Meat kudzu (from anomoly) more killable, telegraphs better (#16107)
@@ -11,9 +11,6 @@ public sealed class GrowingKudzuComponent : Component
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[DataField("growthLevel")]
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public int GrowthLevel = 1;
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[DataField("growthTickChance")]
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public float GrowthTickChance = 1f;
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/// <summary>
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/// The next time kudzu will try to tick its growth level.
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/// </summary>
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@@ -1,3 +1,5 @@
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using Content.Shared.Damage;
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namespace Content.Server.Spreader;
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/// <summary>
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@@ -11,4 +13,26 @@ public sealed class KudzuComponent : Component
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/// </summary>
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[DataField("spreadChance")]
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public float SpreadChance = 1f;
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/// <summary>
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/// How much damage is required to reduce growth level
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/// </summary>
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[DataField("growthHealth")]
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public float GrowthHealth = 10.0f;
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/// <summary>
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/// How much damage is required to prevent growth
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/// </summary>
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[DataField("growthBlock")]
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public float GrowthBlock = 20.0f;
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/// <summary>
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/// How much the kudzu heals each tick
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/// </summary>
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[DataField("damageRecovery")]
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public DamageSpecifier? DamageRecovery = null;
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[DataField("growthTickChance")]
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public float GrowthTickChance = 1f;
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}
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@@ -1,3 +1,4 @@
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using Content.Shared.Damage;
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using Content.Shared.Spreader;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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@@ -9,6 +10,7 @@ public sealed class KudzuSystem : EntitySystem
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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private const string KudzuGroup = "kudzu";
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@@ -19,6 +21,28 @@ public sealed class KudzuSystem : EntitySystem
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SubscribeLocalEvent<KudzuComponent, SpreadNeighborsEvent>(OnKudzuSpread);
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SubscribeLocalEvent<GrowingKudzuComponent, EntityUnpausedEvent>(OnKudzuUnpaused);
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SubscribeLocalEvent<SpreadGroupUpdateRate>(OnKudzuUpdateRate);
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SubscribeLocalEvent<KudzuComponent, DamageChangedEvent>(OnDamageChanged);
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}
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private void OnDamageChanged(EntityUid uid, KudzuComponent component, DamageChangedEvent args)
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{
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// Every time we take any damage, we reduce growth depending on all damage over the growth impact
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// So the kudzu gets slower growing the more it is hurt.
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int growthDamage = (int) (args.Damageable.TotalDamage / component.GrowthHealth);
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if (growthDamage > 0)
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{
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GrowingKudzuComponent? growing;
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if (!TryComp<GrowingKudzuComponent>(uid, out growing))
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{
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growing = AddComp<GrowingKudzuComponent>(uid);
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growing.GrowthLevel = 3;
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}
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growing.GrowthLevel = Math.Max(1, growing.GrowthLevel - growthDamage);
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if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
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{
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_appearance.SetData(uid, KudzuVisuals.GrowthLevel, growing.GrowthLevel, appearance);
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}
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}
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}
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private void OnKudzuSpread(EntityUid uid, KudzuComponent component, ref SpreadNeighborsEvent args)
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@@ -83,32 +107,55 @@ public sealed class KudzuSystem : EntitySystem
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/// <inheritdoc/>
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<GrowingKudzuComponent, AppearanceComponent>();
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var query = EntityQueryEnumerator<GrowingKudzuComponent, KudzuComponent>();
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var curTime = _timing.CurTime;
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while (query.MoveNext(out var uid, out var kudzu, out var appearance))
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while (query.MoveNext(out var uid, out var grow, out var kudzu))
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{
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if (kudzu.NextTick > curTime)
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if (grow.NextTick > curTime)
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{
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continue;
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}
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kudzu.NextTick = curTime + TimeSpan.FromSeconds(0.5);
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grow.NextTick = curTime + TimeSpan.FromSeconds(0.5);
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if (!_robustRandom.Prob(kudzu.GrowthTickChance))
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{
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continue;
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}
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kudzu.GrowthLevel += 1;
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if (TryComp<DamageableComponent>(uid, out var damage))
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{
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if (damage.TotalDamage > 1.0)
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{
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if (kudzu.DamageRecovery != null)
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{
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// This kudzu features healing, so Gradually heal
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_damageable.TryChangeDamage(uid, kudzu.DamageRecovery, true);
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}
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if (damage.TotalDamage >= kudzu.GrowthBlock)
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{
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// Don't grow when quite damaged
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if (_robustRandom.Prob(0.95f))
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{
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continue;
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}
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}
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}
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}
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if (kudzu.GrowthLevel >= 3)
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grow.GrowthLevel += 1;
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if (grow.GrowthLevel >= 3)
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{
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// why cache when you can simply cease to be? Also saves a bit of memory/time.
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RemCompDeferred<GrowingKudzuComponent>(uid);
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}
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_appearance.SetData(uid, KudzuVisuals.GrowthLevel, kudzu.GrowthLevel, appearance);
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if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
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{
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_appearance.SetData(uid, KudzuVisuals.GrowthLevel, grow.GrowthLevel, appearance);
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}
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}
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}
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}
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@@ -70,8 +70,8 @@
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Heat: 10
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- type: AtmosExposed
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- type: Kudzu
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- type: GrowingKudzu
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growthTickChance: 0.3
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- type: GrowingKudzu
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- type: SlowContacts
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walkSpeedModifier: 0.2
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sprintSpeedModifier: 0.2
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@@ -119,10 +119,11 @@
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"/Audio/Weapons/slash.ogg"
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- type: Sprite
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sprite: Objects/Misc/fleshkudzu.rsi
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state: base
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state: kudzu_11
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drawdepth: Overdoors
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netsync: false
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- type: Appearance
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- type: KudzuVisuals
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- type: Clickable
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- type: Transform
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anchored: true
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@@ -141,7 +142,7 @@
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 10
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damage: 40
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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@@ -154,6 +155,33 @@
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tags:
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- Flesh
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- type: Kudzu
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growthTickChance: 0.3
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# Heals each time it manages to do a growth tick:
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damageRecovery:
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types:
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Slash: -0.5
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Heat: -1.0
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Cold: -1.0
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Blunt: -0.5 # Needs to be balanced (approx 3x) with vacuum damage to stall but not kill Kudzu
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- type: Temperature
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heatDamage:
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types:
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Heat: 10
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coldDamage:
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types:
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Cold: 5 #per second, scales with temperature & other constants
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- type: Barotrauma
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damage:
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types:
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Blunt: 0.15 #per second, scales with pressure and other constants.
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- type: Flammable
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fireSpread: true
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damage:
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types:
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Heat: 1
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- type: GrowingKudzu
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growthTickChance: 0.3
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- type: AtmosExposed
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- type: EdgeSpreader
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- type: NodeContainer
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nodes:
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@@ -174,3 +202,11 @@
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reagents:
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- ReagentId: Protein
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Quantity: 2
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- type: Respirator
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damage:
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types:
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Asphyxiation: 0.25
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damageRecovery:
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types:
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Asphyxiation: -0.25
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BIN
Resources/Textures/Objects/Misc/fleshkudzu.rsi/kudzu_11.png
Normal file
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After Width: | Height: | Size: 468 B |
BIN
Resources/Textures/Objects/Misc/fleshkudzu.rsi/kudzu_12.png
Normal file
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After Width: | Height: | Size: 468 B |
BIN
Resources/Textures/Objects/Misc/fleshkudzu.rsi/kudzu_13.png
Normal file
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After Width: | Height: | Size: 468 B |
BIN
Resources/Textures/Objects/Misc/fleshkudzu.rsi/kudzu_21.png
Normal file
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After Width: | Height: | Size: 491 B |
BIN
Resources/Textures/Objects/Misc/fleshkudzu.rsi/kudzu_22.png
Normal file
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After Width: | Height: | Size: 491 B |
BIN
Resources/Textures/Objects/Misc/fleshkudzu.rsi/kudzu_23.png
Normal file
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After Width: | Height: | Size: 491 B |
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
BIN
Resources/Textures/Objects/Misc/fleshkudzu.rsi/kudzu_32.png
Normal file
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After Width: | Height: | Size: 1.0 KiB |
BIN
Resources/Textures/Objects/Misc/fleshkudzu.rsi/kudzu_33.png
Normal file
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After Width: | Height: | Size: 1.0 KiB |
@@ -1,14 +1,38 @@
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{
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"version": 1,
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"license": "CC0-1.0",
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"copyright": "Created by EmoGarbage404 (github) for space-station-14",
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"copyright": "Created by EmoGarbage404 & tom-leys (github) for space-station-14",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "base"
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}
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{
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"name": "kudzu_33"
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},
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{
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"name": "kudzu_32"
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},
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{
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"name": "kudzu_31"
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},
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{
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"name": "kudzu_23"
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},
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{
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"name": "kudzu_22"
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},
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{
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"name": "kudzu_21"
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},
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{
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"name": "kudzu_13"
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},
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{
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"name": "kudzu_12"
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},
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{
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"name": "kudzu_11"
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}
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]
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}
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