Files
tbd-station-14/Content.Server/Spreader/KudzuSystem.cs
2023-05-06 15:16:36 +10:00

163 lines
5.4 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Spreader;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Spreader;
public sealed class KudzuSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
private const string KudzuGroup = "kudzu";
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<KudzuComponent, ComponentStartup>(SetupKudzu);
SubscribeLocalEvent<KudzuComponent, SpreadNeighborsEvent>(OnKudzuSpread);
SubscribeLocalEvent<GrowingKudzuComponent, EntityUnpausedEvent>(OnKudzuUnpaused);
SubscribeLocalEvent<SpreadGroupUpdateRate>(OnKudzuUpdateRate);
SubscribeLocalEvent<KudzuComponent, DamageChangedEvent>(OnDamageChanged);
}
private void OnDamageChanged(EntityUid uid, KudzuComponent component, DamageChangedEvent args)
{
// Every time we take any damage, we reduce growth depending on all damage over the growth impact
// So the kudzu gets slower growing the more it is hurt.
int growthDamage = (int) (args.Damageable.TotalDamage / component.GrowthHealth);
if (growthDamage > 0)
{
GrowingKudzuComponent? growing;
if (!TryComp(uid, out growing))
{
growing = AddComp<GrowingKudzuComponent>(uid);
growing.GrowthLevel = 3;
}
growing.GrowthLevel = Math.Max(1, growing.GrowthLevel - growthDamage);
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
_appearance.SetData(uid, KudzuVisuals.GrowthLevel, growing.GrowthLevel, appearance);
}
}
}
private void OnKudzuSpread(EntityUid uid, KudzuComponent component, ref SpreadNeighborsEvent args)
{
if (TryComp<GrowingKudzuComponent>(uid, out var growing) && growing.GrowthLevel < 3)
{
return;
}
if (args.NeighborFreeTiles.Count == 0)
{
RemCompDeferred<EdgeSpreaderComponent>(uid);
return;
}
var prototype = MetaData(uid).EntityPrototype?.ID;
if (prototype == null)
{
RemCompDeferred<EdgeSpreaderComponent>(uid);
return;
}
if (!_robustRandom.Prob(component.SpreadChance))
return;
foreach (var neighbor in args.NeighborFreeTiles)
{
var neighborUid = Spawn(prototype, neighbor.Grid.GridTileToLocal(neighbor.Tile));
EnsureComp<EdgeSpreaderComponent>(neighborUid);
args.Updates--;
if (args.Updates <= 0)
return;
}
}
private void OnKudzuUpdateRate(ref SpreadGroupUpdateRate args)
{
if (args.Name != KudzuGroup)
return;
args.UpdatesPerSecond = 1;
}
private void OnKudzuUnpaused(EntityUid uid, GrowingKudzuComponent component, ref EntityUnpausedEvent args)
{
component.NextTick += args.PausedTime;
}
private void SetupKudzu(EntityUid uid, KudzuComponent component, ComponentStartup args)
{
if (!EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
return;
}
_appearance.SetData(uid, KudzuVisuals.Variant, _robustRandom.Next(1, 3), appearance);
_appearance.SetData(uid, KudzuVisuals.GrowthLevel, 1, appearance);
}
/// <inheritdoc/>
public override void Update(float frameTime)
{
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
var query = EntityQueryEnumerator<GrowingKudzuComponent, KudzuComponent>();
var curTime = _timing.CurTime;
while (query.MoveNext(out var uid, out var grow, out var kudzu))
{
if (grow.NextTick > curTime)
{
continue;
}
grow.NextTick = curTime + TimeSpan.FromSeconds(0.5);
if (!_robustRandom.Prob(kudzu.GrowthTickChance))
{
continue;
}
if (TryComp<DamageableComponent>(uid, out var damage))
{
if (damage.TotalDamage > 1.0)
{
if (kudzu.DamageRecovery != null)
{
// This kudzu features healing, so Gradually heal
_damageable.TryChangeDamage(uid, kudzu.DamageRecovery, true);
}
if (damage.TotalDamage >= kudzu.GrowthBlock)
{
// Don't grow when quite damaged
if (_robustRandom.Prob(0.95f))
{
continue;
}
}
}
}
grow.GrowthLevel += 1;
if (grow.GrowthLevel >= 3)
{
// why cache when you can simply cease to be? Also saves a bit of memory/time.
RemCompDeferred<GrowingKudzuComponent>(uid);
}
if (appearanceQuery.TryGetComponent(uid, out var appearance))
{
_appearance.SetData(uid, KudzuVisuals.GrowthLevel, grow.GrowthLevel, appearance);
}
}
}
}