Tayrtahn
c565b44965
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
...
* The easy ones
* For certain values of easy
* Easy test
* Hair
* Fix sandbox violations
* Sort usings
2025-07-07 21:57:05 +02:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Tayrtahn
cf0da11eb7
Code cleanup: puddles and spreaders ( #26102 )
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* Removed obsolete MapManager calls
* More code cleanup
* EnsureComp
* Rerun tests
2024-03-15 14:41:08 +11:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator ( #25183 )
...
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Ed
b3b64e6cf2
The glowing forest anomaly ( #24351 )
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* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-20 17:31:12 -08:00
Leon Friedrich
fc034dd9d1
Remove SpreaderNodeGroup ( #20230 )
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* Remove SpreaderNodeGroup
* Fix airtight updates
* more smoke stuff
* more smoke fixes
* wtf is smoke code
* Fix merge
* Fix divide by zero
2023-10-01 16:56:41 -04:00
Vordenburg
7582474f1a
Lint more const string prototypes ( #18922 )
2023-08-13 20:26:59 -04:00
metalgearsloth
eaa83ae113
Fix cringe 2 ( #16145 )
2023-05-06 15:16:36 +10:00
Tom Leys
eef3c6a5c7
Meat kudzu (from anomoly) more killable, telegraphs better ( #16107 )
2023-05-06 15:08:50 +10:00
metalgearsloth
1cde3ff112
Spreaders travels across connected grids and SpreaderIgnore tag ( #15419 )
2023-04-24 16:04:49 -04:00
metalgearsloth
360f16fee5
Fix edgespreaderprototype linter ( #15265 )
2023-04-10 17:54:50 +10:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00