Commit Graph

27913 Commits

Author SHA1 Message Date
Ed
675a9197f2 Easy IconSmooth spriting (#32210)
* фыр

* Update IconSmoothingTemplate README.txt
2024-09-18 11:41:24 +10:00
Pieter-Jan Briers
eca63a4603 Fix borg defib module throwing an exception (#32260)
ToggleCellDraw was erroneously added to the parent prototype instead of the one that actually has a battery.
2024-09-18 11:40:24 +10:00
Ed
61089355f0 Fix Anomaly infections infinity growing after curing (#32259) 2024-09-18 00:19:34 +02:00
PJBot
870bacbcac Automatic changelog update 2024-09-17 22:11:01 +00:00
Moomoobeef
6fc4e9682c Added a number of new and very nerdy names for the AI (#31951)
* added many new names for AIs

* fixed mistakes

* removed Intel and AMD trademarks. Rip AI named Pentium.
2024-09-18 00:09:55 +02:00
PJBot
60887dd2e5 Automatic changelog update 2024-09-17 19:46:48 +00:00
drakewill-CRL
337af483ca Fix plant mutations carrying over to other plants and future rounds (#32257)
Lists are a reference type, so each component should get a new one, not point at the previous one.

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
2024-09-17 11:45:42 -08:00
PJBot
9afc786573 Automatic changelog update 2024-09-17 16:06:45 +00:00
Ed
dce537df07 fix Tech anomaly loud sounds and superfast flickering (#32245)
Update TechAnomalySystem.cs
2024-09-17 12:05:38 -04:00
PJBot
21bd9df477 Automatic changelog update 2024-09-17 09:50:26 +00:00
Ed
92be69a5ab Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-17 12:49:19 +03:00
PJBot
5eaac00432 Automatic changelog update 2024-09-17 00:37:05 +00:00
Kanashi-Panda
41617b9754 Crayons buffed to 45 uses (#32061)
* Buffs crayons to 45 uses

* Update Resources/Prototypes/Entities/Objects/Fun/crayons.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-17 02:35:57 +02:00
chavonadelal
ccc5f61584 Localization of steal targets (#30153)
* Localization of steal targets

* Correction of localization of theft objects

* The second correction of the localization of theft targets

* Update steal-target-groups.ftl

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Revision of the localization method

* Choosing a simple option for localization

* Fix TechnologyDisk name

* Corrections based on feedback received

* correction of declension

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-16 14:50:14 +02:00
PJBot
af53d55329 Automatic changelog update 2024-09-16 12:46:21 +00:00
MissKay1994
4abb6a7dd1 Lizards now metabolize chocolate (#32147)
* Eat the chocolate

* Update toxins.yml

* fully delete threshold lines

* Update snacks.yml

* Fix tags

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-16 14:45:15 +02:00
august-sun
b2dbad3779 Immovable Rod Spawn Addition: Lizard Plushie (#32113)
* a deadly weh

* Updated meteorswarms.yml

Updated probabilities to match exactly 1

* Updated immovable_rod.yml

Removed rotation

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-09-16 12:37:26 +02:00
PJBot
f05498e851 Automatic changelog update 2024-09-16 10:02:55 +00:00
ArtisticRoomba
65329ab38d Change the binary translator key's contraband designation to syndicate contraband + minor sprite change for consistency (#32193)
* adds new icon, changes binary key icon and frame, changes contraband designation

* added back the regular key as admeme because it makes sense (why am I not thinking about these things)

* hehe I cannot read!
2024-09-16 12:01:49 +02:00
PJBot
b940d85156 Automatic changelog update 2024-09-16 09:00:06 +00:00
ArtisticRoomba
65bf3c61b6 Adds the syndicate Booze-O-Mat (Bruise-O-Mat) to nukie planet (#32107) 2024-09-16 02:59:00 -06:00
PJBot
a5850236dd Automatic changelog update 2024-09-16 08:53:00 +00:00
DrSmugleaf
4adbb8d969 Fix examine flickering until you examine something around you (#32205) 2024-09-16 18:51:53 +10:00
lzk
d872adc7aa Add glass morgue airlock (#32163) 2024-09-16 02:16:24 +02:00
PJBot
63ff116361 Automatic changelog update 2024-09-16 00:05:51 +00:00
drakewill-CRL
a61f425bd7 Fix sentient produce (#32192)
sentient does not apply to produce

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
2024-09-16 02:04:44 +02:00
xprospero
aa6d5f9573 Rubber chicken toy (#29637)
* -added rubber chicken toy

* -Removed faulty SolutionContainerManager type

-Replaced default toy squeak sound with rubber chicken sound for on-trigger and on-collide.

* fixed raw material cost

* adjusted material composition

* - Added rubber chicken to CrateFunToyBox
- Added rubber chicken to MaintFluffTable under "uncommon group" so that it will spawn in maintenance

* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml

---------

Co-authored-by: gambesun <116504990+gambesun@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-16 01:57:53 +02:00
lzk
1d4207a9f0 Fix plushie cutlass swing animation (#32157)
Fix plushie cutlass animation
2024-09-16 01:04:27 +02:00
PJBot
cb90fc42a6 Automatic changelog update 2024-09-15 20:05:43 +00:00
Plykiya
096ab07bf1 Nerfs meteor penetration force (#32109)
nerf meteor penetration force
2024-09-15 22:04:37 +02:00
PJBot
117a923c4a Automatic changelog update 2024-09-15 20:04:22 +00:00
TakoDragon
d8a0dadd18 French and Spanish traits (#30966)
* Traits languages

* Update traits.ftl

Silly thing

* No russian

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-15 22:03:15 +02:00
lzk
7fed39d511 localize skeleton accent (#32166)
* localize skeleton accent

* commit number 2

* remove that from this

* this

* babushka
2024-09-15 21:49:05 +02:00
PJBot
12e2371c8d Automatic changelog update 2024-09-15 19:05:39 +00:00
deltanedas
02c7662617 prevent using holo inside containers (#32068)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-15 21:04:31 +02:00
Plykiya
540b1b15b1 Fix build and lint (#32180) 2024-09-14 21:00:06 -07:00
drakewill-CRL
1dec19cc05 Botany Rework Part 1: Mutations (#31163)
Instead of each mutation being a flag that gets checked at some unique point in BotanySystem somewhere, they're now EntityEffects that get applied when the mutation occurs and when produce is harvested. One new list was added to SeedData so that multiple other fields could be removed.

All the non-stat-change mutations that have been rolled are added to the Mutations list, and get applied to the plant when the mutation occurs or when a seed with the mutation is planted. Produce get mutations applied at harvest if they apply to the produce, and carry all of the plant's mutations over as a seed. This gets rid of the one-off checks for things like Slippery, Bioluminescent, Sentient, etc.

The base odds of a mutation applying should be equal to the odds of the original mutation check. It pretended to have 1 bit flip (on averge) per mutation power, and odds of each mutation was the odds of one of its bit being flipped (1 /275 * bits). The 'thermometer code' applied for numbers will be replaced with simple random rolls, as both average out to the middle value. The new checks are much easier to understand and don't obfuscate the actual changes of something happening behind 3 layers of math. The biggest player-facing change is that Potency will be able to get over 65 significantly more often than it did in the previous system, but it will be just as common to get low values as high ones.

Mutation definitions have been moved to a .yml file. These include the odds per tick per mutagen strength of that mutation applying that tick, the effect applied, if it applies to the plant and/or its produce. This makes mutations simpler to add and edit.

This PR is limited specifically to the mutation logic. Improving other aspects of the system will be done in other PRs per the design document. Mutations was chosen first because its got the largest amount of one-off checks scattered all over that could be consolidated. Once this is merged, mutations could be contributed to the codebase with minimal extra work for later botany refactor PRs.
2024-09-14 20:12:17 -07:00
Winkarst
62eaae6504 Update SharedBuckleSystem to use PopupClient (#31498) 2024-09-15 12:08:54 +10:00
PJBot
823511c517 Automatic changelog update 2024-09-15 01:59:16 +00:00
Partmedia
30c5fbb0be Make pressure and volume pumps require power (#28995) 2024-09-15 11:58:10 +10:00
PJBot
d015291c52 Automatic changelog update 2024-09-15 01:56:14 +00:00
PJBot
6766be541a Automatic changelog update 2024-09-15 01:55:08 +00:00
nikthechampiongr
ee434e397d Rename fix (#31654)
* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName()

* Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text

Requires engine change

* Fix localisation strings

* Make PDA search be based on a renamed entity's Uid instead of its old name

To do this the pda component now has an PdaOwner field which gets
assigned when it is given as a loadout to a player

* Fix bad merge???

huh

* Use AllEntityQuery
2024-09-15 11:55:03 +10:00
slarticodefast
f81d18914d fix infinite banana bug (#32167) 2024-09-15 11:54:18 +10:00
de0rix
5b295ab7c3 Fix animals sprites in critical state (#32175)
Initial commit
2024-09-15 11:53:58 +10:00
github-actions[bot]
940e791b13 Update Credits (#32178)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-09-15 11:51:05 +10:00
Winkarst
b33aa1aaee Use Transform instead of TryComp<TransformComponent> (#32170)
Use Transform instead of TryComp
2024-09-14 23:34:44 +02:00
deltanedas
4da704fd9c clean up clothing lathe recipes (#31520)
* clean up clothing lathe recipes

* add result

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-14 23:12:01 +02:00
PJBot
77e6bf993b Automatic changelog update 2024-09-14 20:41:44 +00:00
lzk
faaa2b3e44 reinforce command intercom (#32169)
* secure command intercom

* Update intercom.yml
2024-09-14 22:40:38 +02:00