makes adminnameoverlay adjust with eyerotation
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@@ -3,11 +3,9 @@ using Content.Client.Administration.Managers;
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using Content.Shared.Administration.Menu;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Containers;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Client.Administration
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{
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@@ -68,13 +66,15 @@ namespace Content.Client.Administration
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continue;
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}
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var lineoffset = new Vector2(0, 11f);
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var screenCoordinates = _eyeManager.WorldToScreen(aabb.TopRight + (0, -0.1f));
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var lineoffset = new Vector2(0f, 11f);
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var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
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new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
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aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
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if (playerInfo.Antag)
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{
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args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", Color.OrangeRed);
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}
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args.ScreenHandle.DrawString(_font, screenCoordinates+(lineoffset), playerInfo.Username, Color.Yellow);
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args.ScreenHandle.DrawString(_font, screenCoordinates+lineoffset, playerInfo.Username, Color.Yellow);
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args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, Color.Aquamarine);
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}
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}
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