Fix examine flickering until you examine something around you (#32205)

This commit is contained in:
DrSmugleaf
2024-09-16 01:51:53 -07:00
committed by GitHub
parent d872adc7aa
commit 4adbb8d969

View File

@@ -1,7 +1,12 @@
using System.Linq;
using System.Numerics;
using System.Threading;
using Content.Client.Verbs;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
@@ -12,13 +17,8 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Utility;
using System.Linq;
using System.Numerics;
using System.Threading;
using static Content.Shared.Interaction.SharedInteractionSystem;
using static Robust.Client.UserInterface.Controls.BoxContainer;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Direction = Robust.Shared.Maths.Direction;
namespace Content.Client.Examine
@@ -35,7 +35,6 @@ namespace Content.Client.Examine
private EntityUid _examinedEntity;
private EntityUid _lastExaminedEntity;
private EntityUid _playerEntity;
private Popup? _examineTooltipOpen;
private ScreenCoordinates _popupPos;
private CancellationTokenSource? _requestCancelTokenSource;
@@ -74,9 +73,9 @@ namespace Content.Client.Examine
public override void Update(float frameTime)
{
if (_examineTooltipOpen is not {Visible: true}) return;
if (!_examinedEntity.Valid || !_playerEntity.Valid) return;
if (!_examinedEntity.Valid || _playerManager.LocalEntity is not { } player) return;
if (!CanExamine(_playerEntity, _examinedEntity))
if (!CanExamine(player, _examinedEntity))
CloseTooltip();
}
@@ -114,9 +113,8 @@ namespace Content.Client.Examine
return false;
}
_playerEntity = _playerManager.LocalEntity ?? default;
if (_playerEntity == default || !CanExamine(_playerEntity, entity))
if (_playerManager.LocalEntity is not { } player ||
!CanExamine(player, entity))
{
return false;
}