Deerstop
9ce1cac393
added department request consoles, rebuilt AI core
2025-04-14 15:24:33 +10:00
chromiumboy
87b6eb55e5
Hotfix for water/fuel tank fixtures ( #36527 )
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Sharing the same fixture layer as walls causes dragged water/fuel tanks to be blocked by things that they really shouldn't be, such as lights and holopads
Being PRed as a hotfix in order to fully finalize #36341
2025-04-13 22:02:29 -07:00
Leon Friedrich
4f8f2de561
Remove invalid error logging in HideLayerClothingSystem ( #36529 )
2025-04-14 14:56:37 +10:00
metalgearsloth
ed9958d838
Update submodule to 253.0.0 ( #36528 )
2025-04-14 14:27:20 +10:00
J
7e4045d274
Admin spring cleaning ( #36190 )
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* Cleanup warnings in administration
* Job command cleanup
* Reverting already implemented changes
2025-04-14 14:06:36 +10:00
J
2024a29c60
Changes ParallaxGenerator to use FastNoiseLite ( #36214 )
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Instead of the NoiseGenerator we use FastNoiseLite
If I'm correct, after this we'll be able to remove NoiseGenerator and FastNoise from the codebase entirely!
2025-04-14 14:03:49 +10:00
J
8fea9cc30b
Entity effects warnings cleanup ( #36166 )
2025-04-14 13:58:53 +10:00
J
afb0d7efca
Worldgen spring cleaning ( #36199 )
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* Worldgen warnings cleanup
* DebrisFeaturePlacerSystem general cleanup
2025-04-14 13:36:54 +10:00
PJBot
5cd38188bb
Automatic changelog update
2025-04-14 01:34:11 +00:00
TeenSarlacc
1be56fedf2
Added a crate of shark plushies to cargo ( #36338 )
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* shark time
* cargo
* unfucked a typo maybe
* unfucked a fuckup
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Co-authored-by: TeenSarlacc <baddiepro123@gmail.com >
2025-04-14 03:33:04 +02:00
PJBot
fe2c40f105
Automatic changelog update
2025-04-14 01:23:00 +00:00
Unisol
021ad0f8e0
New deathmatch map: DM01 Entryway ( #31533 )
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* added plastitanium walls and windows
* Added DM01 Entryway to pool of deathmatch arenas
* replaced non-occluding walls with occluding ones
* added more details and fluff to empty rooms and hallways; added floor drains around the map
* Fixed failing integration test
* fixed YML syntax error causing test failures. What kind of retard thought that using whitespace as structural syntax is a good idea?
* minor map changes
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Co-authored-by: Unisol <pavelyakushevich@gmail.com >
2025-04-13 18:21:53 -07:00
Myra
b7a05d7c76
Stable merge ( #36520 )
2025-04-14 00:24:24 +02:00
metalgearsloth
16c78aa8ee
Sprite fade review ( #36509 )
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* Sprite fade review
* Skip non-hard fixtures
Probably fine.
2025-04-14 01:22:05 +03:00
Pieter-Jan Briers
7bb35889ce
Revert "Feature/shader radial menu" due to shader issue ( #36470 )
2025-04-13 23:55:27 +02:00
Myra
c9d71a4e45
Disable mob pushing (Stable -> Master) ( #36519 )
2025-04-13 22:07:18 +02:00
Myra
1741f40f8a
Disable mob pushing
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Part of maint meeting
2025-04-13 22:04:52 +02:00
Errant
8e911d96f9
antag role placeholder loc text ( #36514 )
2025-04-13 20:15:21 +02:00
PJBot
3a6085a10a
Automatic changelog update
2025-04-13 17:24:41 +00:00
K-Dynamic
232ade99a9
Remove flash payload from stinger grenades ( #36394 )
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Remove flash payload from stinger
2025-04-13 19:23:35 +02:00
PJBot
66f1316616
Automatic changelog update
2025-04-13 16:11:02 +00:00
Leon Friedrich
6af4a4d9b8
Fix user interface interaction validation ( #36480 )
2025-04-14 02:09:56 +10:00
deltanedas
b619d4fae1
add some error logging to exped generation ( #32867 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-13 18:03:13 +02:00
PJBot
7da4804ffb
Automatic changelog update
2025-04-13 15:52:42 +00:00
beck-thompson
05f9e6d28e
ID card computer bug fixed (And made it more fun!) ( #32308 )
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* First commit
* More feature yay
* comments
* good
* silly me
* review
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Co-authored-by: Milon <milonpl.git@proton.me >
2025-04-13 17:51:35 +02:00
PJBot
022a383a58
Automatic changelog update
2025-04-13 15:30:19 +00:00
ArchRBX
d2bfa2fdda
Examining now shows Coords on Handheld GPS, Coord readout update frequency increased ( #31814 )
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* initial commit
* fixed LoadSaveTicksSaveBagel failure
* fixes issues raised in beck's review, yay!
* remove redundant variable
* removed delay on coordinate update, removed system update loop
* changed delay from 0.2s to 0.5s as travelling at high speeds would make it kinda illegible
* 0.35s seems to be the sweet-spot
* fixes merge conflicts
* remove unused dependencies
* review
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Co-authored-by: archrbx <punk.gear5260@fastmail.com >
Co-authored-by: Milon <milonpl.git@proton.me >
2025-04-13 11:29:13 -04:00
PJBot
7d1ab10da4
Automatic changelog update
2025-04-13 15:23:01 +00:00
ScarKy0
cfbf620e3f
Condensed gases can now be metabolized. ( #31648 )
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* Condensed gasses can now be metabolized.
* Made condensed frezon weaker
* Liquid frezon nerf
2025-04-13 17:21:55 +02:00
Verm
8084f48328
Fix sometimes still not dropping pulls after crit/death ( #31637 )
2025-04-13 16:52:25 +02:00
PJBot
cebc73fe0c
Automatic changelog update
2025-04-13 14:25:18 +00:00
K-Dynamic
701f480051
Neutralised anomaly infections drop inert cores ( #36503 )
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adds inert core prototypes
2025-04-13 17:24:11 +03:00
PJBot
bb09920174
Automatic changelog update
2025-04-13 13:23:44 +00:00
Nemanja
12b75beeab
Departmental Economy ( #36445 )
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* Cargo Accounts, Request Consoles, and lock boxes
* Funding Allocation Computer
* final changes
* test fix
* remove dumb code
* ScarKy0 review
* first cour
* second cour
* Update machines.yml
* review
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: Milon <milonpl.git@proton.me >
2025-04-13 15:22:36 +02:00
Ed
5f78b72763
ParallaxControl UI Dehardcode ( #36071 )
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* Parallax Control Improve
* Update MainMenuControl.xaml
* PJBControl.cs
2025-04-13 22:44:44 +10:00
ruddygreat
f61bbebb7f
Fixes hitscan weapons not respecting reflectTypes ( #34203 )
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* removes otherwise unused events that broke reflectType
* that last one broke everything. this actually fixes it
* minor cleanup
* move some stuff around for optimisation
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Co-authored-by: Ruddygreat <ruddygreat1@gmail.com >
2025-04-13 21:42:03 +10:00
PJBot
555c0d3437
Automatic changelog update
2025-04-13 10:36:37 +00:00
KingFroozy
736a51962e
Skirt of Life resprite + white shoes to paramedic loadout ( #32227 )
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* skirt rises
* white shoes
* remove from loadout
2025-04-13 12:35:28 +02:00
PJBot
0940f58cc3
Automatic changelog update
2025-04-13 06:30:12 +00:00
metalgearsloth
83aaa73f0e
Fix docks clipping on shuttle nav ( #36348 )
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* Fix docks clipping on shuttle nav
UI scale casualty.
* review
2025-04-13 16:29:05 +10:00
github-actions[bot]
f7ad043239
Update Credits ( #36499 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2025-04-13 03:52:03 +02:00
Super
38daa81754
Changed misleading line in the Traitors guidebook ( #36416 )
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fym sec can access it it's against the rules to use an uplink as command/sec
2025-04-13 02:25:16 +02:00
PJBot
15fdb01895
Automatic changelog update
2025-04-12 23:28:06 +00:00
Quantum-cross
4d41e720bb
Fix for anomaly double explosion sound and sprite scaling flicker before removal ( #36489 )
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* Fix anomaly supercrit explosion sound playing twice.
* Fix so that the supercritical anomaly doesn't scale back to normal visually before removal.
2025-04-13 01:27:00 +02:00
UpAndLeaves
fa09c540a2
Dehardcode zombie damage values ( #36494 )
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* Quick, send it!
* no spaces, no fun
* Noooo I have to adhere to good code standards
2025-04-12 13:43:31 -07:00
PJBot
ba6995fa82
Automatic changelog update
2025-04-12 20:01:54 +00:00
Errant
0c6e21dec2
PlayerPanel Follow button ( #36466 )
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* Follow button
* remove event stuff
2025-04-12 22:00:46 +02:00
Tayrtahn
76e72893c9
Add warnings when TagSystem methods are called with string literals ( #36281 )
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Apply ForbidLiteralAttribute to all appropriate TagSystem methods
2025-04-12 16:18:31 +02:00
PJBot
a6a29e2554
Automatic changelog update
2025-04-12 13:38:15 +00:00
slarticodefast
fca83f9924
add debug verb for inspecting mind entities ( #36474 )
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* mind verb
* new line
2025-04-12 15:37:07 +02:00