprite update

* Updated meta.json to credit inhand sprites

* Update meta.json to credit inhand sprites

* Updated meta.json because crlf check

* potentially fixing CRLF issues in meta.json + consistent spacing

* Fix CRLF, maybe?

* properly credited myself for all my amazing work in the community

* Reformat meta.json as per the newly merged "fix as you go" procedure.

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-14 21:15:49 -07:00
Spessmann
542ac16a14 Convex update (#36575)
conbex updoot
2025-04-14 21:15:18 -07:00
Nemanja
bf84924067 Fix shadow anomalies dropping stacks of artifact fragments (#36578) 2025-04-14 20:44:09 -07:00
PJBot
518e091e61 Automatic changelog update 2025-04-15 03:39:38 +00:00
Nemanja
07b7d839cb Fix skeletons not becoming skulls on gib (#36571) 2025-04-14 20:38:31 -07:00
TytosB
f73d721aa5 loop station dept request pcs (#36566)
* request pcs

* forgor lockboxes

* allocation pc
2025-04-14 18:47:02 -07:00
Deerstop
b0f2e4dc26 changed theatre doors back to theatre access, moved some wallmounts in engi locker 2025-04-15 11:05:28 +10:00
PJBot
3f35b0d296 Automatic changelog update 2025-04-15 00:36:00 +00:00
Fildrance
d38042a0c0 3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 10:34:53 +10:00
Deerstop
264017a25e adds funding allocation console cos i forgot 2025-04-15 09:44:13 +10:00
PJBot
e9d13ea565 Automatic changelog update 2025-04-14 23:28:53 +00:00
Will-Oliver-Br
1a95418e94 Now you can see if there's a beaker in the chemmaster (#36472)
* fix

* fix

* Update Resources/Prototypes/Entities/Structures/Machines/chem_master.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-14 16:27:46 -07:00