Update content repo for CLYDE 2.0.
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@@ -24,7 +24,7 @@ namespace Content.Client.Graphics.Overlays
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Shader = _prototypeManager.Index<ShaderPrototype>("circlemask").Instance();
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}
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protected override void Draw(DrawingHandle handle)
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protected override void Draw(DrawingHandleBase handle)
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{
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var worldHandle = (DrawingHandleWorld)handle;
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var viewport = _eyeManager.GetWorldViewport();
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@@ -23,7 +23,7 @@ namespace Content.Client.Graphics.Overlays
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Shader = _prototypeManager.Index<ShaderPrototype>("gradientcirclemask").Instance();
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}
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protected override void Draw(DrawingHandle handle)
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protected override void Draw(DrawingHandleBase handle)
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{
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var worldHandle = (DrawingHandleWorld)handle;
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var viewport = _eyeManager.GetWorldViewport();
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@@ -43,23 +43,25 @@ namespace Content.Client.Parallax
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}
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}
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protected override void Draw(DrawingHandle handle)
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protected override void Draw(DrawingHandleBase handle)
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{
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if (_parallaxTexture == null)
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{
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return;
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}
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var screenHandle = (DrawingHandleScreen) handle;
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var (sizeX, sizeY) = _parallaxTexture.Size;
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var (posX, posY) = _eyeManager.ScreenToWorld(Vector2.Zero).ToWorld(_mapManager).Position;
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var (ox, oy) = (Vector2i) new Vector2(-posX / Slowness, posY / Slowness);
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ox = MathHelper.Mod(ox, sizeX);
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oy = MathHelper.Mod(oy, sizeY);
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handle.DrawTexture(_parallaxTexture, new Vector2(ox, oy));
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handle.DrawTexture(_parallaxTexture, new Vector2(ox - sizeX, oy));
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handle.DrawTexture(_parallaxTexture, new Vector2(ox, oy - sizeY));
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handle.DrawTexture(_parallaxTexture, new Vector2(ox - sizeX, oy - sizeY));
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screenHandle.DrawTexture(_parallaxTexture, new Vector2(ox, oy));
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screenHandle.DrawTexture(_parallaxTexture, new Vector2(ox - sizeX, oy));
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screenHandle.DrawTexture(_parallaxTexture, new Vector2(ox, oy - sizeY));
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screenHandle.DrawTexture(_parallaxTexture, new Vector2(ox - sizeX, oy - sizeY));
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}
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}
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}
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@@ -90,8 +90,8 @@ namespace Content.Client.UserInterface
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var handL = new UIBox2(_handL.TopLeft * UIScale, _handL.BottomRight * UIScale);
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var handR = new UIBox2(_handR.TopLeft * UIScale, _handR.BottomRight * UIScale);
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handle.DrawStyleBox(handBox, leftActive ? handL : handR);
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handle.DrawStyleBox(inactiveHandBox, leftActive ? handR : handL);
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handBox.Draw(handle, leftActive ? handL : handR);
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inactiveHandBox.Draw(handle, leftActive ? handR : handL);
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}
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/// <summary>
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@@ -9,8 +9,6 @@
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- type: ConstructionGhost
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- type: BoundingBox
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- type: Clickable
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baseshader: unshaded
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selectionshader: selection_outline_unshaded
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- type: entity
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name: somebody-messed-up frame
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Submodule RobustToolbox updated: 4ae2f6b667...78c393aac5
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