Update submodule, noise removal, parallax optimizations.

This commit is contained in:
Pieter-Jan Briers
2019-08-07 18:10:55 +02:00
parent 6079950220
commit 3c09c18943
7 changed files with 91 additions and 68 deletions

View File

@@ -8,6 +8,7 @@
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<Platforms>x64</Platforms>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.11.5" />

View File

@@ -1,9 +1,8 @@
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Running;
using BenchmarkDotNet.Running;
namespace Content.Benchmarks
{
internal class Program
internal static class Program
{
public static void Main(string[] args)
{

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using Nett;
using SixLabors.ImageSharp;
@@ -7,9 +8,9 @@ using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Primitives;
using Robust.Client.Utility;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Noise;
using SixLabors.ImageSharp.Advanced;
using BlendFactor = Robust.Shared.Maths.Color.BlendFactor;
namespace Content.Client.Parallax
@@ -24,6 +25,9 @@ namespace Content.Client.Parallax
var generator = new ParallaxGenerator();
generator._loadConfig(config);
sawmill.Debug("Timing start!");
var sw = new Stopwatch();
sw.Start();
var image = new Image<Rgba32>(Configuration.Default, size.Width, size.Height, Rgba32.Black);
var count = 0;
foreach (var layer in generator.Layers)
@@ -32,6 +36,9 @@ namespace Content.Client.Parallax
sawmill.Debug("Layer {0} done!", count++);
}
sw.Stop();
sawmill.Debug("Total time: {0}", sw.Elapsed.TotalSeconds);
return image;
}
@@ -69,12 +76,12 @@ namespace Content.Client.Parallax
private readonly Color OuterColor = Color.Black;
private readonly NoiseGenerator.NoiseType NoiseType = NoiseGenerator.NoiseType.Fbm;
private readonly uint Seed = 1234;
private readonly double Persistence = 0.5;
private readonly double Lacunarity = Math.PI * 2 / 3;
private readonly double Frequency = 1;
private readonly float Persistence = 0.5f;
private readonly float Lacunarity = (float) (Math.PI * 2 / 3);
private readonly float Frequency = 1;
private readonly uint Octaves = 3;
private readonly double Threshold;
private readonly double Power = 1;
private readonly float Threshold;
private readonly float Power = 1;
private readonly BlendFactor SrcFactor = BlendFactor.One;
private readonly BlendFactor DstFactor = BlendFactor.One;
@@ -97,17 +104,17 @@ namespace Content.Client.Parallax
if (table.TryGetValue("persistence", out tomlObject))
{
Persistence = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
Persistence = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("lacunarity", out tomlObject))
{
Lacunarity = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
Lacunarity = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("frequency", out tomlObject))
{
Frequency = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
Frequency = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("octaves", out tomlObject))
@@ -117,7 +124,7 @@ namespace Content.Client.Parallax
if (table.TryGetValue("threshold", out tomlObject))
{
Threshold = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
Threshold = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("sourcefactor", out tomlObject))
@@ -132,7 +139,7 @@ namespace Content.Client.Parallax
if (table.TryGetValue("power", out tomlObject))
{
Power = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
Power = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("noise_type", out tomlObject))
@@ -163,9 +170,12 @@ namespace Content.Client.Parallax
noise.SetPeriodY(bitmap.Height);
var threshVal = 1 / (1 - Threshold);
var powFactor = 1 / Power;
for (var x = 0; x < bitmap.Width; x++)
var span = bitmap.GetPixelSpan();
for (var y = 0; y < bitmap.Height; y++)
{
for (var y = 0; y < bitmap.Height; y++)
for (var x = 0; x < bitmap.Width; x++)
{
// Do noise calculations.
var noiseVal = Math.Min(1, Math.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
@@ -173,15 +183,16 @@ namespace Content.Client.Parallax
// Threshold
noiseVal = Math.Max(0, noiseVal - Threshold);
noiseVal *= threshVal;
noiseVal = Math.Pow(noiseVal, powFactor);
noiseVal = (float) Math.Pow(noiseVal, powFactor);
// Get colors based on noise values.
var srcColor = Color.InterpolateBetween(InnerColor, OuterColor, (float) noiseVal)
.WithAlpha((float) noiseVal);
var srcColor = Color.InterpolateBetween(OuterColor, InnerColor, noiseVal)
.WithAlpha(noiseVal);
// Apply blending factors & write back.
var dstColor = bitmap[x, y].ConvertImgSharp();
bitmap[x, y] = Color.Blend(dstColor, srcColor, DstFactor, SrcFactor).ConvertImgSharp();
var i = y * bitmap.Width + x;
var dstColor = span[i].ConvertImgSharp();
span[i] = Color.Blend(dstColor, srcColor, DstFactor, SrcFactor).ConvertImgSharp();
}
}
}
@@ -202,13 +213,13 @@ namespace Content.Client.Parallax
private readonly bool Masked;
private readonly NoiseGenerator.NoiseType MaskNoiseType = NoiseGenerator.NoiseType.Fbm;
private readonly uint MaskSeed = 1234;
private readonly double MaskPersistence = 0.5;
private readonly double MaskLacunarity = Math.PI * 2 / 3;
private readonly double MaskFrequency = 1;
private readonly float MaskPersistence = 0.5f;
private readonly float MaskLacunarity = (float) Math.PI * 2 / 3;
private readonly float MaskFrequency = 1;
private readonly uint MaskOctaves = 3;
private readonly double MaskThreshold;
private readonly float MaskThreshold;
private readonly int PointSize = 1;
private readonly double MaskPower = 1;
private readonly float MaskPower = 1;
public LayerPoints(TomlTable table)
@@ -261,17 +272,17 @@ namespace Content.Client.Parallax
if (table.TryGetValue("maskpersistence", out tomlObject))
{
MaskPersistence = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
MaskPersistence = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("masklacunarity", out tomlObject))
{
MaskLacunarity = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
MaskLacunarity = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("maskfrequency", out tomlObject))
{
MaskFrequency = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
MaskFrequency = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("maskoctaves", out tomlObject))
@@ -281,7 +292,7 @@ namespace Content.Client.Parallax
if (table.TryGetValue("maskthreshold", out tomlObject))
{
MaskThreshold = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
MaskThreshold = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("masknoise_type", out tomlObject))
@@ -301,7 +312,7 @@ namespace Content.Client.Parallax
if (table.TryGetValue("maskpower", out tomlObject))
{
MaskPower = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
MaskPower = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
}
@@ -319,14 +330,22 @@ namespace Content.Client.Parallax
GenPoints(buffer);
}
for (var x = 0; x < bitmap.Width; x++)
{
for (var y = 0; y < bitmap.Height; y++)
{
var dstColor = bitmap[x, y].ConvertImgSharp();
var srcColor = buffer[x, y].ConvertImgSharp();
var srcSpan = buffer.GetPixelSpan();
var dstSpan = bitmap.GetPixelSpan();
bitmap[x, y] = Color.Blend(dstColor, srcColor, DstFactor, SrcFactor).ConvertImgSharp();
var width = bitmap.Width;
var height = bitmap.Height;
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
var i = y * width + x;
var dstColor = dstSpan[i].ConvertImgSharp();
var srcColor = srcSpan[i].ConvertImgSharp();
dstSpan[i] = Color.Blend(dstColor, srcColor, DstFactor, SrcFactor).ConvertImgSharp();
}
}
}
@@ -335,28 +354,30 @@ namespace Content.Client.Parallax
{
var o = PointSize - 1;
var random = new Random(Seed);
var span = buffer.GetPixelSpan();
for (var i = 0; i < PointCount; i++)
{
var relX = random.NextDouble();
var relY = random.NextDouble();
var x = random.Next(0, buffer.Width);
var y = random.Next(0, buffer.Height);
var x = (int) (relX * buffer.Width);
var y = (int) (relY * buffer.Height);
var dist = random.NextFloat();
var dist = random.NextDouble();
for (var ox = x - o; ox <= x + o; ox++)
for (var oy = y - o; oy <= y + o; oy++)
{
for (var oy = y - o; oy <= y + o; oy++)
for (var ox = x - o; ox <= x + o; ox++)
{
var color = Color.InterpolateBetween(FarColor, CloseColor, (float) dist).ConvertImgSharp();
buffer[MathHelper.Mod(ox, buffer.Width), MathHelper.Mod(oy, buffer.Width)] = color;
var ix = MathHelper.Mod(ox, buffer.Width);
var iy = MathHelper.Mod(oy, buffer.Height);
var color = Color.InterpolateBetween(FarColor, CloseColor, dist).ConvertImgSharp();
span[iy * buffer.Width + ix] = color;
}
}
}
}
void GenPointsMasked(Image<Rgba32> buffer)
private void GenPointsMasked(Image<Rgba32> buffer)
{
var o = PointSize - 1;
var random = new Random(Seed);
@@ -375,22 +396,21 @@ namespace Content.Client.Parallax
const int maxPointAttemptCount = 9999;
var pointAttemptCount = 0;
var span = buffer.GetPixelSpan();
for (var i = 0; i < PointCount; i++)
{
var relX = random.NextDouble();
var relY = random.NextDouble();
var x = (int) (relX * buffer.Width);
var y = (int) (relY * buffer.Height);
var x = random.Next(0, buffer.Width);
var y = random.Next(0, buffer.Height);
// Grab noise at this point.
var noiseVal = Math.Min(1, Math.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
// Threshold
noiseVal = Math.Max(0, noiseVal - MaskThreshold);
noiseVal *= threshVal;
noiseVal = Math.Pow(noiseVal, powFactor);
noiseVal = (float) Math.Pow(noiseVal, powFactor);
var randomThresh = random.NextDouble();
var randomThresh = random.NextFloat();
if (randomThresh > noiseVal)
{
if (++pointAttemptCount <= maxPointAttemptCount)
@@ -401,14 +421,17 @@ namespace Content.Client.Parallax
continue;
}
var dist = random.NextDouble();
var dist = random.NextFloat();
for (var ox = x - o; ox <= x + o; ox++)
for (var oy = y - o; oy <= y + o; oy++)
{
for (var oy = y - o; oy <= y + o; oy++)
for (var ox = x - o; ox <= x + o; ox++)
{
var color = Color.InterpolateBetween(FarColor, CloseColor, (float) dist).ConvertImgSharp();
buffer[MathHelper.Mod(ox, buffer.Width), MathHelper.Mod(oy, buffer.Height)] = color;
var ix = MathHelper.Mod(ox, buffer.Width);
var iy = MathHelper.Mod(oy, buffer.Height);
var color = Color.InterpolateBetween(FarColor, CloseColor, dist).ConvertImgSharp();
span[iy * buffer.Width + ix] = color;
}
}
}

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@@ -29,5 +29,5 @@
<PropertyGroup>
<RobustToolsPath>..\RobustToolbox\Tools\</RobustToolsPath>
</PropertyGroup>
<Target Name="RobustAfterBuild" DependsOnTargets="CopySS14Noise;CopyMiscDependencies;CopySwnfd" AfterTargets="Build" />
<Target Name="RobustAfterBuild" DependsOnTargets="CopyMiscDependencies;CopySwnfd" AfterTargets="Build" />
</Project>

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@@ -2,8 +2,8 @@
[[layers]]
type = "noise"
seed = 7832
innercolor = "#A020E1"
outercolor = "#490070"
innercolor = "#5d1fe1"
outercolor = "#230070"
noise_type = "ridged"
frequency = "4"
octaves = 8
@@ -77,7 +77,7 @@ maskseed = 3551
[[layers]]
type = "points"
closecolor = "#FFD363"
count = 100
count = 30
seed = 6454
# And their dim edge.
@@ -85,5 +85,5 @@ seed = 6454
type = "points"
closecolor = "#43371A"
pointsize = 2
count = 100
count = 30
seed = 6454

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@@ -26,5 +26,5 @@
<PropertyGroup>
<RobustToolsPath>..\RobustToolbox\Tools\</RobustToolsPath>
</PropertyGroup>
<Target Name="RobustAfterBuild" DependsOnTargets="CopySS14Noise;CopyMiscDependencies;CopySwnfd" AfterTargets="Build" />
<Target Name="RobustAfterBuild" DependsOnTargets="CopyMiscDependencies;CopySwnfd" AfterTargets="Build" />
</Project>