Files
tbd-station-14/Content.Client/Administration/AdminNameOverlay.cs
2022-06-13 18:12:17 +10:00

71 lines
2.8 KiB
C#

using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.Administration
{
internal sealed class AdminNameOverlay : Overlay
{
private readonly AdminSystem _system;
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
private readonly EntityLookupSystem _entityLookup;
private readonly Font _font;
public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup)
{
_system = system;
_entityManager = entityManager;
_eyeManager = eyeManager;
_entityLookup = entityLookup;
ZIndex = 200;
_font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
protected override void Draw(in OverlayDrawArgs args)
{
var viewport = args.WorldAABB;
foreach (var playerInfo in _system.PlayerList)
{
// Otherwise the entity can not exist yet
var entity = playerInfo.EntityUid;
if (!_entityManager.EntityExists(entity))
{
continue;
}
// if not on the same map, continue
if (_entityManager.GetComponent<TransformComponent>(entity).MapID != _eyeManager.CurrentMap)
{
continue;
}
var aabb = _entityLookup.GetWorldAABB(entity);
// if not on screen, continue
if (!aabb.Intersects(in viewport))
{
continue;
}
var lineoffset = new Vector2(0f, 11f);
var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
if (playerInfo.Antag)
{
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", Color.OrangeRed);
}
args.ScreenHandle.DrawString(_font, screenCoordinates+lineoffset, playerInfo.Username, playerInfo.Connected ? Color.Yellow : Color.White);
args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, playerInfo.Connected ? Color.Aquamarine : Color.White);
}
}
}
}