Pieter-Jan Briers
73df3b1593
Stop network serializing prototypes ( #38602 )
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* Stop network serializing prototypes
Send the damn proto ID instead.
* Fix sandbox violation
2025-06-26 19:27:23 -04:00
Errant
fb388d2265
Role subtypes ( #35359 )
2025-04-16 19:04:48 +02:00
Errant
e4a5043d4e
Overlay stack sorting fix ( #36103 )
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* round float before sorting
* weh
2025-03-26 21:40:13 +01:00
Errant
c82d531a8f
Admin Overlay stacking and ghost hiding ( #35622 )
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* ghostbuster mouse and overlay stacks
* variable adjustment
* use map coords for distance check
* vertical stack ordering, and cvars
* skreee
* fix stack merge 'sidedness' issue
* overlays no longer try to stack to overlays at the wrong coordinates
* options slider for stack merge distance
* admin option sliders for ghost fade/hide
* Update AdminOptionsTab.xaml.cs
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2025-03-25 21:15:22 +01:00
Errant
72141abf8a
Admin playerlist antag presentation rework ( #35538 )
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* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* antag status indication rework
* the cvars are free, you can just take them
* update playerlist on cvar change
* more overlay options
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
* add new option checkboxes
* passing ConfigurationManager through constructor, some format changes
* made sorting values more futureproof
* comments
* labels
* no point commenting this out when the overlay stack PR will uncomment it again anyway
* sorting prototype
* localize symbols because why not
* symmetry
* Revert "localize symbols because why not"
This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.
* layout and formatting stuff
* fix errant space
---------
Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com >
2025-03-25 17:03:59 +01:00
Errant
a6d66e682f
Restore the order of admin overlay elements ( #35783 )
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admin overlay order fix
2025-03-11 17:47:03 +01:00
Errant
1b20121114
Increase line spacing of the admin overlay ( #35591 )
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line spacing
2025-03-01 03:17:07 +01:00
Schrödinger
8ea888d821
[ADMIN] Minor Refactor AdminNameOverlay ( #35520 )
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* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
2025-02-28 21:51:30 +01:00
Pieter-Jan Briers
05de5bd3eb
Fix bogus AdminNameOverlay Rider error ( #35432 )
2025-02-24 15:37:54 +11:00
Errant
46d58bf22a
Role Types ( #33420 )
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* mindcomponent namespace
* wip MindRole stuff
* admin player tab
* mindroletype comment
* mindRolePrototype redesign
* broken param
* wip RoleType implementation
* basic role type switching for antags
* traitor fix
* fix AdminPanel update
* the renameningTM
* cleanup
* feature uncreeping
* roletypes on mind roles
* update MindComponent.RoleType when MindRoles change
* ghostrole configuration
* ghostrole config improvements
* live update of roleType on the character window
* logging stuff and notes
* remove thing no one asked for
* weh
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* move roletypeprototype to its own file, minor note stuff
* remove Roletype.Created
* log stuff
* roletype setup for ghostroles and autotraitor reinforcements
* ghostrole type configs
* adjustable admin overlay
* cleanup
* fix this in its own PR
* silicon antagonist
* borg stuff
* mmi roletype handling
* spawnable borg roletype handling
* weh
* ghost role cleanup
* weh
* RoleEvent update
* polish
* log stuff
* admin overlay config
* ghostrolecomponent cleanup
* weh
* admin overlay code cleanup
* minor cleanup
* Obsolete MindRoleAddedEvent
* comment
* minor code cleanup
* MindOnDoGreeting fix
* Role update message
* fix duplicate job greeting for cyborgs
* fix emag job message dupe
* nicer-looking role type update
* crew aligned
* syndicate assault borg role fix
* fix test fail
* fix a merge mistake
* fix LoneOp role type
* Update Content.Client/Administration/AdminNameOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Shared/Roles/SharedRoleSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* comment formatting
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* change logging category
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* fix a space
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* use MindAddRoles
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* get MindComponent from TryGetMind
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* move var declaration outside loop
* remove TryComp
* take RoleEnum behind the barn
* don't use ensurecomp unnecessarily
* cvar comments
* toggleableghostrolecomponent documentation
* skrek
* use EntProtoId
* mindrole config
* merge baserolecomponent into basemindrolecomponent
* ai and borg silicon role tweaks
* formatting
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* I will end you (the color)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* use LocId type for a locale id
* update RoleEvent documentation
* update RoleEvent documentation
* remove obsolete MindRoleAddedEvent
* refine MindRolesUpdate()
* use dependency
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* inject dependency
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* roleType.Name no longer required
* reformatted draw code logic
* GhostRoleMarkerRoleComponent comment
* minor SharedRoleSystem cleanup
* StartingMindRoleComponent, unhardcode roundstart silicon
* Update Content.Shared/Roles/SharedRoleSystem.cs
* remove a whitespace
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-01-11 22:17:26 +01:00
eoineoineoin
8ffae8d313
Scale text in admin player overlay ( #31503 )
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* Scale text in admin player overlay
Fixes #30040
* Feedback from PR - get UI scale through root window
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2024-08-27 16:43:47 +02:00
Errant
40b9fd4ea3
Namespace cleanup around Mind Roles ( #30965 )
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* namespaces
* Comment does not need a semicolon
---------
Co-authored-by: Vasilis <vascreeper@yahoo.com >
2024-08-15 20:26:57 +02:00
Plykiya
c5b887fb4e
Gets rid of all leftover usages of IEyeManager.CurrentMap ( #30022 )
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* Gets rid of all leftover usages of CurrentMap
* args works
* reverty
* skill issue
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-08-05 13:16:47 +10:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Leon Friedrich
fd5b624a76
Ahelp / player list changes ( #11392 )
2022-10-15 14:26:29 -07:00
Moony
f98df73fae
Adds even more smites and a bunch of tools. ( #9825 )
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* Adds three new smites, headstand, locker stuff, and reptilian species swap.
* Localize all the smites.
* save work
* More smites...
* Final tweaks.
* oops
* !PLEH
* Adds disarm prone and improved hand removal options.
* fix chances.
* take out the trash.
* Add some admin TRICKS instead of more smites.
* oop
* Implements the admin test arena and associated trick.
* Tricks for granting/revoking access.
* e
* mfw
* Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt.
* Forgot the rejuv icon.
* E
* docs
* augh
* Add rename/redescribe buttons.
* Adds objects menu, implements a couple tricks for stations.
* 1984
* Adds a trick for effectively infinite power.
* fixes some icon uggo.
* a
* HALT!
* Pause/unpause buttons.
* Forgor the textures.
* they broke every bone in their body.
* i added more
* more battery actions, touch up battery icon.
* Address reviews.
2022-07-21 17:30:00 -05:00
Leon Friedrich
bee49b5dc6
Make two overlays use OverlayDrawArgs aabbs. ( #8808 )
2022-06-13 18:12:17 +10:00
metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
ShadowCommander
0a626353ab
Make disconnected players in AdminNameOverlay different from connected players ( #5931 )
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* Set transparency for disconnected players in the AdminNameOverlay
* Change to white instead of transparent
2022-01-03 16:40:45 -08:00
metalgearsloth
cb1266c2fb
overlay cleanup
2021-12-10 16:51:06 +11:00
E F R
8bd386dcb0
Overlays: Avoid using IEyeManager whenever possible ( #5709 )
2021-12-10 16:47:21 +11:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Paul Ritter
e74301a856
refactors adminmenu a timid amount ( #5095 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-11-10 23:26:25 +11:00
Paul
e6607744c2
makes adminnameoverlay adjust with eyerotation
2021-10-31 13:44:44 +01:00
Paul Ritter
6fdb364497
Admin overlay ( #4728 )
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* adds admin overlay
* fixes things
2021-10-03 13:34:36 +02:00