GraniteSidewalk
549d84174c
Singularity Shaders and a lot of Shader Stuff ( #2517 )
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* Beginnings of singulo shader
* LOTS of changes!!
* Minor changes
* Singulo stuff
* Aesthetic changes to singulo
* Combining singulo change
* ShaderAura uses IEntities now, not IPlayerSession
* Fixes?
* Fixes draw order for atmos
* using fix
* Address reviews
* nuget.config whaaa
* nuget haha
* nuget why are you so dum
* happy now
* Preparing for omegachange
* Merge from seventh level of hell
* woork
* Ignorecomponents add
* mmf
* RobustToolbox?
* Fixes
* Fixes Robust?
* adds sprite
* Nullables
* Crit overlay stuff
* Commits Robust
2021-03-09 02:33:41 -08:00
Acruid
ca4fd649fe
Massive Namespace Cleanup ( #3120 )
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* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Pieter-Jan Briers
e0bf335030
Fix parallax constantly regenerating on Windows.
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Because Windows does CRLF (yuck) the parallax file mismatches with the one shipped with the actual launcher client.
We now normalize the EOLs to fix this.
2021-01-31 00:08:43 +01:00
Exp
97973c3e78
Fix ParallaxGenerator dying ( #2637 )
2020-11-28 02:36:06 +01:00
Víctor Aguilera Puerto
71661974b8
Remove duplicate parallax cvars
2020-11-27 12:19:01 +01:00
DrSmugleaf
5c0cf1b1a0
Use 'new' expression in places where the type is evident for content ( #2590 )
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* Content.Client
* Content.Benchmarks
* Content.IntegrationTests
* Content.Server
* Content.Server.Database
* Content.Shared
* Content.Tests
* Merge fixes
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2020-11-27 21:00:49 +11:00
Pieter-Jan Briers
21976e265c
Remove Nett .Get<> methods from content.
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They could allow bypassing sandbox due to how the deserialization logic works.
2020-11-24 00:15:30 +01:00
DrSmugleaf
bf5b9ad03b
Change cvar usages to use CVarDef and define them in CCVars ( #2250 )
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* Change cvar usages to use CVarDef and define them in CCVars
* Merge fixes
* Remove duplicate cvar registration
2020-11-07 11:15:56 +11:00
DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Pieter-Jan Briers
05cf8303e4
Make use of new WritableDirProvider APIs to improve file sharing and simplify code.
2020-08-16 01:12:30 +02:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Pieter-Jan Briers
f182ff5613
Remove CannyFastMath.
2020-08-12 21:19:34 +02:00
Acruid
86f74b35d1
Made all overlays compatible with the new Overlay changes in engine.
2020-07-31 14:01:34 -07:00
Pieter-Jan Briers
c5b1042573
Merge branch 'drop-decimal-use-cannyfastmath' into 20-06-18-merge
2020-06-18 02:34:47 +02:00
Pieter-Jan Briers
310e765502
Fix parallax gen.
2020-06-14 16:33:52 +02:00
Tyler Young
de274de9e3
use CannyFastMath in various places even where it might not be any different
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also update a bunch of packages
clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
Tyler Young
48c1bef091
upgrades SixLabors.ImageSharp
2020-06-12 19:55:17 -04:00
Tad Hardesty
a6f8ee317f
Fix parallax on resolutions greater than 1920x1080 ( #564 )
2020-01-26 14:02:12 +01:00
Pieter-Jan Briers
bdc637d3af
Remove unused field to fix compiler warning.
2020-01-20 20:33:24 +01:00
Acruid
7c562af0aa
Nullspace map entity is created every time the client joins the server. This fixes #520 .
2020-01-20 00:36:34 -08:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
Pieter-Jan Briers
5858de0b08
More parallax debugging stuff.
2019-08-29 14:36:31 +02:00
Pieter-Jan Briers
ffc9f10399
Explicitly dispose ImageSharp images.
2019-08-28 12:08:10 +02:00
DamianX
4dcbf28714
IoC'd random ( #302 )
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* Implemented RobustRandom
* update submodule
* update submodule
* Fix benchmark
2019-08-17 12:09:09 -07:00
Pieter-Jan Briers
3c09c18943
Update submodule, noise removal, parallax optimizations.
2019-08-07 18:10:55 +02:00
Pieter-Jan Briers
1d9d01b355
Update submodule.
2019-08-01 00:13:58 +02:00
Pieter-Jan Briers
4221fecff6
Update content repo for CLYDE 2.0.
2019-07-06 19:20:20 +02:00
Pieter-Jan Briers
f97977323a
Improve integration testing
2019-06-29 01:58:16 +02:00
Pieter-Jan Briers
eacfa34c99
Fix parallax generation.
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It broke when IoC got made thread local,
since it is done in the thread pool.
2019-05-08 22:01:14 +02:00
Acruid
d3daa83b82
Map System Code Refactor ( #204 )
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* Removes static `IoCManager` service locator calls from `Robust.Shared.Map` namespace.
* Misc code cleanup and filling out doc comments for Map classes.
* Added Union and Intersect methods to Box2.
* Any touched component was converted from static IoC calls to field injection.
Sibling PR to https://github.com/space-wizards/RobustToolbox/pull/796 .
2019-04-21 01:20:18 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
85241a7dce
Update submodule. Switch to EncodingHelpers.UTF8
2019-04-05 02:04:09 +02:00
Pieter-Jan Briers
20846ef446
Fix various compiler warnings.
2019-02-21 22:01:13 +01:00
Pieter-Jan Briers
f628fb3fd2
Give Parallax texture a name.
2019-02-11 19:14:37 +01:00
Pieter-Jan Briers
b8becf4a56
Remove use of CRCs to bypass bullshit.
2018-12-03 16:55:00 +01:00
Pieter-Jan Briers
ef3007a603
Parallax ( #131 )
2018-11-30 21:54:30 +01:00